Adam McCarthy: Difference between revisions

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{{homm3}} lead character artist/animator.
{{homm3}} lead character artist/animator.


  With [[David Mullich]]'s assistance, [Phelan Sykes], [[Scott White]], [[Adam McCarthy]], and [[George Almond]], carried the [[NWC]] art staff to a level of quality they simply hadn't reached before. With HoMM3, the [[NWC]] art staff overachieved.
  With [[David Mullich]]'s assistance, [ [[Phelan Sykes]] ], [[Scott White]], [[Adam McCarthy]], and [[George Almond]], carried the [[NWC]] art staff to a level of quality they simply hadn't reached before. With HoMM3, the [[NWC]] art staff overachieved.
  - [[Gregory Fulton]]
  - [[Gregory Fulton]]


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The [[Forge (NWC)|Forge City]] was something we wanted to add to the Heroes 3: [[Armageddon's Blade]] expansion. The concept of the city was quickly scrapped when a few members of the Heroes 3 community found out about it and hated the idea. They threatened to boycott the game if our team continued working on the concept, so it was scrapped. Personally, I think it was a craven way to do business - changing the game's development process just to please a few fans with foul mouths showed the weak nature of our company.
The [[Forge (NWC)|Forge City]] was something we wanted to add to the Heroes 3: [[Armageddon's Blade]] expansion. The concept of the city was quickly scrapped when a few members of the Heroes 3 community found out about it and hated the idea. They threatened to boycott the game if our team continued working on the concept, so it was scrapped. Personally, I think it was a craven way to do business - changing the game's development process just to please a few fans with foul mouths showed the weak nature of our company.
I was personally only responsible for the character/unit artwork for the [[Forge (NWC)|Forge City]], and out of about 8 characters that were designed, only 4 or 5 were actually created, and only two of those units had any animation before the faction was scrapped.
I was personally only responsible for the character/unit artwork for the [[Forge (NWC)|Forge City]], and out of about 8 characters that were designed, only 4 or 5 were actually created, and only two of those units had any animation before the faction was scrapped.
== Gallery ==
'''Sources:'''
* [https://adammccarthyart.com/digital.html The artist's website]
* [https://h3.heroes.net.pl/galeria/szkice Behemoth's Cave]
<gallery mode="packed-hover" heights="250px">
Adam_McCarthy_Tarnum.png|[[Tarnum]] render
H3BoxDesgn.jpg|Box concept art
</gallery>


== See also: ==
== See also: ==
* [[Credits]]
* [[Behind the Scenes]]


[[Category: Development Team]]
[[Category: Development Team|McCarthy, Adam]]

Latest revision as of 23:33, 14 June 2025

Heroes of Might and Magic III lead character artist/animator.

With David Mullich's assistance, [ Phelan Sykes ], Scott White, Adam McCarthy, and George Almond, carried the NWC art staff to a level of quality they simply hadn't reached before. With HoMM3, the NWC art staff overachieved.
- Gregory Fulton

Recollections on the Forge to AcidDragon [1][edit | hide | hide all]

I was the lead character artist/animator for Heroes 3 and 4... The Forge City was something we wanted to add to the Heroes 3: Armageddon's Blade expansion. The concept of the city was quickly scrapped when a few members of the Heroes 3 community found out about it and hated the idea. They threatened to boycott the game if our team continued working on the concept, so it was scrapped. Personally, I think it was a craven way to do business - changing the game's development process just to please a few fans with foul mouths showed the weak nature of our company. I was personally only responsible for the character/unit artwork for the Forge City, and out of about 8 characters that were designed, only 4 or 5 were actually created, and only two of those units had any animation before the faction was scrapped.

Gallery[edit | hide]

Sources:

See also:[edit | hide]