Movement penalty: Difference between revisions

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{| cellspacing=0 cellpadding=2 style="border: 1px solid black; text-align: center; background:#{{Grey 2}}; float:right;"
|+ style="text-align:center" | Terrain penalties with different levels of [[Pathfinding]]
|- style="background-color:#{{grey 3}};"
! Terrain
! width=50px| None
! width=50px| Basic
! width=50px| Advanced
! width=50px| Expert
|-
| style="text-align:left;"| [[File:Dirt (s).gif|link=]] [[Dirt]]<br>[[File:Grass (s).gif|link=]] [[Grass]]<br>[[File:Lava (s).gif|link=]] [[Lava]]<br>[[File:Subterranean (s).gif|link=]] [[Subterranean]]<br>[[File:Highlands (s).gif|link=]] [[Highlands]]{{-}}{{withhota}}|| 100%|| 100%|| 100%|| 100%
|- style="background-color:lightgray;"
| style="text-align:left; "| [[File:Rough (s).gif|link=]] [[Rough]]|| 125%|| 100%|| 100%|| 100%
|-
| style="text-align:left; "| [[File:Sand (s).gif|link=]] [[Sand]]<br>[[File:Snow (s).gif|link=]] [[Snow]]|| 150%|| 125%|| 100%||  100%
|- style="background-color:lightgray;"
| style="text-align:left"| [[File:Swamp (s).gif|link=]] [[Swamp]]||175%||150%||125%||100%
|}
'''Movement penalty''' is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]] or [[rough]] [[terrain]]. With [[Pathfinding]] [[secondary skill]] it is possible to completely eliminate penalties from different terrains. Additionally, [[roads]] negate all possible movement penalties.
'''Movement penalty''' is a term referring to the increased consumption of [[Movement|movement points]] when a hero moves on [[swamp]], [[snow]], [[sand]] or [[rough]] [[terrain]]. With [[Pathfinding]] [[secondary skill]] it is possible to completely eliminate penalties from different terrains. Additionally, [[roads]] negate all possible movement penalties.



Revision as of 05:24, 31 August 2018

Terrain penalties with different levels of Pathfinding
Terrain None Basic Advanced Expert
Dirt
Grass
Lava
Subterranean
Highlands Horn of the Abyss
100% 100% 100% 100%
Rough 125% 100% 100% 100%
Sand
Snow
150% 125% 100% 100%
Swamp 175% 150% 125% 100%

Movement penalty is a term referring to the increased consumption of movement points when a hero moves on swamp, snow, sand or rough terrain. With Pathfinding secondary skill it is possible to completely eliminate penalties from different terrains. Additionally, roads negate all possible movement penalties.

See also: