Swordsman and Crusader: Difference between revisions

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(AI Value added)
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{{Castle creatures}}{{Creature
{{Castle creatures}}{{Creature
| AI_Value  = 445
  | Name      = Swordsman
  | Name      = Swordsman
  | Attack    = 10
  | Attack    = 10
Line 8: Line 9:
  | Health    = 35
  | Health    = 35
  | Cost      = 300
  | Cost      = 300
| U_AI_Value= 588
  | U_name    = Crusader
  | U_name    = Crusader
  | U_attack  = 12
  | U_attack  = 12

Revision as of 20:15, 9 May 2018

Castle creatures
Level 1
Pikeman Pikeman Pikeman
Halberdier Halberdier Halberdier
Level 2
Archer Archer
Marksman Marksman
Level 3
Griffin Griffin
Royal Griffin Royal Griffin
Level 4
Swordsman Swordsman
Crusader Crusader
Level 5
Monk Monk
Zealot Zealot
Level 6
Cavalier Cavalier
Champion Champion
Level 7
Angel Angel
Archangel Archangel
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Neutral
Statistics
Swordsman
 Cost per troop 

300

Attack 10
Defense 12
Damage 6–9
Health 35
Speed 5
Movement Ground
Size 1
Growth 4
AI Value 445
Crusader
 Cost per troop 

400

Attack 12
Defense 12
Damage 7–10 (x2)
Health 35
Speed 6
Movement Ground
Size 1
Growth 4
AI Value 588
 Special abilities:
Double attack
Portraits

Swordsmen and Crusaders are level 4 creatures of Castle. They can be recruited from Barracks. Both are relatively slow troops, but especially Crusaders with their double strike have high capability of doing damage.

Sorsha, Catherine and Roland (all are knights) have Swordsmen as a special ability which increases the attack and defense skills of any Swordsman or Crusader under their command for each level they attain after the 4th level.