Water Elemental and Ice Elemental

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Conflux creatures
Level 1
Pixie Pixie Armageddon's Blade
Sprite Sprite Armageddon's Blade
Level 2
Air Elemental Air Elemental
Storm Elemental Storm Elemental Armageddon's Blade
Level 3
Water Elemental Water Elemental
Ice Elemental Ice Elemental Armageddon's Blade
Level 4
Fire Elemental Fire Elemental
Energy Elemental Energy Elemental Armageddon's Blade
Level 5
Earth Elemental Earth Elemental
Magma Elemental Magma Elemental Armageddon's Blade
Level 6
Psychic Elemental Psychic Elemental Armageddon's Blade
Magic Elemental Magic Elemental Armageddon's Blade
Level 7
Firebird Firebird Armageddon's Blade
Phoenix Phoenix Armageddon's Blade
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Water Elemental
 Cost per troop 

300

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 5
Movement Ground
Size 2
Growth 6
AI Value 315
 Special abilities:
Non-living
Immune to Ice Bolt and Frost Ring
Vulnerable to Armageddon, Fireball, Inferno
Ice Elemental
 Cost per troop 

375

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 6
Movement Ground
Size 2
Shots 24
Growth 6
AI Value 380
 Special abilities:
Ranged attack
Non-living
Immune to Ice Bolt and Frost Ring
Vulnerable to Armageddon, Fireball, Inferno
Spellcaster (Protection from Water)
Altar of Water    Armageddon's Blade
 Horn of the Abyss
Elemental Conflux Altar of Water

Water Elementals and Ice Elementals are the level 3 creatures of Conflux. They are recruited from the Altar of Water, or the Water Elemental Conflux and Elemental Conflux on the adventure map. Water Elementals can also be summoned by the Summon Water Elemental spell. They are creatures summoned from the Elemental Plane of Water.

"Water magic animates the Water Elemental. These creatures are immune to Mind, Ice Ray and Frost Ring spells, but take double damage from... Inferno... and Fireball spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell Protection from Water." AB manual

Special Abilities[edit]

Water and Ice Elementals are not vulnerable to Fire Wall, Land Mine and Fire Shield, although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to Armageddon.

It should be noted, that although Ice Elementals' information states that they suffer no melee penalty, that is not true. (Horn of the Abyss Fixed in Horn of the Abyss)

Bugs[edit]

Though Ice Elementals are level 3 units, the game considers them as level 4 (in creature level-based calculations and 'random monster 4' object in the map editor). (Fixed in HotA). Horn of the Abyss

Heroes with a specialty[edit]

Restoration of Erathia[edit]

In Restoration of Erathia Restoration of Erathia, Water Elementals are level 4 Neutral creatures. They are recruited from Elemental Conflux or Water Elemental Conflux.

Horn of the Abyss[edit]

  • Ice Elemental's level bug fixed.
  • Adventure map view of Water Elemental was fixed.
  • The in-game description for both of them was updated.
  • The Elemental Conflux now increases the growth of all four basic elementals by 1.

User commentary

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Some may find the information in this section subjective or irrelevant.

Water Elementals should be promoted to Ice Elementals as soon as possible, since their basic version cannot shoot and is very slow. However, your main shooting force might be Storm Elementals, as they have higher possible damage and are significantly faster than Ice Elementals, having speed 8 which is excellent for a ranged unit. Storm and Ice Elementals have similar stats. As Ice Elementals have significant damage range, boost them with Bless, and when playing against them, cast Curse on these units.


See also: