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| == 0x0 is decimal 1 ==
| | A lot of this information is already available in a very well-written guide by btb2. For now I've been trying to cover what he's missing. Should I add the tips he presents, mention them, or just leave the guide as an external source? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) |
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| "A common mistake is to assume that 0x00 is the same as our human 0. In most (but, surprisingly, not all) cases, the code uses zero-based numbering, i.e. 0x0 is decimal 1, 0x1 is decimal 2, etc. "
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| What do you mean by that? Just that list indices start at 0, and not at 1? If so, that's just confusing to write it that way. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:34, 15 September 2024 (UTC)
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| :It's a zero-based numbering, so yes, list indices and all reference ids and numbers start with 0 as the first object and 0x00 codes into number 1. But not always. If it's confusing, how would you reword it to make it more understandable?
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| ::As I just did, by making it clear we're talking about indices of a list, and not about values. E.g. if you edit the number of Pikemen to have 0 of them, it will not give you 1 Pikeman! --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 19:14, 15 September 2024 (UTC)
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Latest revision as of 16:25, 6 October 2024
A lot of this information is already available in a very well-written guide by btb2. For now I've been trying to cover what he's missing. Should I add the tips he presents, mention them, or just leave the guide as an external source? - Csaros (talk)