Talk:Archery: Difference between revisions
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That [https://heroes.thelazy.net/index.php?title=Archery&diff=prev&oldid=135721 back] and [https://heroes.thelazy.net/index.php?title=Archery&curid=53&diff=135774&oldid=135721 forth] is unproductive. [[User:5.44.169.149|Anon]], could you write some details about why you think the artifacts don't behave like [https://heroes.thelazy.net/index.php?title=Archery&diff=prev&oldid=65429 previously explained]? --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 10:24, 19 July 2024 (UTC) | That [https://heroes.thelazy.net/index.php?title=Archery&diff=prev&oldid=135721 back] and [https://heroes.thelazy.net/index.php?title=Archery&curid=53&diff=135774&oldid=135721 forth] is unproductive. [[User:5.44.169.149|Anon]], could you write some details about why you think the artifacts don't behave like [https://heroes.thelazy.net/index.php?title=Archery&diff=prev&oldid=65429 previously explained]? --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 10:24, 19 July 2024 (UTC) | ||
Because it clearly doesn't work that way. Firstly, nothing in the game works multiplicatively. All bonuses of the same type are combined, for example, sorcery and orbs. As well as all the other skills and artifacts that enhance this skill: interference, eagle eye, luck and morale, resistance, logistics. Why should archery be an exception and act differently? Secondly, it is very easy to check. Just create a map with those items and a heroes with and without archery. Here users did it before [https://gamefaqs.gamespot.com/boards/63965-heroes-of-might-and-magic-iii/57758146?page=1]. I can create video showing this in actual HotA version too. |
Revision as of 16:04, 19 July 2024
Discussion
Archery gives +50% bonus damage, which is significantly more in comparison with expert Offense which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. Tower with Titans and Magi (and Master Gremlins), or Stronghold with Cyclops and Orcs are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example Fortress has only one low tier – although quite powerful – ranged creature (Lizardman and Lizard Warrior), which makes Archery a rather less useful skill for Fortress heroes.
There are also three artifacts that can increase the effect of archery: Bow of Elven Cherrywood, Bowstring of the Unicorn's Mane and Angel Feather Arrows. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. Golden Bow, as well as Bow of the Sharpshooter (a combination or super artifact found only in the Shadow of Death expansion) do not directly affect Archery skill, but they work well together with it.
Artifact edit war
That back and forth is unproductive. Anon, could you write some details about why you think the artifacts don't behave like previously explained? --Turnam (talk) 10:24, 19 July 2024 (UTC)
Because it clearly doesn't work that way. Firstly, nothing in the game works multiplicatively. All bonuses of the same type are combined, for example, sorcery and orbs. As well as all the other skills and artifacts that enhance this skill: interference, eagle eye, luck and morale, resistance, logistics. Why should archery be an exception and act differently? Secondly, it is very easy to check. Just create a map with those items and a heroes with and without archery. Here users did it before [1]. I can create video showing this in actual HotA version too.