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<includeonly>
<includeonly>|-
|-
| {{#if: {{{seer|{{{guard|{{{gate|}}}}}}}}} | rowspan={{{numQ|1}}} | style="display: none;"}} | {{#switch: {{{seer|}}} | 1|2|3 = [[File:Seer's_Hut_{{{seer|}}}.gif|x50px]] | 4|5 = [[File:Seer's_Hut_{{{seer|}}}_(HotA).gif|x50px]] | 6 = [[File:Seer's_Hut_{{{seer|}}}_(HotA).png|x50px]] | w = [[File:Seer's_Hut_(water).gif|x50px]] | }}{{#switch: {{{guard|}}} | 1 = [[File:Quest_Guard.gif|x50px]] | w = [[File:Quest_Guard_(water).gif|x50px]] | wight= [[File:Wight_(adventure_map).gif|30px]] | }}{{#switch: {{{gate|}}} | 1 = [[File:Quest_Gate.gif|x50px]] | w = [[File:Quest_Gate_(water).png|x50px]] | }}<br>{{{loc|}}}{{#switch: {{{rpt|}}} | 1|y|yes|t|true|on = <br>(repeatable) | }}
| {{#switch: {{{seer|}}} | 1|2|3 = [[File:Seer's_Hut_{{{seer|}}}.gif|x50px]] | 4|5 = [[File:Seer's_Hut_{{{seer|}}}_(HotA).gif|x50px]] | 6 = [[File:Seer's_Hut_{{{seer|}}}_(HotA).png|x50px]] | w = [[File:Seer's_Hut_(water).gif|x50px]] | }}{{#switch: {{{guard|}}} | 1 = [[File:Quest_Guard.gif|x50px]] | w = [[File:Quest_Guard_(water).gif|x50px]] | }}{{#switch: {{{gate|}}} | 1 = [[File:Quest_Gate.gif|x50px]] | w = [[File:Quest_Gate_(water).png|x50px]] | }}<br>{{{loc|}}}
| {{{quest|(none)}}}
| {{{quest|(none)}}}
| {{{rew|{{#switch: {{{guard|}}} | 1|w = (remove) | {{#switch: {{{gate|}}} | 1|w = (pass) |(none)}}}}}}}
| {{{rew|{{#switch: {{{guard|}}} | 1|w = (remove) | {{#switch: {{{gate|}}} | 1|w = (pass) |(none)}}}}}}}
| style="text-align:left;" | '''Proposal:''' {{{prop|(none)}}}<br>'''Progress:''' {{{prog|(none)}}}<br>'''Completion:''' {{{comp|(none)}}}</includeonly><noinclude>
| style="text-align:left; max-width:1000px" | '''Proposal:''' {{{prop|(none)}}}<br>'''Progress:''' {{{prog|(none)}}}<br>'''Completion:''' {{{comp|(none)}}}</includeonly><noinclude>
 
Seer or Quest table row (for scenario pages).
Seer or Quest table row (for scenario pages).
== TODO ==
Work in progress at creating a more readable Seer's Hut table for campaign scenarios.
# <s>Get a decent layout</s>
# Change over to a nice templated format.
#* Still want to make the quest/rewards less manual. Maybe use a template like [[Template: BonusCr]]?
#* <s>Make [[Template: SorQheader]]</s>
#* Do something to show repeatable quests.
# Make this work for Quest Gates/Guards as well
#* <s>I think this is just having additional icons and removing the reward column. Maybe even just put the reward as "(pass)".</s>
#* <s>Change template name to be something more generic.</s>


== Syntax ==
== Syntax ==
* seer = which # seer hut to display (1:[[File:Seer's_Hut_1.gif|x50px]], 2:[[File:Seer's_Hut_2.gif|x50px]], 3:[[File:Seer's_Hut_3.gif|x50px]], 4:[[File:Seer's_Hut_4_(HotA).gif|x50px]], 5:[[File:Seer's_Hut_5_(HotA).gif|x50px]], 6: [[File:Seer's_Hut_6_(HotA).png|x50px]], w:[[File:Seer's_Hut_(water).gif|x50px]])
* Building (choose 1) (NOTE: leave off these parameters if this row is a follow-on quest at this building):
* guard = which # quest guard to display (1:[[File:Quest Guard.gif|x50px]], w:[[File:Quest Guard (water).gif|x50px]])
** seer = which # seer hut to display (values: 1:[[File:Seer's_Hut_1.gif|x50px]], 2:[[File:Seer's_Hut_2.gif|x50px]], 3:[[File:Seer's_Hut_3.gif|x50px]], 4:[[File:Seer's_Hut_4_(HotA).gif|x50px]], 5:[[File:Seer's_Hut_5_(HotA).gif|x50px]], 6: [[File:Seer's_Hut_6_(HotA).png|x50px]], w:[[File:Seer's_Hut_(water).gif|x50px]])
* gate = which # quest gate to display (1:[[File:Quest Gate.gif|x50px]], w:[[File:Quest Gate (water).png|x50px]])
** guard = which # quest guard to display (values: 1:[[File:Quest Guard.gif|x50px]], w:[[File:Quest Guard (water).gif|x50px]], wight:[[File:Wight_(adventure_map).gif|30px]])
** gate = which # quest gate to display (values: 1:[[File:Quest Gate.gif|x50px]], w:[[File:Quest Gate (water).png|x50px]])
* loc = the location this hut is at on the map
* loc = the location this hut is at on the map
** NOTE: If there are multiple locations with the exact same setup, combine them onto one line.
* quest = what you have to do to complete the quest
* quest = what you have to do to complete the quest
** NOTE: Put the quest text in this format: <nowiki>"<quest_type>:<br><quest_text>"</nowiki>. Possible <quest_type>:
*** "Return with": Get an artifact, resources or creatures.
*** "Return after": Return after a certain date.
*** "Be": Be a certain hero, hero class or color.
*** "Defeat": Defeat a certain hero or monster.
**** NOTE: Provide a location of the monster if applicable.
*** "Achieve": Reach a certain level or primary skill amount.
* rew = the reward for completing the quest
* rew = the reward for completing the quest
* prop = proposal message
* prop = proposal message
* prog = progress message
* prog = progress message
* comp = completion message
* comp = completion message
* rpt = whether the quest is repeatable. (values: 1|y|yes|t|true|on)
* numQ = number of quests at this building (i.e. how many rows to span)
== Notes ==
* Leaving off parameters will put default text in the appropriate place.
* Prefer to use these templates where possible:
** <b>Creature</b>: <nowiki>"20 {{Cn|Gremlin}}s"</nowiki> - 20 {{Cn|Gremlin}}s
** <b>Hero</b>: <nowiki>"{{Hn|Gelu|Ranger}}"</nowiki> - {{Hn|Gelu|Ranger}}
** <b>Hero Class</b>: <nowiki>"{{HC|Artificer}}"</nowiki> - {{HC|Artificer}}
** <b>Spell</b>: <nowiki>"{{Sn|Bloodlust}}"</nowiki> - {{Sn|Bloodlust}}
** <b>Spell Scroll</b>: <nowiki>"{{Sp|Frost Ring}}"</nowiki> - {{Sp|Frost Ring}}
** <b>Player</b>: <nowiki>"{{red}} player"</nowiki> - {{red}} player
** <b>Artifact</b>: <nowiki>"{{An|Necklace of Swiftness}}"</nowiki> - {{An|Necklace of Swiftness}}
** <b>Level</b>: <nowiki>"{{exp2|0=}} Level 6"</nowiki> - {{exp2|0=}} Level 6
** <b>Experience</b>: <nowiki>"10000 {{exp2}}"</nowiki> - 10000 {{exp2}}
** <b>Primary Skill</b>: <nowiki>"6 {{Ps|Knowledge}}"</nowiki> - 6 {{Ps|Knowledge}}
** <b>Secondary Skill</b>: <nowiki>"{{ss3|Resistance|Expert}}"</nowiki> - {{ss3|Resistance|Expert}}
** <b>Luck</b>: <nowiki>"+3 {{Luck|+3}}"</nowiki> - +3 {{Luck|+3}}
** <b>Morale</b>: <nowiki>"-2 {{Morale|-2}}"</nowiki> - -2 {{Morale|-2}}
** <b>Resource</b>: <nowiki>"{{SmCost|vert=y|w=15|s=80|gem=15|g=5000}}" or "{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}"</nowiki> -
*** NOTE: Leave off any resources that don't apply.
{| class="wikitable" style="margin-left: 100px;"
|-
|{{SmCost|vert=y|w=15|s=80|gem=15|g=5000}}
|{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}
|}


== Example (using template) ==
== Example (using template) ==
{{SorQheader}}
{{SorQheader}}
{{SorQrow|seer=2|loc=0, 28, 0|quest=Return with:<br>{{An|Pendant of Dispassion}}|prop=The head of the family, the honorable Odo Two Aulns, heard me out, but didn’t bat an eye. “Your adventurousness will not do you any good, Henrietta. I think you're making it all up, but you know me,” Odo grinned, “can't say no to a young lass—I'd have some of my lads go with you, but since you say there are such horrors around, it wouldn't hurt us to protect ourselves, would it? Tell you what, get the elder of Dry Ryehill to lend us the Pendant of Dispassion, then we can stay protected and spare those men.”|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Pendant of Dispassion, yes?}}
{{SorQrow|seer=2|loc=0, 28, 0|quest=Return with:<br>{{An|Pendant of Dispassion}}|prop=The head of the family, the honorable Odo Two Aulns, heard me out, but didn’t bat an eye. “Your adventurousness will not do you any good, Henrietta. I think you're making it all up, but you know me,” Odo grinned, “can't say no to a young lass—I'd have some of my lads go with you, but since you say there are such horrors around, it wouldn't hurt us to protect ourselves, would it? Tell you what, get the elder of Dry Ryehill to lend us the Pendant of Dispassion, then we can stay protected and spare those men.”|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Pendant of Dispassion, yes?}}
{{SorQrow|seer=1}}
{{SorQrow|seer=2|loc=5, 20, 0|rpt=y|quest=Return with:<br>20 {{Cn|Halfling (Factory)|name=Halflings}}|rew=20 {{Cn|Halfling Grenadier|name=Halfling Grenadiers}}|prop=This is where you stashed your supply of firecrackers. Actually, you were saving them for the festivities, but now they'll be useful elsewhere. All we need are volunteers to arm them.|comp=The volunteers were a bit wary of the new weapon at first, but now they seem to like it even better than regular rocks. These definitely made their shooting way more effective! Do you wish to arm all the volunteers?}}
{{SorQrow|seer=2}}
{{SorQrow|seer=2|loc=8, 11, 0}}
{{SorQrow|seer=3}}
{{SorQrow|seer=2|loc=13, 23, 0|quest=Return with:<br>{{SmCost|vert=y|w=15|gem=15}}|rew=25 {{Cn|Halfling (Factory)|name=Halflings}}|prop=This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don't even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment.|comp=The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and are ready to follow you. Do you wish to hire them?}}
{{SorQrow|seer=4}}
{{SorQrow|seer=1|quest=Defeat:<br>{{Cn|Water Elemental}}s at (1, 1, 1)|rew={{Sp|Frost Ring}}}}
{{SorQrow|seer=5}}
{{SorQrow|seer=2|quest=Be:<br>{{red}} player|rew={{An|Necklace of Swiftness}}}}
{{SorQrow|seer=6}}
{{SorQrow|seer=3|numQ=2|quest=Return with:<br>{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}}}
{{SorQrow|seer=w}}
{{SorQrow}}
{{SorQrow|guard=1}}
{{SorQrow|seer=4|quest=Achieve:<br>{{exp2|0=}} Level 6|rew=10000 {{exp2}}}}
{{SorQrow|guard=w}}
{{SorQrow|seer=5|quest=Achieve:<br>6 {{Ps|Knowledge}}|rew={{ss3|Resistance|Expert}}}}
{{SorQrow|gate=1}}
{{SorQrow|seer=6|loc=1, 1, 1|rpt=1}}
{{SorQrow|gate=w}}
{{SorQrow|seer=w|rew={{Sn|Bloodlust}}}}
 
{{SorQrow|guard=1|loc=1, 1, 1<br>2, 2, 0<br>3, 3, 1|quest=Defeat:<br>{{Hn|Clavius|Death Knight}}}}
|}
{{SorQrow|guard=w|quest=Return after:<br>Month 7, Week 1, Day 2</br>}}
 
{{SorQrow|gate=1|quest=Be:<br>{{HC|Artificer}}}}
== Example (from [[World on Fire#Seer's Huts]]) (not using template) ==
{{SorQrow|gate=w|quest=Be:<br>{{Hn|Gelu|Ranger}}}}
{| class="sortable wikitable" cellpadding=5px style="text-align:center;"
! Location !! Quest !! Reward !! Messages
 
|-
| [[File:Seer's_Hut_2.gif|30px]]<br>0, 28, 0
| Return with:<br>{{An|Pendant of Dispassion}}
| (none)
| style="text-align:left;" | '''Proposal:''' The head of the family, the honorable Odo Two Aulns, heard me out, but didn’t bat an eye. “Your adventurousness will not do you any good, Henrietta. I think you're making it all up, but you know me,” Odo grinned, “can't say no to a young lass—I'd have some of my lads go with you, but since you say there are such horrors around, it wouldn't hurt us to protect ourselves, would it? Tell you what, get the elder of Dry Ryehill to lend us the Pendant of Dispassion, then we can stay protected and spare those men.”
'''Completion:''' Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Pendant of Dispassion, yes?
 
|-
| [[File:Seer's_Hut_2.gif|30px]]<br>5, 20, 0<br>Repeatable
| Return with:<br>20 {{Cn|Halfling (Factory)|name=Halflings}}
| 20 {{Cn|Halfling Grenadier|name=Halfling Grenadiers}}
| style="text-align:left;" | '''Proposal:''' This is where you stashed your supply of firecrackers. Actually, you were saving them for the festivities, but now they'll be useful elsewhere. All we need are volunteers to arm them.
'''Completion:''' The volunteers were a bit wary of the new weapon at first, but now they seem to like it even better than regular rocks. These definitely made their shooting way more effective! Do you wish to arm all the volunteers?
 
|-
| [[File:Seer's_Hut_2.gif|30px]]<br>8, 11, 0
| (none)
| (none)
| style="text-align:left;" | (none)
 
|-
| [[File:Seer's_Hut_2.gif|30px]]<br>13, 23, 0
| Return with:<br>15 {{W}}, 15 {{Gem}}
| 25 {{Cn|Halfling (Factory)|name=Halflings}}
| style="text-align:left;" | '''Proposal:''' This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don't even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment.
'''Completion:''' The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and are ready to follow you. Do you wish to hire them?
 
|}
|}


[[Category:Table templates]]</noinclude>
[[Category:Table templates]]</noinclude>

Latest revision as of 15:46, 31 May 2024

Seer or Quest table row (for scenario pages).

Syntax[edit | hide | hide all]

  • Building (choose 1) (NOTE: leave off these parameters if this row is a follow-on quest at this building):
    • seer = which # seer hut to display (values: 1:, 2:, 3:, 4:, 5:, 6: , w:)
    • guard = which # quest guard to display (values: 1:, w:, wight:)
    • gate = which # quest gate to display (values: 1:, w:)
  • loc = the location this hut is at on the map
    • NOTE: If there are multiple locations with the exact same setup, combine them onto one line.
  • quest = what you have to do to complete the quest
    • NOTE: Put the quest text in this format: "<quest_type>:<br><quest_text>". Possible <quest_type>:
      • "Return with": Get an artifact, resources or creatures.
      • "Return after": Return after a certain date.
      • "Be": Be a certain hero, hero class or color.
      • "Defeat": Defeat a certain hero or monster.
        • NOTE: Provide a location of the monster if applicable.
      • "Achieve": Reach a certain level or primary skill amount.
  • rew = the reward for completing the quest
  • prop = proposal message
  • prog = progress message
  • comp = completion message
  • rpt = whether the quest is repeatable. (values: 1|y|yes|t|true|on)
  • numQ = number of quests at this building (i.e. how many rows to span)

Notes[edit | hide]

  • Leaving off parameters will put default text in the appropriate place.
  • Prefer to use these templates where possible:
    • Creature: "20 {{Cn|Gremlin}}s" - 20 Gremlin Gremlins
    • Hero: "{{Hn|Gelu|Ranger}}" - GeluGelu Gelu the Ranger
    • Hero Class: "{{HC|Artificer}}" - Artificer Artificer
    • Spell: "{{Sn|Bloodlust}}" -  Bloodlust
    • Spell Scroll: "{{Sp|Frost Ring}}" -  Scroll of Frost Ring Scroll of Frost Ring
    • Player: "{{red}} player" - Red player
    • Artifact: "{{An|Necklace of Swiftness}}" - Necklace of SwiftnessNecklace of Swiftness
    • Level: "{{exp2|0=}} Level 6" -   Level 6
    • Experience: "10000 {{exp2}}" - 10000  Experience
    • Primary Skill: "6 {{Ps|Knowledge}}" - 6  Knowledge skill
    • Secondary Skill: "{{ss3|Resistance|Expert}}" - Resistance Expert Resistance
    • Luck: "+3 {{Luck|+3}}" - +3 +3 Luck Luck
    • Morale: "-2 {{Morale|-2}}" - -2 -2 Morale Morale
    • Resource: "{{SmCost|vert=y|w=15|s=80|gem=15|g=5000}}" or "{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}" -
      • NOTE: Leave off any resources that don't apply.
Wood
15
Mercury
Ore
Sulfur
80
Crystal
Gem
15
Gold
5000
Wood
15
Mercury
15
Ore
15
Sulfur
15
Crystal
15
Gem
15
Gold
15000

Example (using template)[edit | hide]

Location Quest Reward Messages

0, 28, 0
Return with:
Pendant of DispassionPendant of Dispassion
(none) Proposal: The head of the family, the honorable Odo Two Aulns, heard me out, but didn’t bat an eye. “Your adventurousness will not do you any good, Henrietta. I think you're making it all up, but you know me,” Odo grinned, “can't say no to a young lass—I'd have some of my lads go with you, but since you say there are such horrors around, it wouldn't hurt us to protect ourselves, would it? Tell you what, get the elder of Dry Ryehill to lend us the Pendant of Dispassion, then we can stay protected and spare those men.”
Progress: (none)
Completion: Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Pendant of Dispassion, yes?

5, 20, 0
(repeatable)
Return with:
20 Halfling (Factory) Halflings
20 Halfling Grenadier Halfling Grenadiers Proposal: This is where you stashed your supply of firecrackers. Actually, you were saving them for the festivities, but now they'll be useful elsewhere. All we need are volunteers to arm them.
Progress: (none)
Completion: The volunteers were a bit wary of the new weapon at first, but now they seem to like it even better than regular rocks. These definitely made their shooting way more effective! Do you wish to arm all the volunteers?

8, 11, 0
(none) (none) Proposal: (none)
Progress: (none)
Completion: (none)

13, 23, 0
Return with:
Wood
15
Mercury
Ore
Sulfur
Crystal
Gem
15
Gold
25 Halfling (Factory) Halflings Proposal: This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don't even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment.
Progress: (none)
Completion: The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and are ready to follow you. Do you wish to hire them?

Defeat:
Water Elemental Water Elementals at (1, 1, 1)
 Scroll of Frost Ring Scroll of Frost Ring Proposal: (none)
Progress: (none)
Completion: (none)

Be:
Red player
Necklace of SwiftnessNecklace of Swiftness Proposal: (none)
Progress: (none)
Completion: (none)

Return with:
Wood
15
Mercury
15
Ore
15
Sulfur
15
Crystal
15
Gem
15
Gold
15000
(none) Proposal: (none)
Progress: (none)
Completion: (none)

(none) (none) Proposal: (none)
Progress: (none)
Completion: (none)

Achieve:
  Level 6
10000  Experience Proposal: (none)
Progress: (none)
Completion: (none)

Achieve:
6  Knowledge skill
Resistance Expert Resistance Proposal: (none)
Progress: (none)
Completion: (none)

1, 1, 1
(repeatable)
(none) (none) Proposal: (none)
Progress: (none)
Completion: (none)

(none)  Bloodlust Proposal: (none)
Progress: (none)
Completion: (none)

1, 1, 1
2, 2, 0
3, 3, 1
Defeat:
ClaviusClavius Clavius the Death Knight
(remove) Proposal: (none)
Progress: (none)
Completion: (none)

Return after:
Month 7, Week 1, Day 2
(remove) Proposal: (none)
Progress: (none)
Completion: (none)

Be:
Artificer Artificer
(pass) Proposal: (none)
Progress: (none)
Completion: (none)

Be:
GeluGelu Gelu the Ranger
(pass) Proposal: (none)
Progress: (none)
Completion: (none)