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{{inhc}} {{campaign navigational box|hc=expanded|theworldtree=expanded}} {{scenario | scenario = {{PAGENAME}} | description = Tarnum must defeat King Targor in battle. But first, he must collect the Pendant of Total Recal to show King Targor where he went wrong. All of the Heroes will be limited to level 22, but Tarnum and his two best Captains will transfer to the next scenario. | underground = enabled | num_play = 3/1 | size = S | source = hc | victory = def_hero | victory_hint = <br>{{---}}{{H|King Targor|image=Xarfax|noname=}} King Targor the Barbarian | loss = hero | loss_hint = {{H|Tarnum|image=Tarnum (Barbarian)|noname=}} | allies = {{pink}} | enemies = {{---}}{{---}}1:{{red}}{{blue}} | difficulty = Normal | bonus = {{BonusArt|Endless Sack of Gold|loc=Tarnum}}{{BonusSp|Magic Arrow|loc=Tarnum}} | carry = {{Hn|Tarnum (Barbarian)|noname=}}<br>{{carry|2}} | max_lvl = 22 | Cmap = [[File:Cmap hc twt all.png|400px|{{PAGENAME}}]] }} == Prologue == {{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABfl4-smk-H3ABfl4|src=HC-05|thumbtime=0:00|float=left}} {{town|Neutral|noname=}} Unnamed male historian: [[Tarnum]] had killed enough of his own people in his lifetime, so he refused to destroy the [[Followers of Vorr]] except as a last resort. Instead, he gambled on a long shot. If he could find the [[Pendant of Total Recall]], perhaps he could convince their King, [[Targor]], that [[Vorr]] was leading them down the wrong path. {{clear|both}} == Scenario == === Timed events === {{TEheader}} {{TErow| 1 |Day 1|Under [[Vorr]]'s leadership, the [[Necromancer]]s have joined forces with [[King Targor]]'s [[Barbarian]]s. They continue to scorch these tunnels and I still haven't found the [[World Tree]]. In some places, the [[Necromancer]]s have dug through the stone walls to release small torrents of lava into the tunnels. Seems like a lot of work just to destroy a few plants, but then I hope I never understand these [[Necromancer]]s.<p>I'm wagering any chance at victory on convincing [[King Targor]] to end his people's worship of [[Vorr]]. If my own memories as the [[Barbarian Tyrant]] (conjured up by the [[Pendant of Total Recall]]) don't change his mind, nothing will.<p>If that happens, only then will I agree to wipe out his tribe.}} {{TErow| 3 |Day 3|A tired, dirty [[Goblin]] slipped into camp last night with an amazing story of how he avoided the enemy in order to deliver a message to me.<p>The [[Goblin]] reveals the location of the [[Pendant of Total Recall]], found by [[Grumba]], the [[Ogre]] Captain. It's to the north and east. However, it is protected from the enemy by the Red [[Border Gate]], so I will need to visit the Red [[Keymaster's Tent]] first.}} {{TErow| 7 |Day 7|Today, I received word from the surface that more warriors have volunteered to join my glorious fight to save the [[World Tree]]. Hundreds of [[Orc]]s, [[Goblin]]s, and [[Ogre]]s of all ages have stepped forward, and now they march through the tunnels toward my present location.<p>When they arrive, I will finally be able to put an end to the [[Necromancer]]s.<p>The messenger also mentioned that an Elven [[Druid]] arrived recently claiming that he sensed a disturbance in the [[World Tree]]. He too is on his way to join me.}} {{TErow| 11 |loc={{pink}}|Day 11|Two nights ago, one of the scouts spotted some [[Undead]] transporting sacks of goods through the darkest tunnels. I've known for quite some time that the [[Necromancer]]s have been tracking the movement of my army, so when I camped last night we built numerous campfires. The small force I left behind moved around from fire to fire to make it appear that my entire army was still there.<p>Meanwhile, I led the bulk of my force toward the secret tunnels where my scout spotted the [[Undead]] carrying the supplies. Our trap was a success. We made short work of the [[Wraith]]s and [[Skeleton]]s without a single loss on our side - although one [[Orc]] will never use his left hand again. My plan was to deny the [[Necromancer]]s this shipment of supplies, but I never imagined we would find so much in those sacks.|effect=+3 {{w}} [[Wood]], +8 {{m}} [[Mercury]], +6 {{o}} [[Ore]], +1 {{s}} [[Sulfur]], +3 {{c}} [[Crystal]]s, +4 {{gem}} [[Gems]], +8482 {{g}} [[Gold]]}} {{TErow| 15 |Day 15|The reinforcements from the surface are late, and there hasn't been a word from them since the day they left. Where could nearly five hundred troops disappear to?<p>I hope they are simply lost in the twisting tunnels, but I have a sinking feeling something has gone terribly wrong. The only thing I can do is send a couple scouts to search for them.}} {{TErow| 21 |Day 21|One of the scouts I sent to find the reinforcements has returned with horrible news. Nearly five hundred lives have been crushed out, and from the account of one of the wounded (who didn't survive long after his story) they were all killed by [[Vorr]].<p>My troops never had a chance, as I will never have a chance against [[Vorr]] if I don't weaken him.}} {{TErow| 26 |Day 26|The slender, pale man was walking on the path toward us when we met. He was clad all in green, and when he removed his hood his long, blonde hair spilled over his shoulders.<p>"An [[Elf]]!" said the [[Orc]] next to me.<p>I could sense my entire army tense. [[Elves]] and [[Barbarian]]s have never been friends, although we haven't always been enemies either. I signaled for everyone to stop and rode ahead by myself.<p>"Greetings!" I said.<p>The [[Elf]] nodded and said, "Good day, friend. I am looking for the [[Barbarian]] who calls himself [[Tarnum]]."<p>"You found him."<p>"Ah, good! For a moment, I was afraid I had found the enemy instead. I've come a long way to offer my help in saving what your people call the [[World Tree]]."<p>While making sure my soldiers could see, I took the [[Elf]]'s hand and shook it in friendship.<p>"What's your name?" I asked.<p>"[[Nilidon]]," the [[Elf]] said.}} {{TErow| 27 |Day 27|I keep the [[Elf]], [[Nilidon]], close to me at all times to assure that will be no trouble with my troops. A man who is not familiar with [[Barbarian]] customs can end up dead real quick.<p>And besides, I've found [[Nilidon]] quite knowledgeable about the [[World Tree]].<p>"We [[Elves]] have known about the [[World Tree]] for some time. There was a time, long ago, when we were its protectors but we nearly failed. If not for your [[Ancestors]], it would've been destroyed. Ever since, your [[Ancestors]] have guarded it instead," [[Nilidon]] explained as we rode.<p>"And now, one of them tries to destroy it," I said with shame. Once again, I asked myself where the other [[Ancestors]] have gone. Why haven't they tried to stop [[Vorr]] themselves?<p>"Yes, odd," the [[Elf]] said.<p>"Since your people know about the [[World Tree]], do you know where I can find it? I've been searching, but..."<p>[[Nilidon]] smiled and looked at me as if I were joking. When he realized I wasn't, he stopped his horse.<p>"But I thought you knew! You're IN the [[World Tree]], [[Tarnum]]. You have been all along!"}} {{TErow| 28 |day 28|I feel like a fool!<p>As [[Nilidon]] explained, the secret of the [[World Tree]] is in the Elven name, and my confusion is due to the [[Barbarian]] translation of that same name.<p>"[[Elves]] call it 'the [[Roots of Life]]'," [[Nilidon]] explained.<p>The [[World Tree]] is the source of life in the world, that which first began life and spread it through the planet. The tunnels themselves are like the veins of the [[World Tree]]. I've been inside it all along, and so have the [[Necromancer]]s. While I've been searching and battling the [[Necromancer]]s, they've been spreading a blight on all the plants and scorching the rich soil, destroying the [[World Tree]] from within like some fatal disease!<p>There can only be one outcome now. I must defeat [[Vorr]] at any cost. I will give [[King Targor]] one chance to change his mind. After that, any who threaten the [[World Tree]] must be destroyed - completely! I no longer have the time for compassion.}} |} === Objects === ==== Towns ==== {{Town header}} {{Town row|2, 18, 0|pink|Stronghold}} {{Town row|29, 20, 1|red|Necropolis}} {{Town row|30, 26, 0|blue|Stronghold}} {{Town row|2, 4, 1|blue|Stronghold}} |} ==== Heroes ==== {{hero header}} {{hero row|3, 5, 1|blue|King Targor|image=Xarfax|Barbarian}} {{hero row|3, 19, 0|pink|Tarnum|image=Tarnum (Barbarian)|Barbarian}} {{hero row|3, 29, 0|pink|mph={{mph|1|The World Within}}}} {{hero row|7, 21, 0|pink|mph={{mph|1|The World Within}}}} {{hero row|29, 20, 1|red|Tamika|Death Knight}} {{hero row|30, 26, 0|blue|Gundula|Battle Mage}} |} ''Note: Your two most powerful heroes are carried over despite the map specifying your most powerful hero twice.'' ==== Monsters ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 2, 23, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cram2|Wraith}} | style="padding-left:7px; padding-right:5px;" | Although the [[Necromancer]]s fled this area, they left a pack of [[Wraith]]s behind to guard this [[Sawmill]]. |} ==== Artifacts ==== {| class="sortable wikitable" cellpadding=5px ! Location ! Type ! Message |- | style="text-align:center;" | 5, 16, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Cape of Velocity}} | style="padding-left:7px; padding-right:5px;" | A horde of renegade [[Ogre]]s are camped here, drinking and wrestling. They attack those who come near them. You've heard that the [[Cape of Velocity]] is among their loot, but you realize you must fight them for it. Do you want to attack the [[Ogre]]s?<p><center>'''Guardians:''' 15 {{Cn|Ogre|name=Ogres}}, 15 {{Cn|Ogre|name=Ogres}}, 15 {{Cn|Ogre|name=Ogres}}, 15 {{Cn|Ogre|name=Ogres}}</center></p> |- | style="text-align:center;" | 7, 4, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Equestrian's Gloves}} | style="padding-left:7px; padding-right:5px;" | Scouts report that a pack of [[Death Knight]]s dwell in the shadows of the forest. Their leader wears a pair of magical gloves, but no one has been able to take them from him yet.<p>Do you want to attack the [[Death Knight]]s?<p><center>'''Guardians:''' 10 {{Cn|Dread Knight|name=Dread Knights}}</center></p> |- | style="text-align:center;" | 30, 4, 0 | style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Pendant of Total Recall}} | style="padding-left:7px; padding-right:5px;" | A massive [[Ogre]] steps from the shadows with a big grin on his face and the gleaming [[Pendant of Total Recall]] in his outstretched hand.<p>"About time you got here," he says. "I've lost most of my troops protecting this trinket. Better be worth it.<p>"It is," you say. "Where is [[Grumba]]?"<p>"[[Grumba]] went looking for [[Targor]] - says he's gonna make sure the man don't get away."</p> |} ==== Quest Guards ==== {{SorQheader}} {{SorQrow|guard=1|loc=9, 10, 0|quest=Return with:<br>{{An|Pendant of Total Recall}}</br>|prop=[[Grumba]], the [[Ogre]] Captain, pokes his head over the top of the tower.<p>He says, "I got [[King Targor]] trapped back here. I'll hold him until you bring the [[Pendant of Total Recall]]."|prog="I'd love to attack [[King Targor]], but without the Pendant we can't turn his people away from [[Vorr]]!" [[Grumba]], the [[Ogre]] says.|comp=[[Grumba]] throws open the doors and says, "Good, you have the [[Pendant of Total Recall]]! Now, let's go teach this [[Targor]] a lesson or two!"}} |} [[Category:Campaign scenarios]]
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