Paralyzing Venom: Difference between revisions

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(absolutely no need to enlist the stats)
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== External Links ==
== External Links ==
* [http://heroescommunity.com HeroesCommunity Thread on heroes community forum]


Thread on [http://heroescommunity.com HeroesCommunity] started by Ecoris: [http://heroescommunity.com/viewthread.php3?TID=21273 Rules for (Creature) Spells and Orbs]


[[Category: Creature specialties]]
[[Category: Creature specialties]]
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Revision as of 08:07, 17 January 2017

Effect Affected unit cannot act
Duration 3 Rounds
Chance 20%
Resist Gold Dragons
Black Dragons
Magic Elementals

Paralyzing Venom is a special ability of Scorpicores. A target surviving a Scorpicore's melee attack has a 20% chance of being paralyzed immediately after. Paralyzed creatures forgo their turn for the remainder of the current combat round and the two combat rounds thereafter, unless they are attacked meanwhile. Paralyzed creatures take full damage from attacks, but retaliate at only a quarter of their strength. The effect can be removed with Cure or Dispel. Paralyzing Venom is negated by the Recanter's Cloak and Cursed Ground, but not by the Orb of Inhibition.

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