Spell Point: Difference between revisions
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'''Spell Point''', or sometimes '''Mana Point''', is unit of magical power, that is used to measure a hero's magical capability or the cost of casting a spell. | '''Spell Point''', or sometimes '''Mana Point''', is unit of magical power, that is used to measure a hero's magical capability or the cost of casting a spell. By default, a hero has maximum spell points equal to ten times his [[knowledge]], which can be further increased by the [[Intelligence]] secondary skill. Every spell has its casting cost, which means the number of spell points that will be subtracted from his mana reserves when the spell is cast. Having a school of magic [[secondary skill]] reduces the cost of all spells from that school by 1 point per level of the spell. | ||
Normally heroes replenish one spell point per day. However, this can be enhanced with [[Mysticism]] secondary skill or with certain artifacts like [[Mystic Orb of Mana]]. A hero can replenish all spell points by starting a day from a town with [[Mage Guild]]. Another way to replenish all spell points is to visit an adventure map location called [[Magic Well]]. Additionally, a [[Magic Spring]]/[[Mana Vortex]] doesn't only replenish all spell points, but also doubles them. | Normally heroes replenish one spell point per day. However, this can be enhanced with [[Mysticism]] secondary skill or with certain artifacts like [[Mystic Orb of Mana]]. A hero can replenish all spell points by starting a day from a town with [[Mage Guild]]. Another way to replenish all spell points is to visit an adventure map location called [[Magic Well]]. Additionally, a [[Magic Spring]]/[[Mana Vortex]] doesn't only replenish all spell points, but also doubles them. | ||
''' | '''Related creature abilities:''' | ||
* {{Cn|Familiar}} | * {{Cnu|Pegasus|Silver Pegasus}} (Enemy spells cost 2 more) | ||
* {{Cn|Wraith}} | * {{Cnu|Mage|Arch Mage}} (Hero spells cost 2 less) | ||
* {{Cn|Familiar}} [[Magic Channel]] | |||
* {{Cn|Wraith}} [[Mana Drain]] | |||
'''Related artifacts:''' | |||
*[[ | * {{An|Charm of Mana}} | ||
*[[ | * {{An|Talisman of Mana}} | ||
*[[ | * {{An|Mystic Orb of Mana}} | ||
* {{An|Wizard's Well}} | |||
'''Related secondary skills:''' | |||
* {{ss|Mysticism}} | |||
* {{ss|Intelligence}} | |||
'''Related adventure map locations:''' | |||
* [[Magic Well]] | |||
* [[Magic Spring]] | |||
* [[Altar of Mana]]{{-wh}} | |||
'''Related town buildings:''' | |||
* [[Mage Guild]] | |||
* [[Mana Vortex]] | |||
* [[Mana Generator]]{{-wh}} | |||
[[Category: Heroes]] | [[Category: Heroes]] | ||
Latest revision as of 20:22, 16 October 2025
Spell Point, or sometimes Mana Point, is unit of magical power, that is used to measure a hero's magical capability or the cost of casting a spell. By default, a hero has maximum spell points equal to ten times his knowledge, which can be further increased by the Intelligence secondary skill. Every spell has its casting cost, which means the number of spell points that will be subtracted from his mana reserves when the spell is cast. Having a school of magic secondary skill reduces the cost of all spells from that school by 1 point per level of the spell.
Normally heroes replenish one spell point per day. However, this can be enhanced with Mysticism secondary skill or with certain artifacts like Mystic Orb of Mana. A hero can replenish all spell points by starting a day from a town with Mage Guild. Another way to replenish all spell points is to visit an adventure map location called Magic Well. Additionally, a Magic Spring/Mana Vortex doesn't only replenish all spell points, but also doubles them.
Related creature abilities:


Pegasus and Silver Pegasus (Enemy spells cost 2 more)

Mage and Arch Mage (Hero spells cost 2 less)
Familiar Magic Channel
Wraith Mana Drain
Related artifacts:
Related secondary skills:
Related adventure map locations:
Related town buildings: