Pyramid: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
m (good additions)
mNo edit summary
Line 1: Line 1:
[[File: Pyramid.gif|frame|Pyramid as seen on the [[Adventure Map]].]]
[[File: Pyramid.gif|frame|Pyramid as seen on the [[Adventure Map]].]]


'''Pyramid''' is an [[Adventure Map]] location, which is guarded by a stack of 40 [[gold golem]]s and two stacks of 10 [[diamond golem]]s. After defeating the guards, he will learn typically a fifth level [[spell]] provided that he has Expert [[Wisdom]] and a [[spell book]] – if he does not, the spell is lost forever. If the hero [[retreat]]s or dies during the battle, the already defeated golems are replenished (unlike in [[creature bank]]s). Searching an empty pyramid decreases hero's luck by 2.
'''Pyramid''' is an [[Adventure Map]] location, which is guarded by a stack of 40 [[Gold Golem]]s and two stacks of 10 [[Diamond Golem]]s. After defeating the guards, he will learn typically a fifth level [[spell]] provided that he has Expert [[Wisdom]] and a [[spell book]] – if he does not, the spell is lost forever. If the hero [[retreat]]s or dies during the battle, the already defeated golems are replenished (unlike in [[creature bank]]s). Searching an empty pyramid decreases hero's luck by 2.


A curious detail is, that in the version 1.2 of {{roe}}, a hero could recieve a message that he has learned [[Fear_(spell)|Fear spell]] from the pyramid. However, such spell can not be founded in the spell book. This anomaly was removed in the version 1.3.
A curious detail is, that in the version 1.2 of {{roe}}, a hero could recieve a message that he has learned [[Fear_(spell)|Fear spell]] from the pyramid. However, such spell can not be founded in the spell book. This anomaly was removed in the version 1.3.

Revision as of 07:59, 3 January 2017

Pyramid as seen on the Adventure Map.

Pyramid is an Adventure Map location, which is guarded by a stack of 40 Gold Golems and two stacks of 10 Diamond Golems. After defeating the guards, he will learn typically a fifth level spell provided that he has Expert Wisdom and a spell book – if he does not, the spell is lost forever. If the hero retreats or dies during the battle, the already defeated golems are replenished (unlike in creature banks). Searching an empty pyramid decreases hero's luck by 2.

A curious detail is, that in the version 1.2 of Restoration of Erathia, a hero could recieve a message that he has learned Fear spell from the pyramid. However, such spell can not be founded in the spell book. This anomaly was removed in the version 1.3.