Template:Scenario: Difference between revisions

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==Variables==
==Variables==
* scenario
* image_type= jpg, gif, etc. (default png)
* description
* u_image_type= jpg, gif, etc. (default png)
* no_underground
* scenario= Scenario name
* image_type
* size= Size category (S, M, L, XL, H, XH, or G)
* u_image_type
** {{S map size icon}} '''S''' (small)
** {{M map size icon}} M (medium)
** {{L map size icon}} L (large)
** {{XL map size icon}} XL (extra large)
** {{H map size icon}} H (huge)
** {{XH map size icon}} XH (extra huge)
** {{G map size icon}} G (gigantic)
* no_underground= (you can just leave this blank: |no_underground=|)
** {{Underground map icon enabled}} (default if this var is not found)
** {{Underground map icon disabled}}
* description= Scenario description text.
* victory= Victory conditions. Existing icons, with default in bold:
** [[File:Accumulate Creatures.png]] Accumulate Creatures
** [[File:Accumulate Resources.png]] Accumulate Resources
** [[File:Acquire Artifact.png]] Acquire Artifact
** [[File:Build a Grail Structure.png]] Build a Grail Structure
** [[File:Capture Town.png]] Capture Town
** [[File:Defeat All Enemies.png]] '''Defeat All Enemies'''
** [[File:Defeat All Monsters.png]] Defeat All Monsters
** [[File:Defeat Hero.png]] Defeat Hero
** [[File:Defeat Monster.png]] Defeat Monster
** [[File:Flag All Creature Dwellings.png]] Flag All Creature Dwellings
** [[File:Flag All Mines.png]] Flag All Mines
** [[File:Survive Until Time Expires.png]] Survive Until Time Expires
** [[File:Transport Artifact.png]] Transport Artifact
** [[File:Upgrade Town.png]] Upgrade Town
* loss= Loss conditions. Existing icons, with default in bold:
** [[File:Lose All Your Towns and Heroes.png]] '''Lose All Your Towns and Heroes'''
** [[File:Lose Hero.png]] Lose Hero
** [[File:Lose Town.png]] Lose Town
** [[File:Time Expires.png]] Time Expires
* allies= list of allied colors. (There's always at least the player's own color.)
* enemies= list of enemy colors. (This can actually be blank in some maps.)
** List of flags for allies and enemies: {{tl|red}} {{red}}; {{tl|blue}} {{blue}}; {{tl|tan}} {{tan}}; {{tl|green}} {{green}}; {{tl|orange}} {{orange}}; {{tl|purple}} {{purple}}; {{tl|teal}} {{teal}}; {{tl|pink}} {{pink}}
* bonus= the two or three available bonus items
* difficulty= the default [[difficulty level]] for this map. Defaults to Hard, the middle level.
** {{Easy difficulty}} Easy
** {{Normal difficulty}} Normal
** {{Hard difficulty}} '''Hard'''
** {{Expert difficulty}} Expert
** {{Impossible difficulty}} Impossible


==Usage==
==Usage==

Revision as of 02:06, 12 December 2023


Variables

  • image_type= jpg, gif, etc. (default png)
  • u_image_type= jpg, gif, etc. (default png)
  • scenario= Scenario name
  • size= Size category (S, M, L, XL, H, XH, or G)
    • Size 1 (36×36) - S S (small)
    • Size 2 (72×72) - M M (medium)
    • Size 3 (108×108) - L L (large)
    • Size 4 (144×144) - XL XL (extra large)
    • Size 5 (180×180) - H H (huge)
    • Size 6 (216×216) - XH XH (extra huge)
    • Size 7 (252×252) - G G (gigantic)
  • no_underground= (you can just leave this blank: |no_underground=|)
    • Underground enabled (default if this var is not found)
    • Underground disabled
  • description= Scenario description text.
  • victory= Victory conditions. Existing icons, with default in bold:
    • Accumulate Creatures
    • Accumulate Resources
    • Acquire Artifact
    • Build a Grail Structure
    • Capture Town
    • Defeat All Enemies
    • Defeat All Monsters
    • Defeat Hero
    • Defeat Monster
    • Flag All Creature Dwellings
    • Flag All Mines
    • Survive Until Time Expires
    • Transport Artifact
    • Upgrade Town
  • loss= Loss conditions. Existing icons, with default in bold:
    • Lose All Your Towns and Heroes
    • Lose Hero
    • Lose Town
    • Time Expires
  • allies= list of allied colors. (There's always at least the player's own color.)
  • enemies= list of enemy colors. (This can actually be blank in some maps.)
  • bonus= the two or three available bonus items
  • difficulty= the default difficulty level for this map. Defaults to Hard, the middle level.
    • Difficulty 1: Easy - The player starts with a large advantage in resources, and the computer plays poorly. Easy
    • Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. Normal
    • Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. Hard
    • Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. Expert
    • Difficulty 5: Impossible - The player starts with no resources, and the computer plays to the best of its ability. Impossible

Usage

{{scenario
|scenario=Emerald Isles
|description=The Emerald Isles lie along a major shipping route, which several Barons each seek to control for themselves. You have been chosen to 'persuade' the others to give up their claims.
|no_underground=
}}

Use TinyPNG.com to compress the map images before uploading.