Direct damage spells: Difference between revisions

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(linkage spell immunity (lol blind immunity with troglodytes), Magic Mirror)
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'''Direct damage spells''' is a term that typically refers to [[spell]]s whose effect causes immediate damage to the creature stack(s) instead of weakening them, controlling them, hindering their movement or creating summoned creature stacks that attack them.
'''Direct damage spells''' are spells that inflict damage on a single targeted enemy creature in [[combat]].


Many (and the most powerful single target spell [[Implosion]]) deal single target damage and damage to only a single stack, but there are also arcing ([[Chain Lightning]]), splashing ([[Fireball]], [[Meteor Shower]]) and whole battlefield spells ([[Armageddon]], [[Destroy Undead]], [[Death Ripple]]) - [[Destroy Undead]] only deals damage to undead, an inbuilt immunity of the enemy that most spells except [[Death Ripple]] lack, although quite some creatures are [[spell immunity|immune]] to spell schools, [[dragon|immune to a level range of spells]], [[troglodyte|immune to single spells]] or enjoy [[magic resistance]].
The direct damage spells in Heroes III and expansions are (listed by level):


[[Earthquake]] is a spell that works like [[Cyclops]] units (or the [[Catapult]]) would - it damages the siege walls and not units.
* [[Magic Arrow]]
* [[Ice Bolt]]
* [[Lightning Bolt]]
* [[Titan's Lightning Bolt]]{{-ws}}
* [[Implosion]]


Damage spells can magically be evaded by casting [[Anti-Magic]] on units or having artefacts on the hero  like [[Pendant of Negativity]] that makes the whole army immune to spells like [[Lightning Bolt]] or [[Chain Lightning]].
[[Category:Terms]]
 
[[Magic Mirror]] can (up to a percentage of 40%) reflect hurtfull spells back to a stack of the enemy casters army.
 
Damage spells also cannot be cast in anti magic areas like the [[Anti-Magic Garrison]].
 
===First Level Spells===
*[[Magic Arrow]] (one stack, Constant 10 and [[Spell Power]]*10 (Basic) / [[Spell Power]]*20 (Adv) / [[Spell Power]]*30 (Expert) damage)
 
===Second Level Spells===
*[[Death Ripple]] (all living units, Constant 10 (Basic), Constant 20 (Adv), Constant 30(Expert) and [[Spell Power]]*5 damage)
*[[Fire Wall]] (units going through the wall or pausing there, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*10 damage)
*[[Ice Bolt]] (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*20 damage)
*[[Lightning Bolt]] (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*25 damage)
 
===Third Level Spells===
*[[Destroy Undead]]
*[[Earthquake]] (Only targets [[Castle (structure)|Castle]] walls and towers)
*[[Fireball]]
*[[Frost Ring]]
*[[Land Mine]]
 
===Fourth Level Spells===
*[[Armageddon]]
*[[Chain Lightning]]
*[[Inferno (spell)]]
*[[Meteor Shower]]
 
===Fifth Level Spells===
*[[Implosion]]
*[[Titan's Lightning Bolt]]
 
== Spell tables ==
{| class=wikitable
!Spell Name!!School!!Single Target!!Bonus damage at Basic!!Bonus at Adv!!Bonus at Expert!!Variable Damage
|-
|[[Destroy Undead]]||[[School of Air Magic|Air]]||No, Whole Battlefield (Undead Only)||10 dmg (1x)||20 dmg (2x)|| 50 dmg (5x) ||10 dmg / spell power
|-
|[[Armageddon]]||[[School of Fire Magic|Fire]]||No, Whole Battlefield (Safe [[Spell immunity]] or likewise)|| 30 dmg (0.6x) || 60 dmg (1.2x)|| 120 dmg (2.4x) || 50 dmg / spell power point
|-
|[[Magic Arrow]]||*Any*||Yes||10 dmg (1x)|| 20 dmg (2x) || 30 dmg (3x)|| 10 dmg / spell power point
|-
|[[Lightning Bolt]]||[[School of Air Magic|Air]]||Yes||10 dmg (0.4x) || 20 dmg (0.8x)|| 50 dmg (2x) ||25 dmg / spell power point
|}
 
 
[[Category: Terms]]
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Latest revision as of 14:05, 30 January 2024

Direct damage spells are spells that inflict damage on a single targeted enemy creature in combat.

The direct damage spells in Heroes III and expansions are (listed by level):