Manticore and Scorpicore
|• Paralyzing Venom|
See the Comparison of Level 6 Creatures.
"Manticores and their venomous cousins, the scorpicores, have features combined of bat, lion and scorpion. They attack with stabs from their stinging tails. Scorpicore attacks have a 20% chance of paralyzing an opponent. Creatures thus petrified take 50% damage and are unfrozen when attacked or after three rounds." RoE manual
Tactics and info
Because of their low stats for a level 6 creature, especially in health, two Minotaurs are considered to be a better deal than one Manticore, at the same cost with double the damage and more health. For that reason, Manticores and Scorpicores are mainly used to block shooters, paralyze stacks and sometimes soak up retaliations, leaving the dragons and minotaurs to finish off the opponent without receiving damage.
Paralyzing special ability
|Effect||Affected unit cannot act|
Paralyzing Venom is a special ability of Scorpicores. A target surviving a Scorpicore's melee attack has a 20% chance of being paralyzed immediately after. Paralyzed creatures forgo their turn for the remainder of the current combat round and the two combat rounds thereafter, unless they are attacked meanwhile. Paralyzed creatures take full damage from attacks, but retaliate at only a quarter of their strength. The effect can be removed with Cure or Dispel. Paralyzing Venom is negated by the Recanter's Cloak and Cursed Ground, but not by the Orb of Inhibition.
Heroes with a specialty
- Synca the Overlord has manticores as a specialty, which increases the attack and defense skills of any manticores or scorpicores for each level attained after 6th level and gives them a speed bonus of 1.