List of hero specialties: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 242: | Line 242: | ||
|- | |- | ||
| [[File:Specialty Offense small.gif|Specialty X|link=Hero Specialty]] | | [[File:Specialty Offense small.gif|Specialty X|link=Hero Specialty]] | ||
| Offense | | Offense | ||
| Receives a 5% per level bonus to Offense skill percentage. | |||
|- | |- | ||
| [[File:Specialty Ogres small.gif|Specialty X|link=Hero Specialty]] | | [[File:Specialty Ogres small.gif|Specialty X|link=Hero Specialty]] | ||
| Ogres || Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level | | Ogres || Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level | ||
| {{Hn|}} | |||
|- | |- | ||
| [[File:Specialty Orcs small.gif|Specialty X|link=Hero Specialty]] | | [[File:Specialty Orcs small.gif|Specialty X|link=Hero Specialty]] |
Revision as of 09:27, 18 August 2014
List of all the hero specialties
Pic. | Specialty | Effect | Hero | |
---|---|---|---|---|
+1 Crystal | Increases kingdom's crystal production by 1 per day. | Sephinroth the [[]] | ||
+1 Gems | Increases kingdom's gem production by 1 per day. | Saurug the [[]] | ||
+1 Mercury | Increases kingdom's mercury production by 1 per day. | Rissa the [[]] | ||
+1 Sulfur | Increases kingdom's sulfur production by 1 per day. | Calid the [[]] | ||
+350 Gold | Increases kingdom's income by 350 gold per day. | Aine the [[]] Caitlin the [[]] Clavius the [[]] Damacon the [[]] Gelare the [[]] Grindan the [[]] Jenova the [[]] Nagash the [[]] Octavia the [[]] | ||
Animate Dead | Casts Animate Dead with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | Thant the [[]] | ||
Archers | Increases the Attack and Defense skills of any Archers or Marksmen for each level attained after 2nd level. | Valeska the [[]] | ||
Archery | Receives a 5% per level bonus to Archery skill percentage. | Orrin the [[]] | ||
Armorer | Receives a 5% per level bonus to Armorer skill percentage. | Mephala the [[]] Neela the [[]] Tazar the [[]] | ||
Ballista | Increases the Attack and Defense skill of any Ballista for each level attained after 4th level. | Christian the [[]] | ||
Basilisks | Increases the Attack and Defense skills of any Basilisks or Greater Basilisks for each level attained after 4th level. | Bron the [[]] | ||
Behemoths | Behemoths or Ancient Behemoths receive +5 Att, +5 Def, +10 Dmg. | |||
Beholders | Increases the Attack and Defense skills of any Beholders or Evil Eyes for each level attained after 2nd level. | |||
Black Knights | Black Knights or Dread Knights receive +5 Att, +5 Def, and +10 Dmg. | |||
Bless | Casts Bless with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
Bloodlust | Casts Bloodlust with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
Cavaliers | Increases the Attack and Defense skills of any Cavaliers or Champions for each level attained after 6th level. | |||
Specialty X | Chain Lightning | Casts Chain Lightning with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Cure | Casts Cure with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
Specialty Cyclops | Cyclopses | Increases the Attack and Defense skills of any Cyclopses or Cyclops Lords for each level attained after 6th level. | ||
Death Ripple | Casts Death Ripple with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
Demons | Increases the Attack and Defense skills of any Demons or Horned Demons for each level attained after 4th level. | |||
Dendroids | Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level. | |||
Devils | Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed. | |||
Disrupting Ray | When cast, Disrupting Ray is increased +2. | |||
Dragons | All dragons receive +5 Att, +5 Def. | |||
Dwarves | Increases the Attack and Defense skills of any Dwarves of Battle Dwarves for each level attained after 2nd level. | |||
Eagle Eye | Receives a 5% per level bonus to Eagle Eye skill percentage. | |||
Earth Elementalss | Earth/Magma Elementalss receive +2 Att, +1 Def, and +5 Dmg. | |||
Efreet | Increases the Attack and Defense skills of any Efreet or Efreet Sultans for each level attained after 6th level. | |||
Elves | Increases the Attack and Defense skills of any Wood Elves or Grand Elves for each level attained after 3rd level. | |||
Enchanters | Can upgrade Monks or Zealots and Magi or Arch Magi to Enchanters. | |||
Estates | Receives a 5% per level bonus to Estates skill. | |||
Fire Elementalss | Fire/Energy Elementalss receive +1 Att, +2 Def, and +2 Dmg. | |||
Exp. Fire Magic | Starts with Expert Fire Magic. | |||
Fire Wall | Damage from Fire Walls is doubled. | |||
Fireball | Casts Fireball with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
First Aid | Receives a 5% per level bonus to First Aid skill. | |||
Fortune | Casts Fortune with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
Frost Ring | Casts Frost Ring with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
Gargoyles | Increases the Attack and Defense skills of any Stone or Obsidian Gargoyles for each level attained after 2nd level. | |||
Genies | Increases the Attack and Defense skills of any Genies or Master Genies for each level attained after 5th level. | |||
Gnolls | Increases the Attack and Defense skills of any Gnolls or Gnoll Marauders for each level attained after 1st level. | |||
Goblins | Increases the Attack and Defense skills of any Goblins or Hobgoblins for each level attained after 1st level. | |||
Gogs | Increases the Attack and Defense skills of any Gogs or Magogs for each level attained after 2nd level. | |||
Golems | Increases the Attack and Defense skills of any Stone or Iron Golems for each level attained after 3rd level. | |||
Gorgons | Increases the Attack and Defense skills of any Gorgons or Mighty Gorgons for each level attained after 5th level. | |||
Griffins | Increases the Attack and Defense skills of any Griffins or Royal Griffins or each level attained after 3rd level. | |||
Harpies | Increases the Attack and Defense skills of any Harpies or Harpy Hags for each level attained after 2nd level. | |||
Haste | Casts Haste with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
Hell Hounds | Increases the Attack and Defense skills of any Hell Hounds or Cerberi for each level attained after 3rd level. | |||
Hypnotize | Casts Hypnotize with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
Ice Bolt | Casts Ice Bolt with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
Imps | Increases the Attack and Defense skills of any Imps or Familiars for each level attained after 1st level. | |||
Specialty X | Inferno | Casts Inferno with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | ||
Intelligence | Receives a 5% per level bonus to Intelligence skill percentage. | Andra the [[]] Ayden the [[]] Elleshar the [[]] | ||
Liches | Increases the Attack and Defense skills of any Liches or Power Liches for each level attained after 5th level. | |||
Specialty X | Lizardmen | Increases the Attack and Defense skills of any Lizardmen or Lizard Warriors for each level attained after 2nd level. | ||
Logistics | Receives a 5% per level bonus to Logistics skill percentage. | |||
Magi | Increases the Attack and Defense skills of any Magi or Arch Magi for each level attained after 4th level. | |||
Magic Arrow | When cast, Magic Arrow damage is increased 50%. | |||
Manticores | Increases the Attack and Defense skills of any Manticores or Scorpicores for each level attained after 6th level. | |||
Meteor Shower | Casts Meteor Shower with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
Minotaurs | Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level. | |||
Monks | Increases the Attack and Defense skills of any Monks or Zealots for each level attained after 5th level. | Ingham the [[]] | ||
Mysticism | Receives a 5% per level bonus to Mysticism skill. | |||
Nagas | Increases the Attack and Defense skills of any Nagas or Naga Queens for each level attained after 6th level. | |||
Navigation | Receives a 5% per level bonus to Navigation skill percentage. | |||
Necromancy | Receives a 5% per level bonus to Necromancy skill percentage. | |||
Offense | Receives a 5% per level bonus to Offense skill percentage. | |||
Ogres | Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level | [[File:Hero__small.gif | link=]] [[|]] the [[]] | |
Orcs | Increases the Attack and Defense skills of any Orcs or Orc Chieftains for each level attained after 3rd level. | |||
Pegasi | Increases the Attack and Defense skills of any Pegasi or Silver Pegasi for each level attained after 4th level. | |||
Pit Fiends | Increases the Attack and Defense skills of any Pit Fiends or Lords for each level attained after 5th level. | |||
Prayer | Casts Prayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
Precision | Casts Precision with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
Psychic Elementalss | Psychic/Magic Elementalss receive +3 Att and +3 Def. | |||
Resistance | Receives a 5% per level bonus to Resistance skill percentage. | |||
Resurrection | Casts Resurrection with increased effect, based on his level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
Rocs | Increases the Attack and Defense skills of any Rocs or Thunderbirds for each level attained after 5th level. | |||
Serpent Flies | Increases the Attack and Defense skills of any Serpent or Dragon Flies for each level attained after 3rd level. | |||
Sharpshooters | Can upgrade Archers or Marksmen and Wood Elves or Grand Elves to Sharpshooters. | |||
Skeletons | Increases the Attack and Defense skills of any Skeletons or Skeleton Warriors for each level attained after 1st level. | |||
Slayer | Casts Slayer with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
Sorcery | Receives a 5% per level bonus to Sorcery skill percentage. | |||
Speed | All creatures receive +2 speed. | |||
Stone Skin | When cast, Stone Skin is increased +3. | |||
Swordsmen | Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level. | |||
Troglodytes | Increases the Attack and Defense skills of any Troglodytes or Infernal Troglodytes for each level attained after 1st level. | |||
Unicorns | Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level. | |||
Vampires | Increases the Attack and Defense skills of any Vampires or Vampire Lords for each level attained after 4th level. | |||
Walking Dead | Increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level. | |||
Water/Ice Elementalss receive +2 Att. | ||||
Weakness | Casts Weakness with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). | |||
Wights | Increases the Attack and Defense skills of any Wights or Wraiths for each level attained after 3rd level. | |||
Wolf Riders | Increases the Attack and Defense skills of any Wolf Riders or Raiders for each level attained after 2nd level. | |||
Wyverns | Increases the Attack and Defense skills of any Wyverns or Wyvern Monarchs for each level attained after 6th level. |