Cavalier and Champion: Difference between revisions
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{{Cram|Training Grounds|Cavalier|Champion|no_dwelling=|pad=5px 10px 3px 5px}} | {{Cram|Training Grounds|Cavalier|Champion|no_dwelling=|pad=5px 10px 3px 5px}} | ||
'''Cavaliers and Champions''' are level 6 [[creature]]s of [[Castle]]. They are recruited from [[Castle creature dwellings|Training Grounds]]. | '''Cavaliers and Champions''' are level 6 [[creature]]s of [[Castle]]. They are recruited from [[Castle creature dwellings|Training Grounds]]. | ||
''"The horse-mounted cavalier and champion deal extra impact damage (+5% per hex traveled to creature attacked) when charging into battle."{{-}}<sup>[[Restoration of Erathia Manual Page 86|RoE manual]]''</sup> | |||
Cavaliers are upgraded to Champions for free when the hero visits [[Stables]] found on the [[Adventure Map]]. | Cavaliers are upgraded to Champions for free when the hero visits [[Stables]] found on the [[Adventure Map]]. | ||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
== Jousting special ability == | == Jousting special ability == | ||
For example, moving five hexes before the attack will increase their damage by 25%. | For example, moving five hexes before the attack will increase their damage by 25%. | ||
Revision as of 21:43, 20 March 2020
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Halberdier | |||||||||||||||
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Marksman | |||||||||||||||
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Monk | |||||||||||||||
Zealot | |||||||||||||||
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Cavalier | |||||||||||||||
Champion | |||||||||||||||
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Archangel | |||||||||||||||
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Cavalier | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Jousting bonus | ||||||||||||||||||
Champion | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Jousting bonus | ||||||||||||||||||
Portraits
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Cavaliers and Champions are level 6 creatures of Castle. They are recruited from Training Grounds.
"The horse-mounted cavalier and champion deal extra impact damage (+5% per hex traveled to creature attacked) when charging into battle." RoE manual
Cavaliers are upgraded to Champions for free when the hero visits Stables found on the Adventure Map.
Jousting special ability
For example, moving five hexes before the attack will increase their damage by 25%.
Pikemen and Halberdiers are immune to this jousting bonus, which means they only suffer the base damage from cavalier and champion.
General Tactics and Info
The jousting ability of Cavaliers can increase their damage up to +35% and Champions up to +45% without any speed elevations, meaning their damage can be higher than any level 6's, but Naga Queens and Dread Knights very well compensate that with their specialties. The increase can be even higher, if the hero can increase their speed for example with artifacts (Cape of Velocity, Necklace of Swiftness or Ring of the Wayfarer) or with spells (Haste or Prayer). Additionally, using Tyris who specializes in Cavaliers and Champions or Sir Mullich, whose troops recieve +2 to speed, can increase the damage of Cavaliers and Champions significantly. Because of the jousting ability, a player should always prioritize to attack across as many hexes as possible.
Heroes with a specialty
- Tyris the Knight has cavaliers as a specialty, which increases the attack and defense skills of any cavaliers or champions for each level attained after 6th level, and gives them a speed bonus of 1.