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| ==...== | | ''Attack reduces enemy's defense by 40%/80% and 1 point temporarily.'' 1 point? Where does this information come from? '''--''' ''[[User:Nick Bud|Nick Bud]] ([[User talk:Nick Bud|talk]]) 03:48, 25 September 2024 (UTC)'' |
| | | *Yeah. Didn't find this information in FizMig right away. It's in the ''Combat'' section, not in the ''Units'' section. Question removed. '''--''' ''[[User:Nick Bud|Nick Bud]] ([[User talk:Nick Bud|talk]]) 00:54, 26 September 2024 (UTC)'' |
| In Newsletter #09, I addressed a question from Behemoth Cave, where they asked about the ‘Lobstrosity’. [http://h3.heroes.net.pl/uploaded/gallery/files/rendered/lobstrosity.jpg] At the time, my reply was, “this concept drawing.
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| While I never saw the modeled Lobstrosity, and never knew it was in the game as a ‘secret’ Troop, I do recall seeing the concept art. As it is now commonly called, the Lobstrosity was George Almond’s first attempt at the Behemoth (the concept art file is appropriately named).
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| After Phelan showed the sketch to me, I told her, “No.”
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| She then shrugged and asked, “Well? What’s it supposed to look like?”
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| I told her, “Something like the Rancor from Return of the Jedi.”
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| With this new information, she departed and spun up the game’s final result. As for the Lobstrosity, I had no idea the creature had been modeled and I never saw the final result. This would explain why I didn’t remember it.
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| Greg Fulton, the lead designer of HoMM3 (RoE and AB)
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| [https://www.fanstratics.com/fstnewsletter13 Fanstratics Newsletter #13 (September 2021)]
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Attack reduces enemy's defense by 40%/80% and 1 point temporarily. 1 point? Where does this information come from? -- Nick Bud (talk) 03:48, 25 September 2024 (UTC)
- Yeah. Didn't find this information in FizMig right away. It's in the Combat section, not in the Units section. Question removed. -- Nick Bud (talk) 00:54, 26 September 2024 (UTC)