Template:ScenarioVars table: Difference between revisions
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(update victory conditions to match in-game display.) |
(update victory conditions to match in-game display.) |
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| Victory conditions | | Victory conditions | ||
| [[File:Victory Condition map icon.png|Victory Condition|link=Victory and Loss Conditions]] | | [[File:Victory Condition map icon.png|Victory Condition|link=Victory and Loss Conditions]] | ||
| get_cr<br>get_res<br>get_res2<br>get_art<br>get_grail<br>get_town<br>get_town2<br>def_all<br>def_all_mon<br>def_hero<br>def_mon<br>def_mon2<br>flag_cr<br>flag_cr2<br>flag_mine<br>flag_mine2<br>survive<br>trans_art<br>up_town | | get_cr<br>get_res<br>get_res2<br>get_art<br>get_grail<br>get_town<br>get_town2<br>def_all<br>def_all_mon<br>def_hero<br>def_mon<br>def_mon2<br>flag_cr<br>flag_cr2<br>flag_mine<br>flag_mine2<br>survive<br>trans_art<br>up_town<br>up_town2 | ||
| [[File:Accumulate Creatures.png]] Accumulate Creatures<br>[[File:Accumulate Resources.png]] Accumulate Resources or Defeat All Enemies<br>[[File:Accumulate Resources.png]] Accumulate Resources<br>[[File:Acquire Artifact.png]] Acquire Artifact or or Defeat All Enemies<br>[[File:Build a Grail Structure.png]] Build a Grail Structure or Defeat All Enemies<br>[[File:Capture Town.png]] Capture Town or Defeat All Enemies<br>[[File:Capture Town.png]] Capture Town<br>[[File:Defeat All Enemies.png]] Defeat All Enemies<br>[[File:Defeat All Monsters.png]] Defeat All Monsters<br>[[File:Defeat Hero.png]] Defeat Hero or Defeat All Enemies<br>[[File:Defeat Monster.png]] Defeat Monster or Defeat All Enemies<br>[[File:Defeat Monster.png]] Defeat Monster<br>[[File:Flag All Creature Dwellings.png]] Flag All Creature Dwellings or Defeat All Enemies<br>[[File:Flag All Creature Dwellings.png]] Flag All Creature Dwellings<br>[[File:Flag All Mines.png]] Flag All Mines or Defeat All Enemies<br>[[File:Flag All Mines.png]] Flag All Mines<br>[[File:Survive Until Time Expires.png]] Survive Until Time Expires<br>[[File:Transport Artifact.png]] Transport Artifact or Defeat All Enemies<br>[[File:Upgrade Town.png]] Upgrade Town or Defeat All Enemies | | [[File:Accumulate Creatures.png]] Accumulate Creatures<br>[[File:Accumulate Resources.png]] Accumulate Resources or Defeat All Enemies<br>[[File:Accumulate Resources.png]] Accumulate Resources<br>[[File:Acquire Artifact.png]] Acquire Artifact or or Defeat All Enemies<br>[[File:Build a Grail Structure.png]] Build a Grail Structure or Defeat All Enemies<br>[[File:Capture Town.png]] Capture Town or Defeat All Enemies<br>[[File:Capture Town.png]] Capture Town<br>[[File:Defeat All Enemies.png]] Defeat All Enemies<br>[[File:Defeat All Monsters.png]] Defeat All Monsters<br>[[File:Defeat Hero.png]] Defeat Hero or Defeat All Enemies<br>[[File:Defeat Monster.png]] Defeat Monster or Defeat All Enemies<br>[[File:Defeat Monster.png]] Defeat Monster<br>[[File:Flag All Creature Dwellings.png]] Flag All Creature Dwellings or Defeat All Enemies<br>[[File:Flag All Creature Dwellings.png]] Flag All Creature Dwellings<br>[[File:Flag All Mines.png]] Flag All Mines or Defeat All Enemies<br>[[File:Flag All Mines.png]] Flag All Mines<br>[[File:Survive Until Time Expires.png]] Survive Until Time Expires<br>[[File:Transport Artifact.png]] Transport Artifact or Defeat All Enemies<br>[[File:Upgrade Town.png]] Upgrade Town or Defeat All Enemies<br>[[File:Upgrade Town.png]] Upgrade Town | ||
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Revision as of 19:18, 15 January 2024
Variables
NOTE: Defaults are in bold. No bold means the default is blank.
Variable name | Variable description | Options | Displayed | ||||||||||
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scenario | Scenario name | (text) | |||||||||||
size | Map size | S M L XL H XH G |
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image_type u_image_type |
Image type for map pics |
png jpg gif etc. |
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underground | underground exists on map |
disabled enabled |
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description | Scenario description | (text) | |||||||||||
victory | Victory conditions | get_cr get_res get_res2 get_art get_grail get_town get_town2 def_all def_all_mon def_hero def_mon def_mon2 flag_cr flag_cr2 flag_mine flag_mine2 survive trans_art up_town up_town2 |
Accumulate Creatures Accumulate Resources or Defeat All Enemies Accumulate Resources Acquire Artifact or or Defeat All Enemies Build a Grail Structure or Defeat All Enemies Capture Town or Defeat All Enemies Capture Town Defeat All Enemies Defeat All Monsters Defeat Hero or Defeat All Enemies Defeat Monster or Defeat All Enemies Defeat Monster Flag All Creature Dwellings or Defeat All Enemies Flag All Creature Dwellings Flag All Mines or Defeat All Enemies Flag All Mines Survive Until Time Expires Transport Artifact or Defeat All Enemies Upgrade Town or Defeat All Enemies Upgrade Town | ||||||||||
loss | Loss conditions | all hero town time |
Lose All Your Towns and Heroes Lose Hero Lose Town Time Expires | ||||||||||
allies enemies |
List of colors: allied (min: 1) enemy (min: 0) |
{{red}} {{blue}} {{tan}} {{green}} {{orange}} {{purple}} {{teal}} {{pink}} |
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source | Expansion added |
roe ab sod hc hota |
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num_play | # of players (total/human) |
(total players)/(human players) | |||||||||||
difficulty | Campaign default difficulty |
Easy Normal Hard Expert Impossible |
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bonus | Campaign scenario bonuses |
{{BonusCr|(Creature Name)|(number)|loc=(location)}} {{BonusB|(Town)|(Building)}} {{BonusR|(resource)|(amount)}} {{BonusArt|(artifact)}} {{BonusH|(hero name)}} {{BonusPri|(Skill)|(amount)}} {{BonusSec|(Skill)|(Level)}} {{BonusSp|(Spell)}} |
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Cmap | Campaign map file | [[File:(Campaign level filename)|400px|(right-click text)]] | |||||||||||
carry | Anything that carries over to the next scenario |
{{Hn|(Specific Hero)|noname=}} {{An|(Specific Artifact)|noname=}} {{carry|(# strongest heroes)}} (text) |
4 strongest heroes all artifacts all troops | ||||||||||
max_level | Maximum hero level | (level number) | 18 |