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| '''Direct damage spells''' is a term that typically refers to [[spell]]s whose effect causes immediate damage to the creature stack(s) instead of weakening them or other way affecting them. | | '''Direct damage spells''' are spells that inflict damage on a single targeted enemy creature in [[combat]]. |
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| Many (and the most powerful single target spell [[Implosion]]) deal single target damage and damage to only a single stack, but there are also arcing ([[Chain Lightning]]), splashing ([[Fireball]], [[Meteor Shower]]) and whole battlefield spells ([[Armageddon]], [[Destroy Undead]], [[Death Ripple]]) - [[Destroy Undead]] only deals damage to undead, an inbuilt immunity of the enemy that most spells except [[Death Ripple]] lack, although quite some creatures are immune to spell schools, immune to a level range of spells or enjoy [[magic resistance]].
| | The direct damage spells in Heroes III and expansions are (listed by level): |
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| [[Earthquake]] is a spell that works like [[Cyclops]] units (or the [[Catapult]]) would - it damages the siege walls and not units. | | * [[Magic Arrow]] |
| | * [[Ice Bolt]] |
| | * [[Lightning Bolt]] |
| | * [[Titan's Lightning Bolt]]{{-ws}} |
| | * [[Implosion]] |
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| Damage spells can magically be evaded by casting [[Anti-Magic]] on units or having artefacts on the hero like [[Pendant of Negativity]] that makes the whole army immune to spells like [[Lightning Bolt]] or [[Chain Lightning]].
| | [[Category:Terms]] |
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| Damage spells also cannot be cast in anti magic areas like the [[Anti-Magic Garrison]].
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| ===First Level Spells===
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| *[[Magic Arrow]] (one stack, Constant 10 and [[Spell Power]]*10 (Basic) / [[Spell Power]]*20 (Adv) / [[Spell Power]]*30 (Expert) damage)
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| ===Second Level Spells===
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| *[[Death Ripple]] (all living units, Constant 10 (Basic), Constant 20 (Adv), Constant 30(Expert) and [[Spell Power]]*5 damage)
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| *[[Fire Wall]] (units going through the wall or pausing there, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*10 damage)
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| *[[Ice Bolt]] (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*20 damage)
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| *[[Lightning Bolt]] (one stack, Constant 10 (Basic), Constant 20 (Adv), Constant 50 (Expert) and [[Spell Power]]*25 damage)
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| ===Third Level Spells===
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| *[[Destroy Undead]]
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| *[[Earthquake]] (Only targets [[Castle (structure)|Castle]] walls and towers)
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| *[[Fireball]]
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| *[[Frost Ring]]
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| *[[Land Mine]]
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| ===Fourth Level Spells===
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| *[[Armageddon]]
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| *[[Chain Lightning]]
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| *[[Inferno (spell)]]
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| *[[Meteor Shower]]
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| ===Fifth Level Spells===
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| *[[Implosion]]
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| *[[Titan's Lightning Bolt]]
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| == Spell tables ==
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| {| class=wikitable
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| !Spell Name!!School!!Single Target!!Bonus damage at Basic!!Bonus at Adv!!Bonus at Expert!!Variable Damage
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| |[[Destroy Undead]]||[[School of Air Magic|Air]]||No, Whole Battlefield (Undead Only)||10 dmg (1x)||20 dmg (2x)|| 50 dmg (5x) ||10 dmg / spell power
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| |-
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| |[[Armageddon]]||[[School of Fire Magic|Fire]]||No, Whole Battlefield (Safe [[Spell immunity]] or likewise)|| 30 dmg (0.6x) || 60 dmg (1.2x)|| 120 dmg (2.4x) || 50 dmg / spell power point
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| |[[Magic Arrow]]||*Any*||Yes||10 dmg (1x)|| 20 dmg (2x) || 30 dmg (3x)|| 10 dmg / spell power point
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| |[[Lightning Bolt]]||[[School of Air Magic|Air]]||Yes||10 dmg (0.4x) || 20 dmg (0.8x)|| 50 dmg (2x) ||25 dmg / spell power point
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| |}
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| [[Category: Terms]] | |
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