Experimental Shop: Difference between revisions
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{{ | {{Creature bank}} | ||
{{Creature bank row|30 %|Iron Golem|40|1x [[Giant]]||T1=}} | |||
{{Creature bank row|30 %|Iron Golem|80|2x [[Giant]]s||T1=}} | |||
{{Creature bank row|30 %|Iron Golem|120|3x [[Giant]]s||T1=}} | |||
{{Creature bank row|30 %|Iron Golem|160|4x [[Giant]]s||T1=}} | |||
|} | |||
'''Experimental shop''' is an [[Adventure Map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 40–160 [[Stone Golem and Iron Golem|Iron Golems]]. As a reward for defeating the Iron Golems, 1, 2, 3 or 4 [[Giant and Titan|Giants]] will join the hero's army. The more Iron Golems there are, the more Giants will join. | |||
As with all creature banks, the hero's troops are located in the middle of the [[battlefield]] surrounded by enemies, and [[War Machine]]s are not available. The guards are divided into five stacks; one in every corner and one in the middle of the right edge. Slain enemies do not respawn (should the hero retreat or be defeated). | |||
[[Category: Adventure Map]] | |||
[[Category: Creature Banks]] | |||
__NOTOC__ | |||
Revision as of 00:22, 23 July 2018
Experimental Shop | |||
Picture | |||
% | Guards | Content | XP |
Visiting scheme | |||
| 30 % | valign=middle align=middle |
40 |
| 1x Giant
|
|-
| 30 %
| valign=middle align=middle |
80 |
| 2x Giants
|
|-
| 30 %
| valign=middle align=middle |
120 |
| 3x Giants
|
|-
| 30 %
| valign=middle align=middle |
160 |
| 4x Giants
|
|-
|}
Experimental shop is an Adventure Map location, and commonly known as one of the creature banks. It is guarded by 40–160 Iron Golems. As a reward for defeating the Iron Golems, 1, 2, 3 or 4 Giants will join the hero's army. The more Iron Golems there are, the more Giants will join.
As with all creature banks, the hero's troops are located in the middle of the battlefield surrounded by enemies, and War Machines are not available. The guards are divided into five stacks; one in every corner and one in the middle of the right edge. Slain enemies do not respawn (should the hero retreat or be defeated).