Talk:Comparison of Armorer, Offense and Archery: Difference between revisions
(Created page with "I'm pretty sure this analysis is missing something important: Offense and Archery increase BASE damage, while Armorer reduces TOTAL damage. Say you have 1000 base damage, an...") |
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Say you have 1000 base damage, and enough attack to increase that by +100%, for 2000. Expert Offense would increase that to 2300, not 2600. Being faced with 2000 damage, Expert Armorer would decrease that 2000 to 1700, which is the same amount of damage decreased as Offense increased at this Attack level. | Say you have 1000 base damage, and enough attack to increase that by +100%, for 2000. Expert Offense would increase that to 2300, not 2600. Being faced with 2000 damage, Expert Armorer would decrease that 2000 to 1700, which is the same amount of damage decreased as Offense increased at this Attack level. | ||
== Level 6424 == | |||
Is that really pertinent to include? So far as I know, reaching this level is only possible if you contrive a map just for it by making it so that an AI hero will get a ton of experience and then be defeated so that it can be recruited at the tavern. In normal gameplay conditions it cannot happen. Personally I've never even reached level 70 in normal situations, even in campaigns where you get to keep the same hero through all maps. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 09:55, 5 February 2024 (UTC) |
Revision as of 09:55, 5 February 2024
I'm pretty sure this analysis is missing something important: Offense and Archery increase BASE damage, while Armorer reduces TOTAL damage.
Say you have 1000 base damage, and enough attack to increase that by +100%, for 2000. Expert Offense would increase that to 2300, not 2600. Being faced with 2000 damage, Expert Armorer would decrease that 2000 to 1700, which is the same amount of damage decreased as Offense increased at this Attack level.
Level 6424
Is that really pertinent to include? So far as I know, reaching this level is only possible if you contrive a map just for it by making it so that an AI hero will get a ton of experience and then be defeated so that it can be recruited at the tavern. In normal gameplay conditions it cannot happen. Personally I've never even reached level 70 in normal situations, even in campaigns where you get to keep the same hero through all maps. --Turnam (talk) 09:55, 5 February 2024 (UTC)