Experience: Difference between revisions

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'''Experience''' is a measurement of [[hero]]'s capability.
'''Experience''' is a measurement of [[hero]]'s capability. Experience is gained as heroes explore and battle. When they have enough experience points, they go up a level, which is commonly phrased as "level up" gaining a level. Gaining a level may have several effects. It always increases one of hero's [[primary skill]]s by one. [[Hero class]]es have different probabilities of which primary skill is increased, but general rule is that might heroes tend to get more attack and defense while magic heroes get more power and knowledge. Typically when a hero gains a level, he is offered a choice of one of two [[secondary skill]]s. Additionally, many of the [[Hero specialty|hero specialties]] are affected by level up.


Experience is gained as heroes explore and battle. When they have enough experience points, they go up a level, which is commonly phrased as "levelling up", gaining a level.
Typical ways for hero to gain experience is through [[combat]] or from [[treasure chest]]s. From winning a combat the hero receives one experience point for each [[health]] of the enemy creatures he managed to vanquish in the battle ([[summon elementals]] and [[war machine]]s do not count). Resurrected creatures are only counted once, except [[Demon and horned demon|demons]] raised by [[Pit fiend and lord|pit lords]]. If an enemy hero is defeated, the hero receives extra 500 experience points. A hero will not receive this bonus if the enemy hero escapes or surrenders. Additionally, [[Pandora's Box]]es, [[event]]s and [[quest]]s can give experience.
 
Gaining a level may have several effects.
 
== What happens on level up ==
 
It always increases one of hero's [[primary skill]]s by one. [[Hero class]]es have different probabilities of which primary skill is increased, but general rule is that might heroes tend to get more [[attack]] and [[defense]] (which will increase the damage of their units) while magic heroes get more [[power]] and [[knowledge]] (which power up spell strength or spell slots (number of spells / capacity) respectively) - the points are always distributed according to might vs magic considering the hero class and the type of [[town]] the [[hero]] belongs to.
 
Typically when a hero gains a level, he is offered a choice of one of two [[secondary skill]]s. Additionally, many of the [[Hero specialty|hero specialties]] are affected by level up.
 
== How to get experience ==
Typical ways for hero to gain experience is through [[combat]] or from [[treasure chest]]s.
 
From winning a combat the hero receives one experience point for each [[health]] point of the enemy creatures he managed to vanquish in the battle ([[summon elementals]] and [[war machine]]s do not count).  
 
Resurrected creatures are only counted once, except [[Demon and horned demon|demons]] raised by [[Pit fiend and lord|pit lords]].  
 
If an enemy hero is defeated, the hero receives extra 500 experience points. A hero will not receive this bonus if the enemy hero escapes or surrenders.  
 
Additionally, [[Pandora's Box]]es, [[event]]s and [[quest]]s can give experience.


[[Category: Terms]]
[[Category: Terms]]

Revision as of 14:58, 1 August 2014

Template:Neutral table | 1 || 0 |- | 2 || 1,000 |- | 3 || 2,000 |- | 4 || 3,200 |- | 5 || 4,600 |- | 6 || 6,200 |- | 7 || 8,000 |- | 8 || 10,000 |- | 9 || 12,200 |- | 10 || 14,700 |- | 11 || 17,500 |- | 12 || 20,600 |- | 13 || 24,320 |- | 14 || 28,784 |- | 15 || 34,140 |- | 16 || 40,567 |- | 17 || 48,279 |- | 18 || 57,533 |- | 19 || 68,637 |- | 20 || 81,961 |- | 21 || 97,949 |- | 22 || 117,134 |- | 23 || 140,156 |- | 24 || 167,782 |- | 25 || 200,933 |- | 26 || 240,714 |- | 27 || 288,451 |- | 28 || 345,735 |- | 29 || 414,475 |- | 30 || 496,963 |- | 31 || 595,948 |- | 32 || 714,730 |- | 33 || 857,268 |- | 34 || 1,028,313 |- | 35 || 1,233,567 |- | 36 || 1,479,871 |- | 37 || 1,775,435 |- | 38 || 2,130,111 |- | 39 || 2,555,722 |- | 40 || 3,066,455 |- | 41 || 3,679,334 |- | 42 || 4,414,788 |- | 43 || 5,297,332 |- | 44 || 6,356,384 |- | 45 || 7,627,246 |- | 46 || 9,152,280 |- | 47 || 10,982,320 |- | 48 || 13,178,368 |- | 49 || 15,813,625 |- | 50 || 18,975,933 |- | 51 || 22,770,702 |- | 52 || 27,324,424 |- | 53 || 32,788,890 |- | 54 || 39,346,249 |- | 55 || 47,215,079 |- | 56 || 56,657,675 |- | 57 || 67,988,790 |- | 58 || 81,586,128 |- | 59 || 97,902,933 |- | 60 || 117,483,099 |- | 61 || 140,979,298 |- | 62 || 169,174,736 |- | 63 || 203,009,261 |- | 64 || 243,610,691 |- | 65 || 292,332,407 |- | 66 || 350,798,466 |- | 67 || 420,957,736 |- | 68 || 505,148,860 |- | 69 || 606,178,208 |- | 70 || 727,413,425 |- | 71 || 872,895,685 |- | 72 || 1,047,474,397 |- | 73 || 1,256,968,851 |- | 74 || 1,508,362,195 |- | 75 || 1,810,034,207 |}

Experience is a measurement of hero's capability. Experience is gained as heroes explore and battle. When they have enough experience points, they go up a level, which is commonly phrased as "level up" gaining a level. Gaining a level may have several effects. It always increases one of hero's primary skills by one. Hero classes have different probabilities of which primary skill is increased, but general rule is that might heroes tend to get more attack and defense while magic heroes get more power and knowledge. Typically when a hero gains a level, he is offered a choice of one of two secondary skills. Additionally, many of the hero specialties are affected by level up.

Typical ways for hero to gain experience is through combat or from treasure chests. From winning a combat the hero receives one experience point for each health of the enemy creatures he managed to vanquish in the battle (summon elementals and war machines do not count). Resurrected creatures are only counted once, except demons raised by pit lords. If an enemy hero is defeated, the hero receives extra 500 experience points. A hero will not receive this bonus if the enemy hero escapes or surrenders. Additionally, Pandora's Boxes, events and quests can give experience.