Experimental Shop: Difference between revisions
ShushMaster (talk | contribs) (see also links added) |
ShushMaster (talk | contribs) No edit summary |
||
Line 27: | Line 27: | ||
{{map objects 'see also'}} | {{map objects 'see also'}} | ||
[[Category: Adventure Map]] | [[Category: Adventure Map (HotA)]] | ||
[[Category: Creature Banks (HotA)]] | [[Category: Creature Banks (HotA)]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 13:35, 26 November 2018
Experimental Shop | |||
Picture | |||
% | Guards | Content | XP |
Visiting scheme | |||
| 30 % | valign=middle align=middle |
40 |
|
1 Giant
|
|-
| 30 %
| valign=middle align=middle |
80 |
|
2 Giants
|
|-
| 30 %
| valign=middle align=middle |
120 |
|
3 Giants
|
|-
| 10 %
| valign=middle align=middle |
160 |
|
4 Giants
|
|-
|}
Experimental shop is an adventure map location, and commonly known as one of the creature banks. It is guarded by 40–160 Iron Golems. As a reward for defeating the Iron Golems, 1, 2, 3 or 4 Giants will join the hero's army. The more Iron Golems there are, the more Giants will join.
The guards are divided into five stacks of 8/16/24/32 Iron Golems (red hexes) and attacking in alphabetic order from A to E.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.
Though war machines are not available, the infinite shots effect of Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated).
For Random Map Generator:
- Terrain: any dry land.
- Value: 3500.
- Density: 80.