Mine: Difference between revisions

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A mine is owned by the color of the last hero to visit it.
A mine is owned by the color of the last hero to visit it.


Mines can have armies stationed in them, in a similar way to [[Garrison]]s.
Mines can have armies stationed in them, in a similar way to [[Garrison]]s. (Shadow of Death expansion ''only'')


Regardless of where it is placed, any combat taking place on a mine will use [[Subterranean]] terrain for graphics and when determining [[Native Terrain]] bonuses.
Regardless of where it is placed, any combat taking place on a mine will use [[Subterranean]] terrain for graphics and when determining [[Native Terrain]] bonuses.

Revision as of 20:58, 5 May 2009

A flaggable structure that every day produces some Resources that are added to the treasury of the color whose flag it flies. Even if the daily resource generator for certain resources doesn't always look like a mine(like f.ex the Gem Pond), they are still often refered to as mines as a collective term. The game has actually six types of mines: cavern (3 mines), pit (1 mine), dune (1 mine), lab (1 mine), mill (1 mine) and pond type (1 mine). See list of mines below.

A mine is owned by the color of the last hero to visit it.

Mines can have armies stationed in them, in a similar way to Garrisons. (Shadow of Death expansion only)

Regardless of where it is placed, any combat taking place on a mine will use Subterranean terrain for graphics and when determining Native Terrain bonuses.

List of 'mines'

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