Beastmasters: Difference between revisions

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[[File:BeastmasterHeroBattleMode.png]]'''Beastmasters''' are the Might heroes of the [[Fortress]] [[Town]].
Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.
Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.
 
 
The Beastmasters' initial primary skills are:
The Beastmasters' initial primary skills are:



Revision as of 22:08, 17 September 2013

File:BeastmasterHeroBattleMode.pngBeastmasters are the Might heroes of the Fortress Town.

Through physical force and intimidation, Beastmasters build their realms by subjugating those dwellings nearby. As a consequence, they are not interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures.


The Beastmasters' initial primary skills are:

They have the following chances of getting +1 in a certain Primary Skill for each level up:

Primary skill chances for Beastmasters
Attack Defense Spell Power Knowledge
On levels 2-9 30% 50% 10% 10%
On levels 10+ 30% 30% 20% 20%

All Beastmasters start with the secondary skill Armorer.

Beastmasters cannot learn Fire Magic. Only Scholars and Witch Huts can teach them Fire Magic.