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| {{Air spells}}{{Spell
| | #REDIRECT [[Magic Arrow]] |
| | custom_text = , and alongside with the [[visions]], are the only spells that belong to all [[School of magic|schools of magic]]
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| | school = water magic
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| | level = 1st
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| | cost = 5
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| | duration = instant }}
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| In [[spell book ]], the magic arrow will belong to the school with the highest secondary magic skill (e.g. [[earth magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.
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| {{skills|Spell effect|Target enemy units receive 10+ Spell Power*10 damage|Target enemy units receive 10+ Spell Power*10 damage|Target enemy units receive 20+ Spell Power*10 damage|Target enemy units receive 30+ Spell Power*10 damage}}
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| ===Units Immune to Magic Arrow===
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| *[[Efreet]]i/[[Efreet Sultan]]s
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| *[[Fire Elemental|Fire]]/[[Energy Elemental]]s
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| *[[Firebird]]s/[[Phoenix]]es
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| === Heroes that specializes in Magic Arrow===
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| *[[Ciele]] The [[Elementalist]]
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| ===Comments===
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| Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing of small stacks or [[Clone]]s. | |
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| [[Category: Spells]]
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