Imp Cache: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 8: Line 8:
The '''imp cache''' is an [[Adventure Map|adventure map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 100-300 [[Imp and Familiar|imps]] divided into five stacks, one of which may be a stack of [[Imp and Familiar|familiars]]. The more guards there are, the better the reward. The treasure contains 1000-3000 {{G}} and 2-6 {{M}}.
The '''imp cache''' is an [[Adventure Map|adventure map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 100-300 [[Imp and Familiar|imps]] divided into five stacks, one of which may be a stack of [[Imp and Familiar|familiars]]. The more guards there are, the better the reward. The treasure contains 1000-3000 {{G}} and 2-6 {{M}}.


As with all creature banks, the hero's troops are located in the middle of the [[battlefield]] surrounded by enemies, and [[War Machine]]s are not available. The guards are divided into five stacks; one in every corner and one in the middle of the right edge. The stack in the left lower corner may consist of [[Imp and Familiar|Familiars]]. Slain enemies do not respawn (should the hero retreat or be defeated).
[[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 20/30/40/60 [[Imps]] (red hexes). 50% probability of getting a stack of [[Familiars]] in the left lower corner (C hex). All the guard stacks with the same speed are attacking in alphabetic order from A to E.
 
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.
 
Though [[War Machine]]s are not available, the infinite shots effect of [[Ammo Cart]] is active.
 
Slain enemies do not respawn (should the hero retreat or be defeated).


[[Category: Adventure Map]]
[[Category: Adventure Map]]
[[Category: Creature Banks]]
[[Category: Creature Banks]]
__NOTOC__
__NOTOC__

Revision as of 15:02, 14 September 2018

Imp Cache
Picture
% Guards Content XP
Visiting scheme

|  30 %  | valign=middle align=middle |

Imp
100

| 1000 Gold
2 Mercury | Experience
|- |  30 %  | valign=middle align=middle |

Imp
150

| 1500 Gold
3 Mercury | Experience
|- |  30 %  | valign=middle align=middle |

Imp
200

| 2000 Gold
4 Mercury | Experience
|- |  10 %  | valign=middle align=middle |

Imp
300

| 3000 Gold
6 Mercury | Experience
|- |}

The imp cache is an adventure map location, and commonly known as one of the creature banks. It is guarded by 100-300 imps divided into five stacks, one of which may be a stack of familiars. The more guards there are, the better the reward. The treasure contains 1000-3000 Gold and 2-6 Mercury.

The guards are divided into five stacks of 20/30/40/60 Imps (red hexes). 50% probability of getting a stack of Familiars in the left lower corner (C hex). All the guard stacks with the same speed are attacking in alphabetic order from A to E.

The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.

Though War Machines are not available, the infinite shots effect of Ammo Cart is active.

Slain enemies do not respawn (should the hero retreat or be defeated).