Talk:Mysticism: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 6: Line 6:


:This skill is obviously better suited for the secondary, forgotten heroes, who find themselves in rare and occasional battles. Or for barbarian/figher heroes who do not specialize in spells at all or even wear any +knowledge artifacts --[[User:LlVIU|LlVIU]] ([[User talk:LlVIU|talk]]) 15:09, 9 March 2020 (UTC)
:This skill is obviously better suited for the secondary, forgotten heroes, who find themselves in rare and occasional battles. Or for barbarian/figher heroes who do not specialize in spells at all or even wear any +knowledge artifacts --[[User:LlVIU|LlVIU]] ([[User talk:LlVIU|talk]]) 15:09, 9 March 2020 (UTC)
== Table ==
for heroes without/with mystic speciality (tested on map editor)
* level basic adv mast (spell points per day)<br>
* no spec 2 3 4
* with spec
* 1 3 4 5
* 5 3 4 6
* 7 3 5 6
* 10 4 5 7
* 14 4 6 7
* 15 4 6 8
* 20 5 7 9
* 21 5 7 9
* 22 5 7 9
* 24 n/a 7 9
* 25 n/a n/a 10
onwards, 30=11, 35=12, 40=13 etc
--[[User:LlVIU|LlVIU]] ([[User talk:LlVIU|talk]]) 7 july 2023
== Comparison with Intelligence ==
In case anyone is curious how I obtained the result:
d = daily average mana spent, X = mana pool, i = intelligence bonus (1.2, 1.35, 1.5)  m = mysticism bonus.
:(d - m) / x = d / (x*i);
:(d-m) * i = d
:d / m = 1 / (1 - (1 / i))

Latest revision as of 08:35, 27 October 2024

Calculation[edit | hide | hide all]

Assuming that numbers are rounded down, it takes speciality Mysticism a while to be useful as well. At basic level, you will restore 1 additional MP per day for every 10 hero levels (10 * 5% * 2 MP), at advanced level, you will restore 1 additional MP per day for every 6-7 hero levels (6.66 * 5% * 3 MP), and at expert level, you will restore 1 additional MP per day for every 5 hero levels (5 * 5% * 4 MP). Surely by the time you reach this level, you should at least have access to one of the pendants of mana or similar artifact? -unsigned user

This secondary skill is best suited, ironically, on heroes who do not specialize in magic, and is most effective at basic level. A scouting small fighter hero at the start of the game who had to choose between mysticism and ballistics/learning/luck etc and had to pick the less useless skill. 10-20 spell points, no wells or towns around (too weak to even take a town), barely bought a spell book with cheap level 1 spells like haste or slow, plenty of days scouting around and picking up resources. Not even logistics learned yet, so even more days spent moving around.
Compare this to the end-game sorcerer hero who has 100-500 spell points, teleports from town to town, moves around easily with dimension door or flight, can easily find a well or city to restore his points in.
This skill is obviously better suited for the secondary, forgotten heroes, who find themselves in rare and occasional battles. Or for barbarian/figher heroes who do not specialize in spells at all or even wear any +knowledge artifacts --LlVIU (talk) 15:09, 9 March 2020 (UTC)


Table[edit | hide]

for heroes without/with mystic speciality (tested on map editor)

  • level basic adv mast (spell points per day)
  • no spec 2 3 4
  • with spec
  • 1 3 4 5
  • 5 3 4 6
  • 7 3 5 6
  • 10 4 5 7
  • 14 4 6 7
  • 15 4 6 8
  • 20 5 7 9
  • 21 5 7 9
  • 22 5 7 9
  • 24 n/a 7 9
  • 25 n/a n/a 10

onwards, 30=11, 35=12, 40=13 etc

--LlVIU (talk) 7 july 2023

Comparison with Intelligence[edit | hide]

In case anyone is curious how I obtained the result:

d = daily average mana spent, X = mana pool, i = intelligence bonus (1.2, 1.35, 1.5) m = mysticism bonus.

(d - m) / x = d / (x*i);
(d-m) * i = d
d / m = 1 / (1 - (1 / i))