Direct damage spells: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(Shortened article considerably. We must stay on the topic, and not blab about different kind of spells there are.)
No edit summary
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
'''Direct damage spells''' is a term that typically refers to [[spell]]s which effects cause instantaneous damage to creature stack(s) on the battlefield. Typically direct damage spells target single creature stack, of which [[Implosion]]is the most powerful damagewise. However, there are also direct damage spells that affect more than a single stack at the time or has an area of effect. For example, [[Chain Lighting]] "arches" from one targe to another, [[Fireball]] and [[Meteor Shower]] have an effect radius of one hex and [[Armageddon]] affects the whole battlefield.
'''Direct damage spells''' are spells that inflict damage on a single targeted enemy creature in [[combat]].


===First Level Spells===
The direct damage spells in Heroes III and expansions are (listed by level):
*[[Magic Arrow]] (one stack, Constant 10 and [[Spell Power]]*10 (Basic) / [[Spell Power]]*20 (Adv) / [[Spell Power]]*30 (Expert) damage)


===Second Level Spells===
* [[Magic Arrow]]
*[[Death Ripple]] (all living units, Constant 10 (Basic), Constant 20 (Adv), Constant 30(Expert) and [[Spell Power]]*5 damage)
* [[Ice Bolt]]
*[[Fire Wall]] (units going through the wall or pausing there, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*10 damage)
* [[Lightning Bolt]]
*[[Ice Bolt]] (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*20 damage)
* [[Titan's Lightning Bolt]]{{-ws}}
*[[Lightning Bolt]] (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*25 damage)
* [[Implosion]]


===Third Level Spells===
[[Category:Terms]]
*[[Destroy Undead]]
*[[Earthquake]] (Only targets [[Castle (structure)|Castle]] walls and towers)
*[[Fireball]]
*[[Frost Ring]]
*[[Land Mine]]
 
===Fourth Level Spells===
*[[Armageddon]]
*[[Chain Lightning]]
*[[Inferno (spell)]]
*[[Meteor Shower]]
 
===Fifth Level Spells===
*[[Implosion]]
*[[Titan's Lightning Bolt]]
 
== Spell tables ==
{| class=wikitable
!Spell Name!!School!!Single Target!!Bonus damage at Basic!!Bonus at Adv!!Bonus at Expert!!Variable Damage
|-
|[[Destroy Undead]]||[[School of Air Magic|Air]]||No, Whole Battlefield (Undead Only)||10 dmg (1x)||20 dmg (2x)|| 50 dmg (5x) ||10 dmg / spell power
|-
|[[Armageddon]]||[[School of Fire Magic|Fire]]||No, Whole Battlefield (Safe [[Spell immunity]] or likewise)|| 30 dmg (0.6x) || 60 dmg (1.2x)|| 120 dmg (2.4x) || 50 dmg / spell power point
|-
|[[Magic Arrow]]||*Any*||Yes||10 dmg (1x)|| 20 dmg (2x) || 30 dmg (3x)|| 10 dmg / spell power point
|-
|[[Lightning Bolt]]||[[School of Air Magic|Air]]||Yes||10 dmg (0.4x) || 20 dmg (0.8x)|| 50 dmg (2x) ||25 dmg / spell power point
|}
 
 
[[Category: Terms]]
__NOTOC__
__NOTOC__

Latest revision as of 14:05, 30 January 2024

Direct damage spells are spells that inflict damage on a single targeted enemy creature in combat.

The direct damage spells in Heroes III and expansions are (listed by level):