Talk:Learning: Difference between revisions

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== Discussion ==
Learning is an excellent idea, but the execution fails completely. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference. There is just no justification for choosing Learning.
== logic correction ==
I am not sure that I follow the reasoning here. According to the [[experience]] page on this wiki, for 'Hero A' to achieve Level 22, 117,134 experience has to be gained. 'Hero B', who starts with expert Learning, receives 15% more experience than Hero A. You would think, then, that Hero B would have 1.15 x 117,134 = 134,704 experience. Hero B would therefore also still be level 22, not level 25. You would have to argue that hero B achieves each level-up slightly earlier than hero A and therefore is able to take on larger fights slightly earlier, but this seems quite a stretch. First, this depends on how big each fight is - the argument is definitely not valid if the first fight on the map yields 117,134 experience. Second, during those moments that Hero B has a higher level than Hero A, there should be fights available that B can take, but A not - the argument is again not valid if hero B's extra level does not make a difference in the ability to take fights. Third, this argument is only valid when hero B is not hampered in gaining experience by having one skill slot less than hero A. Finally, even if B's earlier level-up does indeed lead to a noticeable experience advantage over Hero A, it is not clear to me how one can be sure that this leads to hero B being level 25 when Hero A is level 22.
I am not sure that I follow the reasoning here. According to the [[experience]] page on this wiki, for 'Hero A' to achieve Level 22, 117,134 experience has to be gained. 'Hero B', who starts with expert Learning, receives 15% more experience than Hero A. You would think, then, that Hero B would have 1.15 x 117,134 = 134,704 experience. Hero B would therefore also still be level 22, not level 25. You would have to argue that hero B achieves each level-up slightly earlier than hero A and therefore is able to take on larger fights slightly earlier, but this seems quite a stretch. First, this depends on how big each fight is - the argument is definitely not valid if the first fight on the map yields 117,134 experience. Second, during those moments that Hero B has a higher level than Hero A, there should be fights available that B can take, but A not - the argument is again not valid if hero B's extra level does not make a difference in the ability to take fights. Third, this argument is only valid when hero B is not hampered in gaining experience by having one skill slot less than hero A. Finally, even if B's earlier level-up does indeed lead to a noticeable experience advantage over Hero A, it is not clear to me how one can be sure that this leads to hero B being level 25 when Hero A is level 22.



Revision as of 20:25, 29 March 2018

Discussion

Learning is an excellent idea, but the execution fails completely. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference. There is just no justification for choosing Learning.

logic correction

I am not sure that I follow the reasoning here. According to the experience page on this wiki, for 'Hero A' to achieve Level 22, 117,134 experience has to be gained. 'Hero B', who starts with expert Learning, receives 15% more experience than Hero A. You would think, then, that Hero B would have 1.15 x 117,134 = 134,704 experience. Hero B would therefore also still be level 22, not level 25. You would have to argue that hero B achieves each level-up slightly earlier than hero A and therefore is able to take on larger fights slightly earlier, but this seems quite a stretch. First, this depends on how big each fight is - the argument is definitely not valid if the first fight on the map yields 117,134 experience. Second, during those moments that Hero B has a higher level than Hero A, there should be fights available that B can take, but A not - the argument is again not valid if hero B's extra level does not make a difference in the ability to take fights. Third, this argument is only valid when hero B is not hampered in gaining experience by having one skill slot less than hero A. Finally, even if B's earlier level-up does indeed lead to a noticeable experience advantage over Hero A, it is not clear to me how one can be sure that this leads to hero B being level 25 when Hero A is level 22.

Perhaps it is more cautious to say that Learning allow heroes to be one level or so ahead, and that this is basically never worth choosing the skill, especially because up to three of the levels gained have to be invested in Learning? -Entelechy 13:32, 9 July 2014 (CEST)
You, unknow visitor, are absolutely correct! I have a vague recollection, that I "copied" that text somewhere because the logic was nice, and did not bother to check the facts. Anyway, this only makes Learning worse. :) –Kapteeni Ruoska 14:25, 9 July 2014 (CEST)
You are not alone, Kapteeni Ruoska, I have also heard such arguments before :-). And I am happy to reconsider if the above reasoning appears invalid. Until then, I can make some changes to the current page. Feel free of course to see if you agree with them. And apologies for not logging in right away (I am working from behind a different computer today). -Entelechy 15:12, 9 July 2014 (CEST)