Summon demons: Difference between revisions
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== Special ability == | |||
While pit fiends do not have any special abilities, pit lords are able to summon [[demon]]s by resurrecting dead creature stacks. Each pit lord can summon up to 50 [[health]] points worth of demons. Because demons have 35 hit points, this basically means that 7 pit lords can summon exactly 10 demons. However, total health of demons summoned this way can not exceed the total health of the dead stack nor can the number of demons exceed the number of creatures in the dead stack. In other words, the dead stack must have had at least 35 hit points in order for summoning to work. A stack of one [[pikeman]] cannot be resurrected while stack of four will summon one demon. | |||
It should be noted that [[non-living]] cannot be converted to demons. Additionally, health increasing artifacts ([[Ring of Life]], [[Ring of Vitality]], [[Vial of Lifeblood]] and [[Elixir of Life]]) are counted in the calculations dead creature stack's total health. | |||
=== Demon herding === | |||
Demon herding is a tactic that can be used for Inferno. The basic idea is, that the player deliberately sacrifices [[imp]]s and [[gog]]s in combat in order to summon them back as demons. This is based to the fact that imps and gogs have lower attack to defense ratings than demons, and therefore their hit points are more valuable. You can also herd demons from cheap low level troops from other [[town type]]s. Additionally, [[Clone|cloning]] hero's pit lords will grant and extra number of demon summonings. By using the Clone spell or having multiple Pit Lord stacks, it is possible to resurrect the same Demon stack several times during a single battle. | |||
==== Calculation ==== | |||
The count of resurrected is determined by: | |||
min(min([dead_count]*[dead_single_health], [pit_lord_count]*50)/35, [dead_count]) | |||
In order to use full potential of resurrection, [dead_single_health] shouldn't exceed the health of demon (35). If the stack consisted from imps, optimal count of units is 12.5 times count of pit lords; if the stack contained gogs, optimal count of creatures is ~3.8 times count of pit lords (provided no health increasing artifact is in place). |
Revision as of 11:19, 12 April 2017
Special ability
While pit fiends do not have any special abilities, pit lords are able to summon demons by resurrecting dead creature stacks. Each pit lord can summon up to 50 health points worth of demons. Because demons have 35 hit points, this basically means that 7 pit lords can summon exactly 10 demons. However, total health of demons summoned this way can not exceed the total health of the dead stack nor can the number of demons exceed the number of creatures in the dead stack. In other words, the dead stack must have had at least 35 hit points in order for summoning to work. A stack of one pikeman cannot be resurrected while stack of four will summon one demon.
It should be noted that non-living cannot be converted to demons. Additionally, health increasing artifacts (Ring of Life, Ring of Vitality, Vial of Lifeblood and Elixir of Life) are counted in the calculations dead creature stack's total health.
Demon herding
Demon herding is a tactic that can be used for Inferno. The basic idea is, that the player deliberately sacrifices imps and gogs in combat in order to summon them back as demons. This is based to the fact that imps and gogs have lower attack to defense ratings than demons, and therefore their hit points are more valuable. You can also herd demons from cheap low level troops from other town types. Additionally, cloning hero's pit lords will grant and extra number of demon summonings. By using the Clone spell or having multiple Pit Lord stacks, it is possible to resurrect the same Demon stack several times during a single battle.
Calculation
The count of resurrected is determined by: min(min([dead_count]*[dead_single_health], [pit_lord_count]*50)/35, [dead_count])
In order to use full potential of resurrection, [dead_single_health] shouldn't exceed the health of demon (35). If the stack consisted from imps, optimal count of units is 12.5 times count of pit lords; if the stack contained gogs, optimal count of creatures is ~3.8 times count of pit lords (provided no health increasing artifact is in place).