Heroes of Might, Not Magic (Allies): Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
m (→‎top: clean up)
Tag: Manual revert
(add teams)
 
(2 intermediate revisions by 2 users not shown)
Line 2: Line 2:
|scenario={{PAGENAME}}
|scenario={{PAGENAME}}
|description=An evil sorcerer has siphoned all the magic from this land into his Vial of Dragon Blood. The only way to get the magic back is to unite all the towns in battle against him. However, each town thinks they can rule this land better than the other.
|description=An evil sorcerer has siphoned all the magic from this land into his Vial of Dragon Blood. The only way to get the magic back is to unite all the towns in battle against him. However, each town thinks they can rule this land better than the other.
| num_play      = 6/6
| size          = M
| source        = sod
| victory        = def_all
| loss          = all
| allies        = {{red}}{{orange}}
| enemies        = {{---}}{{---}}1:{{blue}}{{green}}{{---}}{{---}}2:{{purple}}{{teal}}
}}
}}

Latest revision as of 19:22, 22 December 2023

Heroes of Might, Not Magic (Allies) Shadow of Death
6 Total Players / 6 Human Players
6
6
Size 2 (72×72) - M Underground enabled
An evil sorcerer has siphoned all the magic from this land into his Vial of Dragon Blood. The only way to get the magic back is to unite all the towns in battle against him. However, each town thinks they can rule this land better than the other.
Victory condition:
Defeat All Enemies
Loss condition:
Lose All Your Towns and Heroes
Allies: RedOrange Enemies:       1:BlueGreen      2:PurpleTeal
Choose a bonus:
 
Carried to next scenario:
Max level: