Anti-Magic Garrison: Difference between revisions

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'''Anti-magic garrison''' is an [[adventure map]] object, that can withhold [[creature]] [[troop]]s. An enemy hero can not pass the garrison without fighting the armies inside. It works like normal [[garrison]], but it prevents all spellcasting. A hero who attacks magic garrison can not cast spells in [[combat]].
'''Anti-magic garrison''' is an [[Adventure Map]] object, that can withhold up to seven different [[Troop stack|stacks]] of [[creature]]s. The garrison prevents all [[Spell|spellcasting]] in the visiting [[square]]. This means that it is impossible for heroes or [[spellcaster|creatures to cast spells]] during a combat which takes place within the garrison, but it also prevents [[Spell|adventure spells]] to be cast while the hero is located in the visiting square. If an hero is attacked while located in the visiting square, the battle will take place inside the garrison and no spells can be cast in combat. Otherwise the combat in the anti-magic garrison does not differ from a normal combat on the Adventure Map.


Also, a hero located on the garrison square can not cast [[adventure spell]]s, and if the hero is attacked, the battle will take place "inside" the garrison and no spells can be cast in combat. Additionally, [[spellcaster]] creatures can not cast spells.
The anti-magic garrison can belong to a specific player or it can be neutral, in which case the flags are grey. An enemy hero can not pass the garrison without fighting the armies inside, and no hero can pass neutral garrison without a fight. The garrisons can be aligned both horizontally and vertically, and they are typically used in narrow passes to create and obstacle, which can not easily be passed. Additionally, the mapmaker can set troops in the anti-magic garrison to be unremovable. This means that the specific player for whom the garrison belongs to, can not move the troops from the garrison to a visiting hero. This also means, that any troop stacks (from any player) transfered to the garrison will stay there permanently.
 
Like garrisons, anti-magic garrisons can be aligned both horizontally and vertically, and are typically used in narrow passes to create obstacle, that can not easily be passed.  
 
Also, it should be noted, that mapmaker can set anti-magic garrison's troops to be impossible to remove. This means, that if a hero transfers creatures to the garrison, they will stay there permanently.


== See also ==
== See also ==

Revision as of 16:09, 25 January 2018

Horizontal Anti-Magic Garrison Vertical Anti-Magic Garrison
Vertical and horizontal anti-magic garrisons as seen on the Adventure Map.

Anti-magic garrison is an Adventure Map object, that can withhold up to seven different stacks of creatures. The garrison prevents all spellcasting in the visiting square. This means that it is impossible for heroes or creatures to cast spells during a combat which takes place within the garrison, but it also prevents adventure spells to be cast while the hero is located in the visiting square. If an hero is attacked while located in the visiting square, the battle will take place inside the garrison and no spells can be cast in combat. Otherwise the combat in the anti-magic garrison does not differ from a normal combat on the Adventure Map.

The anti-magic garrison can belong to a specific player or it can be neutral, in which case the flags are grey. An enemy hero can not pass the garrison without fighting the armies inside, and no hero can pass neutral garrison without a fight. The garrisons can be aligned both horizontally and vertically, and they are typically used in narrow passes to create and obstacle, which can not easily be passed. Additionally, the mapmaker can set troops in the anti-magic garrison to be unremovable. This means that the specific player for whom the garrison belongs to, can not move the troops from the garrison to a visiting hero. This also means, that any troop stacks (from any player) transfered to the garrison will stay there permanently.

See also