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'''Mines''' are [[adventure map]] locations, that can be flagged after which they will start to produce a particular [[resource]] for the player who owns the mine. There are eight different types of of mines: one for each resource type and abandoned mine. At the beginning of each day, mines produce resources as follows:
'''Mines''' are [[adventure map]] locations, that can be [[flagged]] after which they will start to produce a particular [[resource]] for the player who owns the mine. There are eight different types of of mines: one for each resource type and abandoned mine. At the beginning of each day, mines produce resources as follows:
* Sawmill produces +2 [[wood]] {{w}}
* {{watchable|Sawmill.webp}}{{-}}{{-}}Sawmill produces +2 [[wood]] {{w}}
* Ore pit produces +2 [[ore]] {{o}}
* {{watchable|Ore Pit.webp}}{{-}}{{-}}Ore Pit produces +2 [[ore]] {{o}}
* Crystal cavern produces +1 [[crystal]] {{c}}
* {{watchable|Crystal Cavern.webp}}{{-}}{{-}}Crystal Cavern produces +1 [[crystal]] {{c}}
* Gem pond produces +1 [[gem]] {{gem}}
* {{watchable|Gem Pond.webp}}{{-}}{{-}}Gem Pond produces +1 [[gem]] {{gem}}
* Alchemist's lab produces +1 [[mercury]] {{m}}
* {{watchable|Alchemist's Lab.webp}}{{-}}{{-}}Alchemist's Lab produces +1 [[mercury]] {{m}}
* Sulfur dune produces +1 [[sulfur]] {{s}}
* {{watchable|Sulfur Dune.webp}}{{-}}{{-}}Sulfur Dune produces +1 [[sulfur]] {{s}}
* Gold mine produces +1000 [[gold]] {{g}}
* {{watchable|Gold Mine.webp}}{{-}}{{-}}Gold Mine produces +1000 [[gold]] {{g}}


Abandoned mine works as any other mine, but its production is randomly chosen at the beginning of the map, and it cannot produce wood. Additionally, the map maker can choose between the resources the lottery is made or he can set it always to produce certain resource.
Mines can have creatures stationed in them in a similar way to [[garrison]]s. This feature was added in {{sod}} expansion. Regardless of where a crystal, gold or abandoned mine is placed, any combat taking place in it will use [[subterranean]] terrain for graphics and when determining [[native terrain]] bonuses.


Mines can have creatures stationed in them in a similar way to [[garrison]]s. This feature was added in {{sod}} expansion. Regardless of where the mine is placed, any combat taking place in it will use [[subterranean]] terrain for graphics and when determining [[native terrain]] bonuses.
It should be noted that [[Lighthouse]]s and [[Abandoned Mine]]s are '''also considered a type of mine''', so when the winning condition of the game is to flag all mines, don't forget to also flag all these on the adventure map.
 
== Trivia ==
* If the owner of a mine leaves guards, an enemy hero will see the following message when visiting: "''Unfortunately, it appears that the owner has left some guards.  Do you wish to fight them?''".
 
{{map objects 'see also'}}
 
{{Resource generator navigational box}}


[[Category: Mines|*]]
[[Category: Terms]]
[[Category: Terms]]
__NOTOC__

Latest revision as of 18:53, 17 November 2025

Mines are adventure map locations, that can be flagged after which they will start to produce a particular resource for the player who owns the mine. There are eight different types of of mines: one for each resource type and abandoned mine. At the beginning of each day, mines produce resources as follows:

Mines can have creatures stationed in them in a similar way to garrisons. This feature was added in The Shadow of Death expansion. Regardless of where a crystal, gold or abandoned mine is placed, any combat taking place in it will use subterranean terrain for graphics and when determining native terrain bonuses.

It should be noted that Lighthouses and Abandoned Mines are also considered a type of mine, so when the winning condition of the game is to flag all mines, don't forget to also flag all these on the adventure map.

Trivia[edit | hide | hide all]

  • If the owner of a mine leaves guards, an enemy hero will see the following message when visiting: "Unfortunately, it appears that the owner has left some guards. Do you wish to fight them?".

See Also:[edit | hide]