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Unicorn and War Unicorn
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{{Rampart creatures}}{{Creature | AI_Value = 1806 | Name = Unicorn | Attack = 15 | Defense = 14 | Speed = 7 | Growth = 2 | Damage = 18β22 | Health = 90 | Size = 2 | Cost = 850 | Special = β’ [[Blind|Blinding]] 20%<br>β’ Aura of [[magic resistance]] 20% | U_AI_Value= 2030 | U_name = War Unicorn | U_speed = '''9''' | U_health = '''110''' | U_cost = 950 | No_shots = | No_ushots = }} {{Cram|Unicorn Glade2|Unicorn|War Unicorn|Unicorn Glade|-={{---}}|link=Unicorn Glade|title=Unicorn Glade}} '''Unicorns and War Unicorns''' are the level 6 creatures of [[Rampart]]. They are recruited from the [[Unicorn Glade]]. ''"Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of [[blind|blinding]] an opponent. Both unicorn units project a [[magic resistance|magic resistant]] aura which gives adjacent units a 20% chance to ignore the effects of hostile spells."{{-}}<sup>[[Restoration of Erathia Manual Page 106|RoE manual]]''</sup> <i>Note that this aura of resistance also applies to the creature itself.</i> == Heroes with a specialty == *{{H|Clancy|Ranger}} has unicorns as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level and gives them a [[speed]] bonus of 1. == Appearance == Unicorns appear at the beginning of [[The Grail (campaign scenario)|The Grail]] scenario from the [[Seeds of Discontent]] campaign in {{roe}}, and the [[Driving for the Boots]] scenario from the [[New Beginning]] campaign in {{sod}}. {{video|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-SECRETA-smk-SECRETA|550px}} {{video|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 NBd-smk-H3x2 NBd|550px}} == Official Renders == <gallery mode="packed-hover"> Unicorn render.gif War Unicorn render.gif </gallery> {{user commentary| Unicorns and War Unicorns have adequate skills in comparison to other 6th level creatures. Basic Unicorns are moderately fast, while War Unicorns have speed 9, which is very high for a melee unit unable to fly. While they have mediocre damage capability, they are among the sturdiest and cheapest given their good overall features. Especially the [[blind|blinding]] ability makes them fierce opponents, and the [[Magic resistance|aura of magic resistance]] is helpful from time to time. For example, when a mass damage spell (e.g. [[Fireball]] or [[Meteor Shower]]) is cast on multiple Unicorn stacks which are adjacent to each other, there's an opportunity that at least one of them will resist the spell. A good tactic is to split them in smaller stacks and attack an enemy unit until the [[blind]] effect is applied. Also, you may use only War Unicorns in your secondary hero's army (it may be [[Clancy]], who will give them brilliant speed 10, or [[Gem]], who will heal them fast with [[First Aid Tent]]) so as to rush through the map. }}{{end of user commentary}} {{creature 'see also'}} * [[Comparison of Level 6 Creatures]] [[Category: Creatures]] __NOTOC__
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