Pumpkin Patch/Gameplay Options: Difference between revisions

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{{about|[[Pumpkin Patch|← Return to Pumpkin Patch]]}}
Using the Hex Swapper tool, a variety of gameplay options can be toggled and selected.
Using the Hex Swapper tool, a variety of gameplay options can be toggled and selected.


== Maximum positive [[Luck]] increased to +4 ==
= Gameplay Presets =
Increases the cap on the Luck bonus from the skill, artifacts, buildings and adventure map bonuses to +4. At +4 Luck, the chance for a "Lucky Strike" is 16.7%.
The following four presets are available:


By default, this setting is set on, to increase the relevance of [[Luck (skill)|Luck skill]] and [[Melodia]]'s Luck specialty.
* '''Basic''': Only the basic Pumpkin Patch features enabled. Perfect for tournaments, custom maps, and to preserve the original game's feel.
* '''Balanced''': Most Pumpkin Patch features enabled while keeping gameplay balance in mind. Recommended for casual multiplayer.
* '''Custom''': Choose this to select your own choice of gameplay settings.
* '''Duel''': Used to play MKC's "Duel 3.1" Template, known for its balance and presence in the competitive scene. To learn more about it, visit [https://www.h3templates.com/templates/duel MKC's Duel documentation].  


== Refuse unwanted secondary skills ==
= Gameplay Options =
If you receive a level-up, and don't want to take either of the offered skills, simply accept the hero level-up window (by clicking the Accept button, Space or Enter) without choosing any of the options. Your hero will not receive any of the unwanted skills then.  
== Hero Limit ==
This setting has two states: 1-hero and 8-hero.  


By default, this setting is on.  
8: Standard heroes 3 gameplay.  


== Experience depends on AI value ==
3: Limits the player to a 3-hero limit. This includes both heroes garrisoned in towns, as well as heroes travelling in the overworld. Each AI player is limited to 1/2/3/4/5 heroes, based on the difficulty level.  
In the Pumpkin Patch, by default, experience scales with AI value / 16, and is increased by 12.5% for hero combat, and another 12.5% for sieges. This makes experience match the difficulty of the fight. As a result, on random maps, guards of the same types of objects will provide the same amount of experience, regardless of their level, or whether they are defensive or offensive units.  


== Griffin Tower without Barracks ==
1: Forbids the AI from hiring more than 1 hero; and allows heroes without air magic to see enemy heroes when using [[View Air]].
Removes the requirement of building [[Blacksmith]] and [[Barracks]] to access the [[Griffin Tower]]. The Griffin Tower will, however, still require the [[Guardhouse]].  


== Zealots cast Bless ==
== Unique starting armies ==
Turned on by default, this feature allows {{Cnlite|Zealot}}s to cast Advanced {{Sn|Bless}}, instead of benefiting from no melee penalty.  
Alters the starting armies of all heroes with unit specialties, to start with units they specialize in. Does not affect level 7 specialists, such as Xeron, Kilgor or Mutare.  


== [[User:Csaros/Gwenneth|Gwenneth]] available by default ==
== Lift magic skill restrictions ==
Replaces Sanya with Gwenenth by default on random maps.  
Allows [[Rangers]] and [[Beastmasters]] to learn [[Fire Magic]], and [[Barbarians]], [[Overlords]], and [[Mercenaries]] to learn [[Water Magic]].  


== [[User:Csaros/Winstan|Winstan]] available by default ==
== Static spell specialties ==
Replaces Thane with Winstan by default on random maps.  
Replaces all spell specialties with a static 25% bonus, except for Cure and Magic Arrow specialties, which instead provide a static 50% bonus.  


== [[User:Csaros/Athe|Athe]] available by default ==
== Luck and Morale limit ==
Replaces Olema with Athe by default on random maps.
Increases the maximum and minimum Luck and morale to ±3 / ±4 / ±5, depending on the amount set in the HexSwapper.  


== [[User:Csaros/Archibald|Archibald]] available by default ==
By default, this setting is set to 4, to increase the relevance of [[Luck (skill)|Luck]] and [[Leadership]] skills.
Replaces Jeddite with Archibald by default on random maps.  


== [[User:Csaros/Zenith|Zenith]] replaces [[Straker]] ==
== New creature skills ==
Zenith, a Mummy specialist from the desert on the surface of [[Nighon]], replaces Straker. Zenith can upgrade [[Walking Dead]] and [[Zombies]] into [[Mummies]]. This setting is turned '''off''' by default.  
The following creatures receive new skills:
* [[Familiar]]s can fly, but their price is increased by 10 gold.
* [[War Unicorn]]s can cast Basic [[Magic Mirror]] for 3 rounds, once per battle.
* [[Horned Demon]]s benefit from a 50% [[Jousting|Jousting Bonus]], but their HP is 35 and price - 400 gold.  


== [[Cloak of the Undead King]] raises Wraiths ==
== Primary skills increase at a constant rate ==
Turned on by default, this option makes the Cloak of the Undead King raise {{Cnlite|Wraith}}s instead of {{Cnlite|Lich}}es.
Removes the primary skill increase changing once the hero reaches level 10.  


== Balanced old Hill Fort ==
== New Heroes on random maps ==
With this option enabled, old Hill Fort upgrades units at a higher price: level 1 for 100%, level 2 for 125%, 3 - 150%, 4 - 200%, 5 - 250%, 6 - 300%, 7 - 400%.
On random maps:
* Replaces Sanya with [[Pumpkin_Patch/Gwenneth|Gwenneth]],
* Replaces Torosar with [[Pumpkin_Patch/Winstan|Winstan]],
* Replaces Olema with [[Pumpkin_Patch/Athe|Athe]],
* Replaces Jeddite with [[Pumpkin_Patch/Archibald|Archibald]],


== [[Familiar]]s can fly ==
== [[Pumpkin_Patch/Zenith|Zenith]] replaces [[Straker]] ==
Lets Familiars fly. Increases the cost of Familiars by 10.
Zenith, a Mummy specialist from the desert on the surface of [[Nighon]], replaces Straker. Zenith can upgrade [[Walking Dead]] and [[Zombies]] into [[Mummies]]. This setting is turned '''off''' by default.  
 
== [[Chaos Hydra]]s can regenerate ==
Gives Chaos Hydras the Regeneration ability. Reduces the effect of Regeneration to 25 HP per turn, increases the price of Chaos Hydras to 4000 gold and reduces their speed to 7. 
 
== Unique starting armies ==
Alters the starting armies of all heroes with unit specialties, to start with units they specialize in. Does not affect level 7 specialists such as Xeron or Kilgor.  
 
== Primary skills increase at a constant rate ==
Removes the primary skill increase changing once the hero reaches level 10.  


== Magic Rebalance ==
== New creature banks for random maps ==
This option, designed by Koneser Zawartości, alters the level and mana cost of almost all spells with the intent of making spells be more balanced among each other, not across schools of magic or in comparison to hero classes.  
Enables the following banks to appear on any dry terrain on random maps:
* [[Pumpkin_Patch/Harpy Cave|Harpy Cave]],
* [[Pumpkin_Patch/Underground Factory|Underground Factory]].
* [[Beholder's Sanctuary]].
These banks override the properties of Derelict Ships and Shipwrecks on existing maps. '''Do not use this feature on custom scenarios''', unless specified otherwise by the mapmaker.  


=== Adventure Map Spells ===
== Skill rebalance for 1-hero ==
* Summon Boat is now a level 3 spell and costs 8/7/7/7 for no skill/beg/adv/exp.
Improves the Estates, Mysticism, Tactics and First Aid skills; reduces the bonus of Logistics and Scouting.  
* Scuttle Boat is now a level 1 spell.
* Visions is now a level 1 spell.
* Disguise is now a level 1 spell and costs 3/2/2/2 for no skill/beg/adv/exp.
* (!) Fly now costs 16/12/12/12 for no skill/beg/adv/exp.
* (!) Dimension Door is now a Fire magic school spell. AI value increased to 30/30/150/150.
* (!) Town Portal is now Water, Earth and Air magic school spell and costs 25/20/28/28 for no skill/beg/adv/exp. AI value increased to 30/30/150/150.


=== Combat Spells ===
== Neutral adventure map magic ==
Spells currently at level 1:
Moves [[Town Portal]] and [[Dimension Door]] spells to all schools of magic. Not recommended for control templates.  
* Fire Shield - now costs 4/3/3/3 for no skill/beg/adv/exp.
* Prot. from Air, Fire, Water, Earth - now cost 3/2/2/2 for no skill/beg/adv/exp.
* Dispel - now costs 3/2/2/2 for no skill/beg/adv/exp.
* Magic Mirror - now costs 4/3/3/3 for no skill/beg/adv/exp. It gives 40/40/60/80 percent chances to reflect enemy's spell. AI value decreased to 3/3/4/4.
* Mirth - now costs 3/2/2/4 for no skill/beg/adv/exp, giving +2/+2/+3/+3 morale.
* Fortune - now costs 2/1/1/2 for no skill/beg/adv/exp, giving +2/+2/+3/+3 luck.
* Misfortune - now costs 3/2/2/3 for no skill/beg/adv/exp. Lowers luck by 2/2/3/3.
* Counterstrike - now costs 2/1/1/1 for no skill/beg/adv/exp, giving additional 2/2/3/3 counterattacks.
* Remove Obstacle - now costs 6/4/4/4 for no skill/beg/adv/exp.
Spells currently at level 2:
* Cure - now and costs 5/4/4/5 for no skill/beg/adv/exp. Heals 7 HP per SP (plus old skill bonuses).
* Quicksand - now costs 6/5/5/5 for no skill/beg/adv/exp. Summons 6/6/8/10 sand patches.
* Land Mine - now costs 6/5/5/5 for no skill/beg/adv/exp. Summons 6/6/7/8 mines.
* Force Field - now costs 8/7/7/7 for no skill/beg/adv/exp.
* Earthquake - now costs 5/4/4/4 for no skill/beg/adv/exp.
* (!) Magic Arrow - now costs 6/5/5/4 for no skill/beg/adv/exp.
* Shield - now costs 5/4/4/7 for no skill/beg/adv/exp.
* Sorrow - now costs 4/3/3/6 for no skill/beg/adv/exp. Lowers morale by 2/2/3/3.
* Death Ripple - now costs 7/5/5/5 for no skill/beg/adv/exp.
* Sacrifice - now costs 8/6/6/6 for no skill/beg/adv/exp.
* Bless - now costs 5/4/4/6 for no skill/beg/adv/exp.
* Curse - now costs 5/4/4/6 for no skill/beg/adv/exp.
* Bloodlust - now costs 5/4/4/5 for no skill/beg/adv/exp. Grants +4/+4/+6/+6 attack points.
* Precision - now costs 5/4/4/4 for no skill/beg/adv/exp. Grants +4/+4/+6/+6 attack points.
* Weakness - now costs 5/4/4/6 for no skill/beg/adv/exp. Lowers attack by 4/4/6/6.
* Stone Skin - now costs 5/4/4/5 for no skill/beg/adv/exp. Grants +4/+4/+6/+6 defense points.
* Disrupting Ray - now costs 6/5/5/5 for no skill/beg/adv/exp. Lowers defense by 4/4/5/6.
* Slayer - now costs 6/4/4/4 for no skill/beg/adv/exp.
Spells currently at level 3:
* (!) Haste - now costs 6/4/4/8 for no skill/beg/adv/exp.
* (!) Slow - now costs 6/5/5/10 for no skill/beg/adv/exp.
* Frenzy - now costs 10/8/8/8 for no skill/beg/adv/exp.
* Forgetfulness - now costs 7/5/5/9 for no skill/beg/adv/exp.
* Blind - now costs 9/7/7/7 for no skill/beg/adv/exp.
* Teleport - now costs 9/7/5/3 for no skill/beg/adv/exp.
* (!) Ice Bolt.
* (!) Lightning Bolt - now costs 9/7/7/7 for no skill/beg/adv/exp.
* Fireball - now costs 10/8/8/8 for no skill/beg/adv/exp.
* Fire Wall.
* Air Shield - now costs 5/4/4/7 for no skill/beg/adv/exp.
* Destroy Undead - now costs 13/10/10/10 for no skill/beg/adv/exp.
Spells currently at level 4:
* (!) Frost Ring - now costs 14/12/12/12 for no skill/beg/adv/exp. Deals 18 points of Dmg per SP (plus original skill bonuses). AI value increased to 18/18/18/18.
* (!) Inferno - now costs 18/16/16/16 for no skill/beg/adv/exp. Deals 18 points of Dmg per SP (plus original skill bonuses).
* Armageddon - now costs 22/18/18/18 for no skill/beg/adv/exp.
* Prayer - now costs 8/6/6/10 for no skill/beg/adv/exp.
* Berserk - now costs 18/16/16/16 for no skill/beg/adv/exp.
* Hypnotize - now costs 18/15/15/15 for no skill/beg/adv/exp. Takes control of creatures with (30 x SP + original skill bonuses) HP. AI value decreased to 15/15/25/50.
* Clone - now costs 18/15/15/15 for no skill/beg/adv/exp.
* Fire Elemental - now costs 23/20/16/16 for no skill/beg/adv/exp. AI value decreased to 40/50/60/70.
* Earth Elemental - now costs 24/21/17/17 for no skill/beg/adv/exp. AI value decreased to 40/50/60/70.
* Water Elemental - now costs 22/19/19/19 for no skill/beg/adv/exp. AI value decreased to 40/50/60/70.
* Air Elemental - now costs 22/19/19/19 for no skill/beg/adv/exp. AI value decreased to 40/50/60/70.
Spells currently at level 5:
* (!) Resurrection - now costs 22/20/20/20 for no skill/beg/adv/exp.
* (!) Animate Dead - now costs 24/20/20/20 for no skill/beg/adv/exp.
* (!) Meteor Shower - now costs 20/17/17/17 for no skill/beg/adv/exp.
* Implosion - now costs 28/24/24/24 for no skill/beg/adv/exp.
* Chain Lightning - now costs 22/19/19/19 for no skill/beg/adv/exp.
* Titan's Lighting Bolt - now deals 60 per SP + 0 damage. AI value increased to 150/150/150/150.


=== Buildings ===
== Merge Artillery and Ballistics ==
Cost of 1 level mage guild was changed to 3 Wood, 3 Ore, 500 gold.
Combines the [[Artillery]] and [[Ballistics]] skills. The odds of obtaining the new skill are the same as the highest odds of either of the skills, for each class.  
Cost of 2 level mage guild was changed to 5 Wood, 5 Ore, 1 Crystal, 1 Sulfur, 1 Gem, 1 Mercury, 2000 gold.
Cost of 3 level mage guild was changed to 5 Wood, 5 Ore, 4 Crystal, 4 Sulfur, 4 Gem, 4 Mercury, 2000 gold.
Cost of resource silo was changed to 5 Ore, 500 gold.


== Static spell specialties ==
== Remove Pandora pop-ups ==
Replaces all spell specialties with a static 25% bonus, except for Cure and Magic Arrow specialties, which instead provide a static 50% bonus.  
Removes the "Are you sure you want to open the box?" message.  


== Unpredictable Genies ==
== Control spells from day 1 ==
Genies can cast all positive spells, as well as {{Sn|Clone}}, {{Sn|Resurrection}} and {{Sn|Implosion}} on their allies. Moreover, all of their spells are always random and ignore any targeting requirements, such as Resurrection only being cast on the living. This setting is only recommended as a gimmick for a fun playthrough.
Every hero starts with three control spells. Recommended for Duel 3.1.  


== 1 Hero only ==
Forbids the AI from hiring more than 1 hero; increases the default scouting radius by 2, and allows heroes with basic view air to see enemy heroes.


== Gallery ==
== Gallery ==

Latest revision as of 17:00, 13 March 2026

← Return to Pumpkin Patch

Using the Hex Swapper tool, a variety of gameplay options can be toggled and selected.

Gameplay Presets[edit | hide | hide all]

The following four presets are available:

  • Basic: Only the basic Pumpkin Patch features enabled. Perfect for tournaments, custom maps, and to preserve the original game's feel.
  • Balanced: Most Pumpkin Patch features enabled while keeping gameplay balance in mind. Recommended for casual multiplayer.
  • Custom: Choose this to select your own choice of gameplay settings.
  • Duel: Used to play MKC's "Duel 3.1" Template, known for its balance and presence in the competitive scene. To learn more about it, visit MKC's Duel documentation.

Gameplay Options[edit | hide]

Hero Limit[edit | hide]

This setting has two states: 1-hero and 8-hero.

8: Standard heroes 3 gameplay.

3: Limits the player to a 3-hero limit. This includes both heroes garrisoned in towns, as well as heroes travelling in the overworld. Each AI player is limited to 1/2/3/4/5 heroes, based on the difficulty level.

1: Forbids the AI from hiring more than 1 hero; and allows heroes without air magic to see enemy heroes when using View Air.

Unique starting armies[edit | hide]

Alters the starting armies of all heroes with unit specialties, to start with units they specialize in. Does not affect level 7 specialists, such as Xeron, Kilgor or Mutare.

Lift magic skill restrictions[edit | hide]

Allows Rangers and Beastmasters to learn Fire Magic, and Barbarians, Overlords, and Mercenaries to learn Water Magic.

Static spell specialties[edit | hide]

Replaces all spell specialties with a static 25% bonus, except for Cure and Magic Arrow specialties, which instead provide a static 50% bonus.

Luck and Morale limit[edit | hide]

Increases the maximum and minimum Luck and morale to ±3 / ±4 / ±5, depending on the amount set in the HexSwapper.

By default, this setting is set to 4, to increase the relevance of Luck and Leadership skills.

New creature skills[edit | hide]

The following creatures receive new skills:

Primary skills increase at a constant rate[edit | hide]

Removes the primary skill increase changing once the hero reaches level 10.

New Heroes on random maps[edit | hide]

On random maps:

Zenith replaces Straker[edit | hide]

Zenith, a Mummy specialist from the desert on the surface of Nighon, replaces Straker. Zenith can upgrade Walking Dead and Zombies into Mummies. This setting is turned off by default.

New creature banks for random maps[edit | hide]

Enables the following banks to appear on any dry terrain on random maps:

These banks override the properties of Derelict Ships and Shipwrecks on existing maps. Do not use this feature on custom scenarios, unless specified otherwise by the mapmaker.

Skill rebalance for 1-hero[edit | hide]

Improves the Estates, Mysticism, Tactics and First Aid skills; reduces the bonus of Logistics and Scouting.

Neutral adventure map magic[edit | hide]

Moves Town Portal and Dimension Door spells to all schools of magic. Not recommended for control templates.

Merge Artillery and Ballistics[edit | hide]

Combines the Artillery and Ballistics skills. The odds of obtaining the new skill are the same as the highest odds of either of the skills, for each class.

Remove Pandora pop-ups[edit | hide]

Removes the "Are you sure you want to open the box?" message.

Control spells from day 1[edit | hide]

Every hero starts with three control spells. Recommended for Duel 3.1.


Gallery[edit | hide]