Magic Arrow

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Magic Arrow
School: all schools
Level: 1st
Cost: 5/4
Duration: instant
Basic effect
Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it.
 
Advanced effect
Causes a bolt of magical energy to strike the selected enemy unit, dealing (20 + (power x 10)) damage to it.
 
Expert effect
Causes a bolt of magical energy to strike the selected enemy unit, dealing (30 + (power x 10)) damage to it.
 
Probability of occurrence (%):
Castle 89
Rampart 89
Tower 94 (89*)
Inferno 89
Necropolis 89
Dungeon 88
Stronghold 89
Fortress 89
Conflux 89
Cove Horn of the Abyss 89
Factory Horn of the Abyss 89
* Without Library

Magic Arrow is one of the game's direct damage spells.

In the spell book, Magic Arrow will belong to the school with the highest secondary magic skill (e.g. Earth Magic). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.

Heroes starting with Magic Arrow:

Heroes specialising in Magic Arrow:

Creatures immune to Magic Arrow:

Creatures capable of casting Magic Arrow:

Damage Increases:

Damage Reductions:

User Commentary

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See also:[edit | hide]