Talk:Grail: Difference between revisions
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== | ==In-game text== | ||
H3bitmap.lod > BldgSpec.TXT | |||
<div class=toccolours>Colossus "The presence of the Colossus increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and increases the morale of all allied heroes by +2." | |||
Spirit Guardian "The presence of the Spirit Guardian increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and increases the luck of all allied heroes by +2." | |||
Skyship "The presence of the Skyship increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, reveals the entire world map, and increases the knowledge of any defending hero by +15 (these spell points do not follow a hero who leaves the town)." | |||
Deity of Fire The presence of the Deity of Fire increases weekly creature generation by 50% and provides your empire with an additional 5000 gold each day. Every week hereafter will be a Week of the Imp. | |||
Soul Prison "The presence of the Soul Prison increases weekly creature generation by 50%, provides your empire with an additional 5000 gold each day, and boosts the Necromancy skill of all allied heroes (who possess the skill) by 20%." | |||
Guardian of Earth "The presence of the Guardian of Earth increases weekly creature generation by 50%, provides your empire with an additional 5000 gold each day, and increases the Power of a garrison hero by +12 when defending against a siege." | |||
Warlords' Monument "The presence of the Warlords' Monument increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and increases the Attack strength of a garrison hero by +20 when defending against a siege." | |||
Carnivorous Plant "The presence of the Carnivorous Plant increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and increases the Attack and Defense strength of a garrison hero by +10 each when defending against a siege." | |||
Aurora Borealias "The presence of the Aurora Borealias increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and places all spells in your mage guild."</div> | |||
'your empire' - for the evil-aligned, 'your kingdom' for others. | |||
H3bitmap.lod > > randtvrn.txt | |||
<div class=toccolours>I've heard the residents of the Castles will construct a giant Colossus to honor any hero who brings them the Grail. | |||
I've heard the residents of the Ramparts will construct a Spirit Guardian to honor any hero who brings them the Grail. | |||
I've heard the residents of the Towers will construct a great Skyship to honor any hero who brings them the Grail. | |||
I've heard the residents of the Infernos will summon a Deity of Fire to honor any hero who brings them the Grail. | |||
I've heard the residents of the Necropolis will construct a Soul Prison to honor any hero who brings them the Grail. | |||
I've heard the residents of the Dungeons will summon a Guardian of Earth to honor any hero who brings them the Grail. | |||
I've heard the residents of the Strongholds will construct a Warlords' Monument to honor any hero who brings them the Grail. | |||
I've heard the residents of the Fortresses will grow a great Carnivorous Plant to honor any hero who brings them the Grail.</div> | |||
'will summon' for Inferno and Dungeon, 'will grow' for Fortress, 'will construct' for others. | |||
==Digging after moving== | |||
<pre>Actually, there is a way which includes tinkering with fast/slow units in the hero's army</pre> Can anyone add any more details on how this works exactly? [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 19:50, 14 May 2021 (UTC) | |||
:its the same 'recalculating starting movepoints during one turn' stuff as in [[Admiral's Hat]] bug with two extra details. lets take the grass as a default terrain. u give the hero the gloves, unequip them in the morning, make three straight steps (thats the first important detail: the pre-digging amount of movepoints has to be exatcly the same as our new 'starting movepoints' we want to feed to the game), open and close the hero's window (the second detail: an action to force the game to recalculate the hero's max movepoints. i vaguely remember that this part could be tricky, but the hero's menu was enough for my tests right now), and just dig. as with [[Admiral's Hat]] u can get the same effect by playing with the army's slowest guy. --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 22:18, 14 May 2021 (UTC) | |||
== Some terrain doesn't appear on the puzzle map == | |||
*The grail on the map editor: | |||
[[file:grail on map editor.png]] | |||
*The grail on the puzzle map: | |||
[[file:grail on puzzle map.png]] | |||
Has this been covered by someone else here on the wiki anywhere? Or anywhere on the internet? Not sure I want to go through and test every single type of terrain to figure out which ones don't appear on the puzzle map... [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 15:44, 11 May 2021 (UTC) | |||
:hoped we will never reach these uncharted waters... --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 16:22, 11 May 2021 (UTC) | |||
behold the offspring of the alchemical marriage between fizmig and googletranslate. have no idea how all these Earthen Hills, Holes and Marsh leaves should be called in the original map editor, but im always re-checking their info anyways. | |||
<div class="toccolours">Items not displayed: | |||
*All visitable objects, including pick-ups | |||
*Cities, heroes and creatures on the map | |||
*Roads, Bridges, Rivers and River Deltas | |||
*Magical terrains including Favorable Winds. | |||
**HotA displays terrain overlays except for Favorable Winds. | |||
*Hole, Rock layer (Ravine) - on any landscape | |||
*[[Dirt]]: Crater (x6), Lake (x3), Earthen Hills (x12). | |||
**In HotA, Earthen Hills are displayed. 2 new Shrubs and animals are not displayed (Chicken, Rooster, Pig) | |||
*[[Sand]]: Crater, Uninhabited Hills (x12). | |||
**In HotA Uninhabited Hills are displayed. Sand Dune (x3), Jaw, Bones (x2), Abandoned boat (x2), Barrels (x2), Ropes (x2), Box, Boxes (x4), Bag (x2) | |||
*[[Grass]]: Crater (x7), Lake (x3), Grass Hills (x12). | |||
**In HotA, Grassy Hills are displayed. Fence (x6) And animals (Chicken, Rooster, Pig) are not displayed | |||
*[[Snow]]: Crater, Frozen Lake (x3). | |||
**New Hills are not displayed in HotA (x4) | |||
*[[Swamp]]: Crater, Lake (4), Bush (5), Dead vegetation (logs) (2), Marsh leaves (x11). | |||
**In HotA, Marsh Leaves are displayed. Not displayed Carnivorous flower, Frogs, Frog (x2) | |||
*[[Rough]]: Crater (x10), Canyon, Bush (6 pcs. Out of 9), Wild Hills (x12). | |||
**In HotA, Wild Hills are displayed. New Shrub, Bones (x2) And Animals (Chicken, Rooster, Pig) | |||
*[[Subterranean]]: Crater (x5), Lake (1 pc. Out of 3), Lava Lake (x5), Underground rocks (x12). | |||
**In HotA, Underground Rocks are displayed. | |||
*[[Lava]]: Crater x15, Lava Lake, Lava Flow x25. | |||
*[[Water]]: Algae (x2), Reef (x6). | |||
**In HotA, New Reefs (x1), Portuguese ship, Ruins are not displayed. | |||
*Highlands (HotA): Puddles (x8), Crater, Waterfalls (x3), Lake (x4), Flowers (8 pcs. Out of 21). | |||
*[[Wasteland]] (HotA): Limestone Puddle, Shrub (8), Crater (3), Canyon (2), Limestone Lake (x3), Tar Lake (x5), Jaw, Bones (x4).</div> --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 17:01, 11 May 2021 (UTC) | |||
:<em>but if u really need it...</em> --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 17:03, 11 May 2021 (UTC) | |||
::ok im just glad that i have some idea of what to expect now. thanks [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 17:07, 11 May 2021 (UTC) | |||
==Grail digging== | ==Grail digging== | ||
Line 7: | Line 91: | ||
::Maybe it was worth a laugh, but not a permanent page change. | ::Maybe it was worth a laugh, but not a permanent page change. | ||
:::True.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 09:05, 28 July 2020 (UTC) | :::True.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 09:05, 28 July 2020 (UTC) | ||
== Can Grail be disabled in multiplayer mode (Hota)? == | |||
I ask it, due to my fully undeserved win in multiplayer (HotA's online lobby). I played a small map and was very close to lose a scenario in early game due to my blunders. Being desperate I killed somewhat 30 Master Gremlins who guarded an obelisk just near my town. It disclosed the whole puzzle map, and Grail was very close to my town as well. I played for Dungeon, thus with 16 Power I easily defeated Solmyr having a very weak garrison - one Magic Arrow killed 4 Genies or 10 Gargoyles, with no Magic Schools, the only other helpful thing being Mana Vortex (60 Spell Points). Earning 7000 per week, I could easily hire immense army (for a small map and early weeks); in case of unexpected battle I could just surrender - re-hiring a hero for 2500 was just free... | |||
Thus, I feel there should be an opportunity to disable Grail, especially on small maps where owning Grail is just a freebie win. However, I didn't find it anywhere when generating a random map; is there a chance to remove Grail from the map?--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 21:44, 11 July 2021 (UTC) | |||
:As it is written on the page: No obelisks = no Grail. Disable obelisks or remove them from the map -[[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 08:40, 13 July 2021 (UTC) | |||
== lodestar description is not consistent across pages == | |||
Lodestar - Grail building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp | |||
this is from cove page. | |||
== Gnome-Made Zeppelin == | |||
Does anyone know where does the skyship's likening to a "gnome-made zeppelin" come from? I couldn't find anything related to it in the manuals, but perhaps I just missed it. I think it's a bit strange, since gnomes aren't mentioned anywhere in-game (as far as I am aware of) and suddenly get referenced. | |||
:think its nothing more than kapteeni's wording choice when he added all the grail structure descriptions. no lore involved. and it was 'goblin-made' [https://heroes.thelazy.net/index.php?title=Grail&diff=next&oldid=21785] in his first edit. --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 12:10, 30 July 2023 (UTC) | |||
== Lightning Rod == | |||
* If the damage is increased by [[Sorcery]] (is this confirmed?), is it also increased by [[Orb of the Firmament]] (likely) or reduced by artifacts like [[Charm of Eclipse]] (unlikely)? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:43, 4 January 2024 (UTC) | |||
* Does anyone know the equation for how the damage scales with town buildings? |
Latest revision as of 15:44, 4 January 2024
In-game text[edit | hide | hide all]
H3bitmap.lod > BldgSpec.TXT
Spirit Guardian "The presence of the Spirit Guardian increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and increases the luck of all allied heroes by +2."
Skyship "The presence of the Skyship increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, reveals the entire world map, and increases the knowledge of any defending hero by +15 (these spell points do not follow a hero who leaves the town)."
Deity of Fire The presence of the Deity of Fire increases weekly creature generation by 50% and provides your empire with an additional 5000 gold each day. Every week hereafter will be a Week of the Imp.
Soul Prison "The presence of the Soul Prison increases weekly creature generation by 50%, provides your empire with an additional 5000 gold each day, and boosts the Necromancy skill of all allied heroes (who possess the skill) by 20%."
Guardian of Earth "The presence of the Guardian of Earth increases weekly creature generation by 50%, provides your empire with an additional 5000 gold each day, and increases the Power of a garrison hero by +12 when defending against a siege."
Warlords' Monument "The presence of the Warlords' Monument increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and increases the Attack strength of a garrison hero by +20 when defending against a siege."
Carnivorous Plant "The presence of the Carnivorous Plant increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and increases the Attack and Defense strength of a garrison hero by +10 each when defending against a siege."
Aurora Borealias "The presence of the Aurora Borealias increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and places all spells in your mage guild."'your empire' - for the evil-aligned, 'your kingdom' for others.
H3bitmap.lod > > randtvrn.txt
I've heard the residents of the Ramparts will construct a Spirit Guardian to honor any hero who brings them the Grail.
I've heard the residents of the Towers will construct a great Skyship to honor any hero who brings them the Grail.
I've heard the residents of the Infernos will summon a Deity of Fire to honor any hero who brings them the Grail.
I've heard the residents of the Necropolis will construct a Soul Prison to honor any hero who brings them the Grail.
I've heard the residents of the Dungeons will summon a Guardian of Earth to honor any hero who brings them the Grail.
I've heard the residents of the Strongholds will construct a Warlords' Monument to honor any hero who brings them the Grail.
I've heard the residents of the Fortresses will grow a great Carnivorous Plant to honor any hero who brings them the Grail.'will summon' for Inferno and Dungeon, 'will grow' for Fortress, 'will construct' for others.
Digging after moving[edit | hide]
Actually, there is a way which includes tinkering with fast/slow units in the hero's army
Can anyone add any more details on how this works exactly? 19:50, 14 May 2021 (UTC)
- its the same 'recalculating starting movepoints during one turn' stuff as in Admiral's Hat bug with two extra details. lets take the grass as a default terrain. u give the hero the gloves, unequip them in the morning, make three straight steps (thats the first important detail: the pre-digging amount of movepoints has to be exatcly the same as our new 'starting movepoints' we want to feed to the game), open and close the hero's window (the second detail: an action to force the game to recalculate the hero's max movepoints. i vaguely remember that this part could be tricky, but the hero's menu was enough for my tests right now), and just dig. as with Admiral's Hat u can get the same effect by playing with the army's slowest guy. --GroundhogYear (talk) 22:18, 14 May 2021 (UTC)
Some terrain doesn't appear on the puzzle map[edit | hide]
- The grail on the map editor:
- The grail on the puzzle map:
Has this been covered by someone else here on the wiki anywhere? Or anywhere on the internet? Not sure I want to go through and test every single type of terrain to figure out which ones don't appear on the puzzle map... 15:44, 11 May 2021 (UTC)
- hoped we will never reach these uncharted waters... --GroundhogYear (talk) 16:22, 11 May 2021 (UTC)
behold the offspring of the alchemical marriage between fizmig and googletranslate. have no idea how all these Earthen Hills, Holes and Marsh leaves should be called in the original map editor, but im always re-checking their info anyways.
- All visitable objects, including pick-ups
- Cities, heroes and creatures on the map
- Roads, Bridges, Rivers and River Deltas
- Magical terrains including Favorable Winds.
- HotA displays terrain overlays except for Favorable Winds.
- Hole, Rock layer (Ravine) - on any landscape
- Dirt: Crater (x6), Lake (x3), Earthen Hills (x12).
- In HotA, Earthen Hills are displayed. 2 new Shrubs and animals are not displayed (Chicken, Rooster, Pig)
- Sand: Crater, Uninhabited Hills (x12).
- In HotA Uninhabited Hills are displayed. Sand Dune (x3), Jaw, Bones (x2), Abandoned boat (x2), Barrels (x2), Ropes (x2), Box, Boxes (x4), Bag (x2)
- Grass: Crater (x7), Lake (x3), Grass Hills (x12).
- In HotA, Grassy Hills are displayed. Fence (x6) And animals (Chicken, Rooster, Pig) are not displayed
- Snow: Crater, Frozen Lake (x3).
- New Hills are not displayed in HotA (x4)
- Swamp: Crater, Lake (4), Bush (5), Dead vegetation (logs) (2), Marsh leaves (x11).
- In HotA, Marsh Leaves are displayed. Not displayed Carnivorous flower, Frogs, Frog (x2)
- Rough: Crater (x10), Canyon, Bush (6 pcs. Out of 9), Wild Hills (x12).
- In HotA, Wild Hills are displayed. New Shrub, Bones (x2) And Animals (Chicken, Rooster, Pig)
- Subterranean: Crater (x5), Lake (1 pc. Out of 3), Lava Lake (x5), Underground rocks (x12).
- In HotA, Underground Rocks are displayed.
- Lava: Crater x15, Lava Lake, Lava Flow x25.
- Water: Algae (x2), Reef (x6).
- In HotA, New Reefs (x1), Portuguese ship, Ruins are not displayed.
- Highlands (HotA): Puddles (x8), Crater, Waterfalls (x3), Lake (x4), Flowers (8 pcs. Out of 21).
- Wasteland (HotA): Limestone Puddle, Shrub (8), Crater (3), Canyon (2), Limestone Lake (x3), Tar Lake (x5), Jaw, Bones (x4).
--GroundhogYear (talk) 17:01, 11 May 2021 (UTC)
- but if u really need it... --GroundhogYear (talk) 17:03, 11 May 2021 (UTC)
Grail digging[edit | hide]
Thanks for the tip, 193.17.174.67, now I'm gonna be a 6934-1: Good Guy.--FirePaladin2 (talk) 13:51, 26 July 2020 (UTC)
- Turnam, why did you do undo his change? It was pretty funny, ngl.--FirePaladin2 (talk) 15:46, 27 July 2020 (UTC)
- Maybe it was worth a laugh, but not a permanent page change.
- True.--FirePaladin2 (talk) 09:05, 28 July 2020 (UTC)
- Maybe it was worth a laugh, but not a permanent page change.
Can Grail be disabled in multiplayer mode (Hota)?[edit | hide]
I ask it, due to my fully undeserved win in multiplayer (HotA's online lobby). I played a small map and was very close to lose a scenario in early game due to my blunders. Being desperate I killed somewhat 30 Master Gremlins who guarded an obelisk just near my town. It disclosed the whole puzzle map, and Grail was very close to my town as well. I played for Dungeon, thus with 16 Power I easily defeated Solmyr having a very weak garrison - one Magic Arrow killed 4 Genies or 10 Gargoyles, with no Magic Schools, the only other helpful thing being Mana Vortex (60 Spell Points). Earning 7000 per week, I could easily hire immense army (for a small map and early weeks); in case of unexpected battle I could just surrender - re-hiring a hero for 2500 was just free...
Thus, I feel there should be an opportunity to disable Grail, especially on small maps where owning Grail is just a freebie win. However, I didn't find it anywhere when generating a random map; is there a chance to remove Grail from the map?--Dread Knight (talk) 21:44, 11 July 2021 (UTC)
- As it is written on the page: No obelisks = no Grail. Disable obelisks or remove them from the map -Fafner (talk) 08:40, 13 July 2021 (UTC)
lodestar description is not consistent across pages[edit | hide]
Lodestar - Grail building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove's siege remains on swamp
this is from cove page.
Gnome-Made Zeppelin[edit | hide]
Does anyone know where does the skyship's likening to a "gnome-made zeppelin" come from? I couldn't find anything related to it in the manuals, but perhaps I just missed it. I think it's a bit strange, since gnomes aren't mentioned anywhere in-game (as far as I am aware of) and suddenly get referenced.
- think its nothing more than kapteeni's wording choice when he added all the grail structure descriptions. no lore involved. and it was 'goblin-made' [1] in his first edit. --GroundhogYear (talk) 12:10, 30 July 2023 (UTC)
Lightning Rod[edit | hide]
- If the damage is increased by Sorcery (is this confirmed?), is it also increased by Orb of the Firmament (likely) or reduced by artifacts like Charm of Eclipse (unlikely)? --Legate (talk) 15:43, 4 January 2024 (UTC)
- Does anyone know the equation for how the damage scales with town buildings?