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<span style="float:right">__TOC__</span> This page contains unused content found in the game files. The [[Forge (NWC)|Forge]] town was planned, but then scrapped earlier on in development. Also, see [[Cut content trivia]] for some little known facts! =={{roe}}== ===Adventure Map Objects=== <gallery mode=traditional widths=80px heights=80px style="image-rendering:pixelated;"> Market of Time.webp| Certain maps include [[Market of Time]] (e.g., [[Titan's Winter]], [[Warmongers]] in RoE [[1.4|1.0]]). Windmill (unused).webp| Alternate (fast) [[Windmill]] Gnoll Hut2-dwelling.webp| Alternate [[Gnoll Hut]] (present in [[Gelea's Champions]] scenario) School of Magic (unused).webp| Alternate [[School of Magic]] HoMM3 sprite ADCFRA0.webp| Alternate [[Campfire]] Obelisk 6.webp| Red [[Obelisk]] for underground terrain <sup>*''(added in {{hota}})''</sup> AVLHOLU0.webp| Alternate underground hole (current is identical to sand hole) <sup>*''(added in {{hota}})''</sup> </gallery> *Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however, only with placeholder graphics You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your "data" directory or insert it in H3Bitmap.lod using Grayface's MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your "data" directory or insert it in HotA.lod using Grayface's MMArchive. All unused objects can be found under "Towns" category. === Creatures === {| class="wikitable" ! Creature ! Image ! Notes |- | [[Lobstrosity]] | [[File:Lobstrosity concept art.jpg|x140px]] | Cut [[Stronghold]] creature |- | [[Will-o-the-Wisp]] | [[File:Banshee render.jpg|x140px]] | Cut [[Fortress]] creature |} ==== Animations and Sounds ==== {| class="wikitable" ! Creature ! Animation ! Sound ! Notes |- | {{Cn|Zealot}} | {{watchable|Zealot Cast Up crop.webp}} | | Spell casting animation |- | {{Cn|Centaur}} | {{watchable|Centaur Shoot Straight crop.webp}} | {{watchable|Heroes3 - Centaur - ShootSound.webm|audio=yes}} | Shooting animation and sound (HoMM2 leftover) |- | {{Cn|Centaur Captain}} | {{watchable|Centaur Captain Shoot Straight crop.webp}} | {{unk}} | Shooting animation and sound (HoMM2 leftover) |- | {{Cn|War Unicorn}} | {{watchable|War Unicorn Cast Up crop.webp}} | {{watchable|Heroes3 - War Unicorn - CastSound.webm|audio=yes}} | Spell casting animation and sound |- | {{Cn|Gremlin}} | | {{watchable|Heroes3 - Gremlin - ShootSound.webm|audio=yes}} | Shooting sound |- | {{Cn|Magog}} | | {{unk}} | Fireball sound |- | {{Cn|Efreeti}} | {{watchable|Efreeti Cast Straight crop.webp}} | | Spell casting animation |- | {{Cn|Efreet Sultan}} | {{watchable|Efreet Sultan Cast Straight crop.webp}} | {{watchable|Heroes3 - Efreet Sultan - CastSound.webm|audio=yes}} | Spell casting animation and sound |- | {{Cn|Devil}} | | {{unk}} | Moving sound |- | {{Cn|Vampire Lord}} | {{watchable|Vampire Lord Cast Up crop.webp}} | {{watchable|Heroes3 - Vampire Lord - CastSound.webm|audio=yes}} | Spell casting animation and sound |- | {{Cn|Lich}} | | {{unk}} | Alternate melee sound (HoMM2 leftover) |- | {{Cn|Dread Knight}} | {{watchable|Dread Knight Cast Up crop.webp}} | | Spell casting animation |- | {{Cn|Harpy Hag}} | {{watchable|Harpy Hag Cast Straight crop.webp}} | {{watchable|Heroes3 - Harpy Hag - CastSound.webm|audio=yes}} | Spell casting animation and sound |- | {{Cn|Beholder}} | {{watchable|Beholder Unused Death crop.webp}} | {{unk}} | Alternate death animation and sound<br> * Added in {{hota}} as a result of death from a spell |- | {{Cn|Evil Eye}} | {{watchable|Evil Eye Unused Death crop.webp}} | {{unk}} | Alternate death animation and sound<br> * Added in {{hota}} as a result of death from a spell |- | {{Cn|Minotaur King}} | {{watchable|Minotaur King Cast Up crop.webp}} | {{watchable|Heroes3 - Minotaur King - CastSound.webm|audio=yes}} | Spell casting animation and sound |- | {{Cn|Manticore}} | | {{watchable|Heroes3 - Manticore - CastSound.webm|audio=yes}} | Spell casting sound |- | {{Cn|Scorpicore}} | | {{watchable|Heroes3 - Scorpicore - CastSound.webm|audio=yes}} | Spell casting sound |- | {{Cn|Cyclops King}} | {{watchable|Cyclops King Cast Up crop.webp}} | | Spell casting animation |- | {{Cn|Dragon Fly}} | | {{watchable|Heroes3 - Dragon Fly - CastSound.webm|audio=yes}} | Spell casting sound |- | {{Cn|Gold Golem}} | {{watchable|Gold Golem Unused Death crop.webp}} | | Alternate death animation<br> * Added in {{hota}} as a result of death from a spell |- | [[Arrow Tower]] | | {{unk}} | Shooting sound (HoMM2 leftover) |} === Spell Effects and Sounds === *The game contains alternate animations of [[Berserk]], [[Bless]], [[Curse]], [[Stone Skin]], [[Cure]], [[Dispel]], [[Forgetfulness]], [[Frost Ring]]. They're very similar to the final animations, just slightly slower coming up and fading out. *Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1. * Alternate [[Fire Shield]] sound <gallery mode=traditional> HOMM3 sprites c13spf0.gif|Alternate [[Fireball]] animation HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa|Medusas]] and [[Basilisk|Basilisks]] </gallery> === Morale and Luck values === In the game files, there are lines intended to show the hero's army's luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3). === Miscellaneous === * Negative [[luck]] <sup>*''(added in {{hota}})''</sup> <gallery mode="traditional"> Fear.png | [[Fear (spell)]] |link=Fear (spell) Scroll_Fear.png | [[Fear (spell)]] scroll|link=Fear (spell) HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]] Unnamed Hero render.jpg | Unnamed Hero render Unnamed Heroine render.jpg | Unnamed Heroine render </gallery> =={{ab}}== === Creatures === ==== Animations and Sounds ==== {| class="wikitable" ! Creature ! Animation ! Sound ! Notes |- | {{Cn|Rogue}} | | {{unk}} | Sounds |- | {{Cn|Faerie Dragon}} | | {{watchable|Heroes3 - Faerie Dragon - CastSound.webm|audio=yes}} | Shooting sound<br> * Added in {{hota}} as a casting sound |} === Building names === In the game files, alternate names for some of the Conflux creature dwellings are listed. They are as follows: * Flower of Life - [[Pixies]] * Enchanted Flower - [[Sprite|Sprites]] * Temple of Clouds - [[Storm Elemental|Storm Elementals]] * Temple of Ice - [[Ice Elemental|Ice Elementals]] * Temple of Magma - [[Magma Elemental|Magma Elementals]] * Temple of Magic - [[Magic Elemental|Magic Elementals]] * Funeral Pyre - [[Phoenixes]] == {{sod}} == === Combination artifacts === **Diplomat's Suit <sup>*''(added in {{hota}} as [[Diplomat's Cloak]])''</sup> **Mire of Neutrality **[[Ironfist of the Ogre]] <sup>*''(added in {{hota}})''</sup> === Miscellaneous === <gallery mode="traditional"> Combat Favourable-Winds.png| [[Favorable Winds]] battlefield </gallery> =={{hota}}== === Miscellaneous === <gallery mode="traditional"> Bofcship.png | [[Airship]] building for [[Factory]] </gallery> The original concept for the airship was to have it tied to the Factory. Ultimately, [[Horn of the Abyss/Team Interview (2024)#Airship Yard|the decision was made]] to have airship yards only as map objects instead. [[category: Game Content]] [[category: Cut Content]]
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