Morale: Difference between revisions
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* {{An|Glyph of Gallantry}} increases morale +1. | * {{An|Glyph of Gallantry}} increases morale +1. | ||
* {{An|Pendant of Courage}} increases morale +3. | * {{An|Pendant of Courage}} increases morale +3. | ||
* {{An|Still Eye of the Dragon}} increases morale +1. | * {{An|Still Eye of the Dragon}} increases morale +1 (and [[luck]] +1). | ||
'''Miscallaneous:''' | '''Miscallaneous:''' |
Revision as of 04:44, 26 July 2016
Morale | % chance | Effect |
---|---|---|
-3 | 25.0% | Freeze |
-2 | 16.7% | Freeze |
-1 | 8.3% | Freeze |
0 | 0% | |
+1 | 4.2% | Extra move |
+2 | 8.3% | Extra move |
+3 | 12.5% | Extra move |
Morale represents troop stack's willingness to fight. High morale can allow creatures to receive an extra attack during combat round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".
The morale value of a creature stack can vary from -3 to +3. The game manual incorrectly states, that the probability for receiving (good or bad) morale is 1/24 (4.17 %) times morale value. This however, is not correct. The correct probabilities can be seen from the table on the right. As it shows, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.
Undead and elementals are unaffected by morale, meaning that their morale rating is always zero.
Morale affaecting features
Buildings:
- Tavern increases defenders morale by +1 when defending against siege.
- Castle's Brotherhood of the Sword increases defenders morale by +2 (in addition to Tavern) when defending against siege.
Creatures:
- Angel increases morale of the army they are fighting for by +1
- Archangel increases morale of the army they are fighting for by +1
- Bone Dragon decreases morale of the enemy army they are fighting against by -1.
- Ghost Dragon decreases morale of the enemy army they are fighting against by -1.
- Minotaur always has morale value at least +1. *
- Minotaur King always has morale value at least +1. *
*
Spirit of Opression or Cursed Ground will decrease morale value to 0.
Spells:
Artifacts:
- Badge of Courage increases morale +1.
- Crest of Valor increases morale +1.
- Glyph of Gallantry increases morale +1.
- Pendant of Courage increases morale +3.
- Still Eye of the Dragon increases morale +1 (and luck +1).
Miscallaneous:
- The Leadership secondary skill
- All creatures fighting in hero's army are from the same town type
- Numerous Adventure Map objects (Fountain of Youth, Temple, Oasis, Watering Hole, Buoy, Events)
- Good troops fighting on Holy Ground and Evil troops fighting in Evil Fog.
- Defending in Siege battles (Tavern bestows your troops +1 Morale.
Gives bad morale
- Multiple units of different alignments and Undead units in your army.
- Fighting Bone Dragons or Ghost Dragons.
- Sorrow
- Good troops fighting in Evil Fog or Evil troops fighting on Holy Ground.
- Spirit of Oppression (It negates Good morale, anyway)
- Events
- Visiting shipwrecks, crypts etc. where the guardians have already been defeated.
Unaffected
Creatures with morale effect
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