Adam McCarthy: Difference between revisions

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== Gallery ==
== Gallery ==
'''Sources:'''
'''Sources:'''
* [https://adammccarthyart.com/digital.html The artist's website]
* [https://h3.heroes.net.pl/galeria/szkice Behemoth's Cave]
* [https://h3.heroes.net.pl/galeria/szkice Behemoth's Cave]


<gallery mode="packed-hover" heights="250px">
<gallery mode="packed-hover" heights="250px">
H3BoxDesgn.jpg| Box concept art
Adam_McCarthy_Tarnum.png|[[Tarnum]] render
H3BoxDesgn.jpg|Box concept art
</gallery>
</gallery>



Latest revision as of 23:33, 14 June 2025

Heroes of Might and Magic III lead character artist/animator.

With David Mullich's assistance, [ Phelan Sykes ], Scott White, Adam McCarthy, and George Almond, carried the NWC art staff to a level of quality they simply hadn't reached before. With HoMM3, the NWC art staff overachieved.
- Gregory Fulton

Recollections on the Forge to AcidDragon [1][edit | hide | hide all]

I was the lead character artist/animator for Heroes 3 and 4... The Forge City was something we wanted to add to the Heroes 3: Armageddon's Blade expansion. The concept of the city was quickly scrapped when a few members of the Heroes 3 community found out about it and hated the idea. They threatened to boycott the game if our team continued working on the concept, so it was scrapped. Personally, I think it was a craven way to do business - changing the game's development process just to please a few fans with foul mouths showed the weak nature of our company. I was personally only responsible for the character/unit artwork for the Forge City, and out of about 8 characters that were designed, only 4 or 5 were actually created, and only two of those units had any animation before the faction was scrapped.

Gallery[edit | hide]

Sources:

See also:[edit | hide]