Talk:Hex Editing - Guide: Difference between revisions

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== Possible mis-type? ==
== Possible mis-type? ==
For Heroes > Hero Data > PL: Looks like this should be a DWORD pointer, not a boolean? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 16 September 2024 (UTC)
For Heroes > Hero Data > PL: Looks like this should be a DWORD pointer, not a boolean? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 16 September 2024 (UTC)
Yes, fixed it.


== 0x0 is decimal 1 ==
== 0x0 is decimal 1 ==

Revision as of 20:12, 19 September 2024

Possible mis-type?

For Heroes > Hero Data > PL: Looks like this should be a DWORD pointer, not a boolean? --Legate (talk) 13:09, 16 September 2024 (UTC) Yes, fixed it.

0x0 is decimal 1

"A common mistake is to assume that 0x00 is the same as our human 0. In most (but, surprisingly, not all) cases, the code uses zero-based numbering, i.e. 0x0 is decimal 1, 0x1 is decimal 2, etc. " What do you mean by that? Just that list indices start at 0, and not at 1? If so, that's just confusing to write it that way. --Turnam (talk) 16:34, 15 September 2024 (UTC)

It's a zero-based numbering, so yes, list indices and all reference ids and numbers start with 0 as the first object and 0x00 codes into number 1. But not always. If it's confusing, how would you reword it to make it more understandable?
As I just did, by making it clear we're talking about indices of a list, and not about values. E.g. if you edit the number of Pikemen to have 0 of them, it will not give you 1 Pikeman! --Turnam (talk) 19:14, 15 September 2024 (UTC)