Talk:Mysticism: Difference between revisions
No edit summary |
|||
(3 intermediate revisions by 2 users not shown) | |||
Line 6: | Line 6: | ||
:This skill is obviously better suited for the secondary, forgotten heroes, who find themselves in rare and occasional battles. Or for barbarian/figher heroes who do not specialize in spells at all or even wear any +knowledge artifacts --[[User:LlVIU|LlVIU]] ([[User talk:LlVIU|talk]]) 15:09, 9 March 2020 (UTC) | :This skill is obviously better suited for the secondary, forgotten heroes, who find themselves in rare and occasional battles. Or for barbarian/figher heroes who do not specialize in spells at all or even wear any +knowledge artifacts --[[User:LlVIU|LlVIU]] ([[User talk:LlVIU|talk]]) 15:09, 9 March 2020 (UTC) | ||
== Table == | |||
for heroes without/with mystic speciality (tested on map editor) | |||
* level basic adv mast (spell points per day)<br> | |||
* no spec 2 3 4 | |||
* with spec | |||
* 1 3 4 5 | |||
* 5 3 4 6 | |||
* 7 3 5 6 | |||
* 10 4 5 7 | |||
* 14 4 6 7 | |||
* 15 4 6 8 | |||
* 20 5 7 9 | |||
* 21 5 7 9 | |||
* 22 5 7 9 | |||
* 24 n/a 7 9 | |||
* 25 n/a n/a 10 | |||
onwards, 30=11, 35=12, 40=13 etc | |||
--[[User:LlVIU|LlVIU]] ([[User talk:LlVIU|talk]]) 7 july 2023 | |||
== Comparison with Intelligence == | |||
In case anyone is curious how I obtained the result: | |||
d = daily average mana spent, X = mana pool, i = intelligence bonus (1.2, 1.35, 1.5) m = mysticism bonus. | |||
:(d - m) / x = d / (x*i); | |||
:(d-m) * i = d | |||
:d / m = 1 / (1 - (1 / i)) |
Latest revision as of 08:35, 27 October 2024
Calculation[edit | hide | hide all]
Assuming that numbers are rounded down, it takes speciality Mysticism a while to be useful as well. At basic level, you will restore 1 additional MP per day for every 10 hero levels (10 * 5% * 2 MP), at advanced level, you will restore 1 additional MP per day for every 6-7 hero levels (6.66 * 5% * 3 MP), and at expert level, you will restore 1 additional MP per day for every 5 hero levels (5 * 5% * 4 MP). Surely by the time you reach this level, you should at least have access to one of the pendants of mana or similar artifact? -unsigned user
- This secondary skill is best suited, ironically, on heroes who do not specialize in magic, and is most effective at basic level. A scouting small fighter hero at the start of the game who had to choose between mysticism and ballistics/learning/luck etc and had to pick the less useless skill. 10-20 spell points, no wells or towns around (too weak to even take a town), barely bought a spell book with cheap level 1 spells like haste or slow, plenty of days scouting around and picking up resources. Not even logistics learned yet, so even more days spent moving around.
- Compare this to the end-game sorcerer hero who has 100-500 spell points, teleports from town to town, moves around easily with dimension door or flight, can easily find a well or city to restore his points in.
- This skill is obviously better suited for the secondary, forgotten heroes, who find themselves in rare and occasional battles. Or for barbarian/figher heroes who do not specialize in spells at all or even wear any +knowledge artifacts --LlVIU (talk) 15:09, 9 March 2020 (UTC)
Table[edit | hide]
for heroes without/with mystic speciality (tested on map editor)
- level basic adv mast (spell points per day)
- no spec 2 3 4
- with spec
- 1 3 4 5
- 5 3 4 6
- 7 3 5 6
- 10 4 5 7
- 14 4 6 7
- 15 4 6 8
- 20 5 7 9
- 21 5 7 9
- 22 5 7 9
- 24 n/a 7 9
- 25 n/a n/a 10
onwards, 30=11, 35=12, 40=13 etc
Comparison with Intelligence[edit | hide]
In case anyone is curious how I obtained the result:
d = daily average mana spent, X = mana pool, i = intelligence bonus (1.2, 1.35, 1.5) m = mysticism bonus.
- (d - m) / x = d / (x*i);
- (d-m) * i = d
- d / m = 1 / (1 - (1 / i))