Dwarven Treasury: Difference between revisions
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'''Dwarven treasury''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It is guarded by 50–150 [[Dwarf|Dwarves]]. The more guard there is, the better is the reward. Treasure contains 2500–7500 {{G}} and 2–10 {{C}}. | '''Dwarven treasury''' is an [[adventure map]] location, and commonly known as one of the [[creature bank]]s. It is guarded by 50–150 [[Dwarf|Dwarves]]. The more guard there is, the better is the reward. Treasure contains 2500–7500 {{G}} and 2–10 {{C}}. | ||
[[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 10/15/20/30 [[Dwarves]] (red hexes). 50% probability of getting a stack of [[Battle Dwarves]] in the left lower corner (C hex). | [[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 10/15/20/30 [[Dwarves]] (red hexes). 50% probability of getting a stack of [[Battle Dwarves]] in the left lower corner (C hex). {{Creature bank common text}} | ||
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Revision as of 03:09, 8 December 2022
Dwarven treasury is an adventure map location, and commonly known as one of the creature banks. It is guarded by 50–150 Dwarves. The more guard there is, the better is the reward. Treasure contains 2500–7500 and 2–10 .
The guards are divided into five stacks of 10/15/20/30 Dwarves (red hexes). 50% probability of getting a stack of Battle Dwarves in the left lower corner (C hex). All the guard stacks of the same speed attack in alphabetic order: from A to E. In Horn of the Abyss, the object's level can be preset by a map-maker.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
Guards preview
The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with bold font should be considered in the first place.
Guards | Stacks | Guards preview | Upgraded stack |
---|---|---|---|
30 %: x50 | 10 x5 | horde (50-99) of Dwarves | lots (20-49) of Dwarves pack (10-19) of Battle Dwarves |
30 %: x75 | 15 x5 | horde (50-99) of Dwarves pack (10-19) of Battle Dwarves | |
30 %: x100 | 20 x5 | throng (100-249) of Dwarves | horde (50-99) of Dwarves lots (20-49) of Battle Dwarves |
10 %: x150 | 30 x5 | throng (100-249) of Dwarves lots (20-49) of Battle Dwarves |
Default settings for random map generator
- Terrain: any dry land.
- Value: 2000.
- Density: 100.
See also
See also: