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{{speculative}}{{about|'''Day of Reckoning''' is an unofficial expansion on the same level as {{ab}}, {{sod}}, and {{hota}}.}}
{{about|'''Day of Reckoning''' is an unofficial expansion on the same level as {{ab}}, {{sod}}, and {{hota}}.}}
[[File:Day of Reckoning.png|frame|right]]
[[File:Day of Reckoning.png|frame|right]]


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The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon's Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other ''Might and Magic'' elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.
The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon's Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other ''Might and Magic'' elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.


Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of ''Heroes of Might and Magic IV''. For example, a Palace town can produce either [[Nisse]] or [[Viking]]s, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood and Metal Elementals for Conflux. Pre-existing neutrals such as the [[Enchanter]] and [[Sharpshooter]] will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.
Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of ''Heroes of Might and Magic IV''. For example, a Palace town can produce either Nisse or Viking, but not both. Pre-existing factions also get alternative units, such as a dryad for Rampart or wood and metal elemental for Conflux.


A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.
A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.
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;New towns
;New towns
* {{town|Palace}}
* {{town|Palace}}
* {{town|Mystery_Town|loc=Day of Reckoning|name=Mystery Town}}
* {{town|Mystery_Town}}
* {{town|Forge}}
* {{town|Forge}}


;New terrain types  
;New terrain types  
* [Mystery_Town terrain]: a dark gray, ash-like soil.
* [[Mystery_Town terrain]]: a dark gray, ash-like soil.
* [Forge terrain]: a polluted wasteland, with a slightly greenish tint.
* [[Forge terrain]]: a polluted wasteland, with a slightly greenish tint.


;New creatures
;New creatures
* Alternatives for original factions
** {{town|Castle|noname=}}{{Cnu|Templar|Paladin}}
** {{town|Rampart|noname=}}{{Cnu|Dryad|Oak Dryad}}
** {{town|Tower|noname=}}{{Cnu|Tower_1|image=Placeholder|Simurgh|image2=Placeholder|name=??? and Simurgh|Day of Reckoning}}
** {{town|Inferno|noname=}}{{Cnu|Succubus|Lilim}}
** {{town|Necropolis|noname=}}{{Cnu|Necropolis_1|image=Placeholder|Necropolis_1_U|image2=Placeholder|name=Necropolis_1_name|Day of Reckoning}}
** {{town|Dungeon|noname=}}{{Cnu|Illithid|Alhoon}}
** {{town|Stronghold|noname=}}{{Cnu|Stronghold_1|image=Placeholder|Stronghold_1_U|image2=Placeholder|name=Stronghold_1_name|Day of Reckoning}}
** {{town|Fortress|noname=}}{{Cnu|Fortress_1|image=Placeholder|Fortress_1_U|image2=Placeholder|name=Fortress_1_name|Day of Reckoning}}
** {{town|Conflux|noname=}}{{Cnu|Wood Elemental|image=Placeholder|Metal Elemental|image2=Placeholder|name=Wood Elemental and Metal Elemental}}
* Palace
* Palace
** {{Cnu|Nisse|Tomte}}
** {{Cnu|Nisse|Tomte}}
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** {{Cnu|White Tiger|Sabertooth}}
** {{Cnu|White Tiger|Sabertooth}}
** {{Cnu|Snow Elf|High Elf}}
** {{Cnu|Snow Elf|High Elf}}
** {{Cnu|Palace_5|image=Placeholder|Yeti|image2=Placeholder|name=??? and Yeti|Day of Reckoning}}
** {{Cn|Palace_5|image=Placeholder|noname=}}{{Cn|Palace_5_U|image=Placeholder|name=Palace_5_name}}
** {{Cnu|Palace_6|image=Placeholder|Palace_6_U|image2=Placeholder|name=Palace_6_name|Day of Reckoning}}
** {{Cn|Palace_6|image=Placeholder|noname=}}{{Cn|Palace_6_U|image=Placeholder|name=Palace_6_name}}
** {{Cnu|Frost Giant|image=Placeholder|Jotun|image2=Placeholder}}
** {{Cn|Palace_7|image=Placeholder|noname=}}{{Cn|Palace_7_U|image=Placeholder|name=Palace_7_name}}


GIMMICK TEXT
GIMMICK TEXT


* Mystery_Town<!--
* Mystery_Town
** {{Cnu|Mystery_Town_1|image=Placeholder|Mystery_Town_1_U|image2=Placeholder|name=Mystery_Town_1_name}}
** {{Cn|Mystery_Town_1|image=Placeholder|noname=}}{{Cn|Mystery_Town_1_U|image=Placeholder|name=Mystery_Town_1_name}}
** {{Cnu|Mystery_Town_2|image=Placeholder|Mystery_Town_2_U|image2=Placeholder|name=Mystery_Town_2_name}}
** {{Cn|Mystery_Town_2|image=Placeholder|noname=}}{{Cn|Mystery_Town_2_U|image=Placeholder|name=Mystery_Town_2_name}}
** {{Cnu|Mystery_Town_3|image=Placeholder|Mystery_Town_3_U|image2=Placeholder|name=Mystery_Town_3_name}}
** {{Cn|Mystery_Town_3|image=Placeholder|noname=}}{{Cn|Mystery_Town_3_U|image=Placeholder|name=Mystery_Town_3_name}}
** {{Cnu|Mystery_Town_4|image=Placeholder|Mystery_Town_4_U|image2=Placeholder|name=Mystery_Town_4_name}}
** {{Cn|Mystery_Town_4|image=Placeholder|noname=}}{{Cn|Mystery_Town_4_U|image=Placeholder|name=Mystery_Town_4_name}}
** {{Cnu|Mystery_Town_5|image=Placeholder|Mystery_Town_5_U|image2=Placeholder|name=Mystery_Town_5_name}}
** {{Cn|Mystery_Town_5|image=Placeholder|noname=}}{{Cn|Mystery_Town_5_U|image=Placeholder|name=Mystery_Town_5_name}}
** {{Cnu|Mystery_Town_6|image=Placeholder|Mystery_Town_6_U|image2=Placeholder|name=Mystery_Town_6_name}}
** {{Cn|Mystery_Town_6|image=Placeholder|noname=}}{{Cn|Mystery_Town_6_U|image=Placeholder|name=Mystery_Town_6_name}}
** {{Cnu|Mystery_Town_7|image=Placeholder|Mystery_Town_7_U|image2=Placeholder|name=Mystery_Town_7_name}}
** {{Cn|Mystery_Town_7|image=Placeholder|noname=}}{{Cn|Mystery_Town_7_U|image=Placeholder|name=Mystery_Town_7_name}}
-->
 
GIMMICK TEXT
GIMMICK TEXT


* Forge<!--
* Forge
** {{Cnu|Forge_1|image=Placeholder|Forge_1_U|image2=Placeholder|name=Forge_1_name}}
** {{Cn|Forge_1|image=Placeholder|noname=}}{{Cn|Forge_1_U|image=Placeholder|name=Forge_1_name}}
** {{Cnu|Forge_2|image=Placeholder|Forge_2_U|image2=Placeholder|name=Forge_2_name}}
** {{Cn|Forge_2|image=Placeholder|noname=}}{{Cn|Forge_2_U|image=Placeholder|name=Forge_2_name}}
** {{Cnu|Forge_3|image=Placeholder|Forge_3_U|image2=Placeholder|name=Forge_3_name}}
** {{Cn|Forge_3|image=Placeholder|noname=}}{{Cn|Forge_3_U|image=Placeholder|name=Forge_3_name}}
** {{Cnu|Forge_4|image=Placeholder|Forge_4_U|image2=Placeholder|name=Forge_4_name}}
** {{Cn|Forge_4|image=Placeholder|noname=}}{{Cn|Forge_4_U|image=Placeholder|name=Forge_4_name}}
** {{Cnu|Forge_5|image=Placeholder|Forge_5_U|image2=Placeholder|name=Forge_5_name}}
** {{Cn|Forge_5|image=Placeholder|noname=}}{{Cn|Forge_5_U|image=Placeholder|name=Forge_5_name}}
** {{Cnu|Forge_6|image=Placeholder|Forge_6_U|image2=Placeholder|name=Forge_6_name}}
** {{Cn|Forge_6|image=Placeholder|noname=}}{{Cn|Forge_6_U|image=Placeholder|name=Forge_6_name}}
** {{Cnu|Forge_7|image=Placeholder|Forge_7_U|image2=Placeholder|name=Forge_7_name}}
** {{Cn|Forge_7|image=Placeholder|noname=}}{{Cn|Forge_7_U|image=Placeholder|name=Forge_7_name}}
-->
 
GIMMICK TEXT
GIMMICK TEXT


* Neutral
* Neutral
** {{Cn|Triton|image=Placeholder|name=Triton}}
** {{Cn|Neutral_1|image=Placeholder|name=Neutral_1}}
** {{Cn|Light Elemental|image=Placeholder|name=Light Elemental}}
** {{Cn|Neutral_2|image=Placeholder|name=Neutral_2}}
** {{Cn|Dark Elemental|image=Placeholder|name=Dark Elemental}}
** {{Cn|Neutral_3|image=Placeholder|name=Neutral_3}}
** {Cn|Neutral_4|image=Placeholder|name=Neutral_4}
** {{Cn|Neutral_4|image=Placeholder|name=Neutral_4}}
** {Cn|Neutral_5|image=Placeholder|name=Neutral_5}
** {{Cn|Neutral_5|image=Placeholder|name=Neutral_5}}
** {Cn|Neutral_6|image=Placeholder|name=Neutral_6}
** {{Cn|Neutral_6|image=Placeholder|name=Neutral_6}}
** {Cn|Neutral_7|image=Placeholder|name=Neutral_7}
** {{Cn|Neutral_7|image=Placeholder|name=Neutral_7}}


;Secondary skills
;Secondary skills
* Balance changes to [[Eagle Eye]].
* Balance changes to [[Sec_1]], [[Sec_2]], and [[Sec_3]].
* [[Sec_4]] is disabled by default.
* New skill: [[Sec_5]].


{{campaign navigational box}}
{{campaign navigational box}}
; New [[campaigns]]
; New [[campaigns]]
* [Camp_1]
* [[Camp_1]]
* [Camp_2]
* [[Camp_2]]
* [Camp_3]
* [[Camp_3]]


;New heroes
;New heroes
* Palace heroes - the [Jarl] (might) and [Oracle] (magic)
* Palace heroes - the [[Jarl]] (might) and [[Oracle]] (magic)
* Mystery_Town heroes - the [Mystery_Town_might] (might) and [Mystery_Town_magic] (magic)
** Falagar
* Forge heroes - the [Cyborg] (might) and [Technician] (magic)
** Jinara
** Gandir
* Mystery_Town heroes - the [[Mystery_Town_might]] (might) and [[Mystery_Town_magic]] (magic)
* Forge heroes - the [[Cyborg]] (might) and [[Technician]] (magic)
** Codgur
** Codgur
* {h|Hero_1|Class}
* {{h|Hero_1|Class}}
* {h|Hero_2|Class}
* {{h|Hero_2|Class}}
* {h|Hero_3|Class}
* {{h|Hero_3|Class}}
* {h|Hero_4|Class}
* {{h|Hero_4|Class}}
* Change_1
* Change_1
* Change_2
* Change_2
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* Several new [[artifact]]s, including the [[Sword of Frost]].
* Several new [[artifact]]s, including the [[Sword of Frost]].
* Full compatibility with [[Heroes 3 HD]].
* Full compatibility with [[Heroes 3 HD]].
* A search function for spells and artifacts.
* Change_4
* Keyboard shortcuts for spells.
* Change_5
* A zoomable map.
* Change_6


== Gallery ==
== Gallery ==
<gallery mode="packed-hover">
<gallery mode="packed-hover">
<!-- File:Day of Reckoning Menu.png -->
File:Day of Reckoning Menu.png
<!-- File:Day of Reckoning Menu no buttons.png -->
File:Day of Reckoning Menu no buttons.png
<!-- File:Day of Reckoning Loading Screen.png -->
File:Day of Reckoning Loading Screen.png
</gallery>


File:DoR_teaser_firstlook.jpg|First look at Vori. Palace town, Rampart garrison, new creatures artifacts and map objects.
File:DoR_teaser_snowmap.jpg|Viking longhouses in grass and snow variants.
File:DoR_teaser_offense_building.png|This building is said to increase your heroes' [[Offense]] skill globally.
File:DoR_teaser_seers_hut_igloo.png|A snow terrain variant of the [[Seer's Hut]]
File:DoR_teaser_conflux_walls.png|Redesigned Conflux town, with walls and garrison, and a circus tent.
File:DoR_teaser_snow_and_walls.png|Conflux walls, ice mountains, snowy variants of buildings, Templar and Frost Giant.
File:DoR_teaser_palace_elemental_fight.png|Yuki Onna, Sabertooth, High Elf, and Yeti battling Metal Elementals and their upgrade.
File:DoR_teaser_palace_crusader_fight.png|Yuki Onna, Sabertooth, High Elf, White Tiger, and Vikings battling Swordsmen and Crusaders.
File:DoR_teaser_ice_and_snow.png|More snow-covered variants of various buildings. The heads of mystery units appear at the bottom.
File:DoR_teaser_rampart_nisse_fight.png|Rampart creatures, including the Dryad, battling Nisses and Tomtes.
File:DoR_teaser_palace_ogre_fight.jpg|Ice Maidens, Yetis, White Tigers, and Einheri battling Ogre Magi.
File:DoR_teaser_towns.png|Palace, Forge, a mystery town, Paladins, Forge units including Naga Tank, Pyro, seeker droid.
File:DoR_teaser_aprilsfools_fight.png|April's Fools 2024. DoR assets used in a Heroes IV scene.
File:DoR_teaser_aprilsfools_town.png|April's Fools 2024. DoR assets used in a Heroes IV scene.
</gallery>


== Pictures for Campaigns without campaign maps ==
== Pictures for Campaigns without campaign maps ==
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== Wiki pages ==
== Wiki pages ==
*[[Palace]]
*[[Palace]]
*[Mystery_Town]
*[[Mystery_Town]]
*[[Forge]]
*[[Forge]]
*[List of heroes (DoR)]
*[[List of heroes (DoR)]]
*[List of creatures (DoR)]
*[[List of creatures (DoR)]]
*[List of artifacts (DoR)]
*[[List of artifacts (DoR)]]
*[List of maps (DoR)]
*[[List of maps (DoR)]]
*[Day of Reckoning (Changelog)]
*[[Day of Reckoning (Changelog)]]
*[Day of Reckoning (Documentation)]
*[[Day of Reckoning (Documentation)]]


== External links ==
== External links ==
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