Beastmasters: Difference between revisions
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[[File:BeastmasterHeroBattleMode.png]]'''Beastmasters''' are the Might heroes of the [[Fortress]] [[Town]]. | |||
Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures. | Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures. | ||
The Beastmasters' initial primary skills are: | The Beastmasters' initial primary skills are: | ||
Revision as of 22:08, 17 September 2013
File:BeastmasterHeroBattleMode.pngBeastmasters are the Might heroes of the Fortress Town.
Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.
The Beastmasters' initial primary skills are:
They have the following chances of getting +1 in a certain Primary Skill for each level up:
Attack | Defense | Spell Power | Knowledge | |
---|---|---|---|---|
On levels 2-9 | 30% | 50% | 10% | 10% |
On levels 10+ | 30% | 30% | 20% | 20% |
All Beastmasters start with the secondary skill Armorer.
Beastmasters cannot learn Fire Magic. Only Scholars and Witch Huts can teach them Fire Magic.