Template talk:Creature: Difference between revisions
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::::: Not possible. We can always roll back to the last working version, so no worries. ―[[user:imahero|imahero]] 12:10, 9 May 2018 (CEST) | ::::: Not possible. We can always roll back to the last working version, so no worries. ―[[user:imahero|imahero]] 12:10, 9 May 2018 (CEST) | ||
Shouldn't there be a HotA icon next to different creature sprite versions? It's confusing like this, a player might visit, see two Fire Elementals, and scratch their head as to why there are two of them. There's also the SoD/HotA switch, why is that not used in such situations, either?--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 14:53, 18 June 2024 (UTC) |
Latest revision as of 14:53, 18 June 2024
This one defenitely needs AI Value line. Maybe Fight Value too, for academic purposes, never needed this info in a gameplay. But AI Value is a really helpful parameter for template map games.
- It would be nice but it's a lot of pages to edit. --imahero 11:51, 8 May 2018 (CEST)
- No problems. Dull monotonous work is my thing. And is there a proper way to add time-date to a message? --ShushMaster
- Comments on talk pages should be signed with "~~~~", which will be converted into your signature and a timestamp. Thanks for contributing! --imahero 20:38, 8 May 2018 (CEST)
- Ok, is it possible for me to break something forever while editing template with my copypaste skillz? ShushMaster (talk) 03:45, 9 May 2018 (CEST)
- Not possible. We can always roll back to the last working version, so no worries. ―imahero 12:10, 9 May 2018 (CEST)
Shouldn't there be a HotA icon next to different creature sprite versions? It's confusing like this, a player might visit, see two Fire Elementals, and scratch their head as to why there are two of them. There's also the SoD/HotA switch, why is that not used in such situations, either?--FirePaladin2 (talk) 14:53, 18 June 2024 (UTC)