Proposals: Difference between revisions

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# Breath Attack page could use a diagram of how it works (specifically when attacking straight up or down)
# Breath Attack page could use a diagram of how it works (specifically when attacking straight up or down)
# Obstacle Penalty could use a diagram on how it works. Is it everything inside the ring wall? Does obstacle penalty disappear when the wall goes down?
# Obstacle Penalty could use a diagram on how it works. Is it everything inside the ring wall? Does obstacle penalty disappear when the wall goes down?
# Map Editor page could use a bunch more info.


==Notes==
==Notes==

Revision as of 18:51, 7 December 2023

Dear Visitor, if you have some time, the wiki gladly offers you some options:

General/Ongoing

  1. Help clear the Maintenance Reports for unused/broken/wanted items!
  2. Check out and verify Did you know?#Unverified claims
  3. Look for pages that need help and report them here (e.g. unreadable color scheme)

Specific

  1. Upload pictures of all town creature dwellings and town unique buildings.
Fortress creature dwellings currently exist.
  1. Once uploaded, add town creature dwelling pictures to town dwelling templates (e.g. Template: Tower creature dwellings).
  2. Currently have a bunch of uncategorized pages, wanted pages, and wanted files.
The final uncategorized page is the main page (which needs special permissions to update).
The remaining wanted files relate to Factory, which will hopefully be added soon!
  1. The pics for Template:Cove unique buildings are a different size from all the other towns' unique buildings. Edit them to match.
  2. Delete the Keywords template out of all pages. (It doesn't do anything.)
Last time I added it to every page using a bot I wrote in golang. I tried testing the bot but it doesn't work anymore. I'll probably try writing it in python this time. –imahero 18:34, 7 December 2023 (UTC)
  1. Currently have a bunch of uncategorized files, unused files, and unused templates.
  2. Breath Attack page could use a diagram of how it works (specifically when attacking straight up or down)
  3. Obstacle Penalty could use a diagram on how it works. Is it everything inside the ring wall? Does obstacle penalty disappear when the wall goes down?
  4. Map Editor page could use a bunch more info.

Notes

  • Use <li value="your_number_here"></li> to restart a numeric list if there are breaks in between the numbers (e.g. comments).
  • For discussion surrounding current changes, use Changelog Chat.