Template:Scenario: Difference between revisions
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(remove difficulty, add sweet switch statements) |
(remove difficulty) |
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|allies={{{allies|}}} | |allies={{{allies|}}} | ||
|enemies={{{enemies|}}} | |enemies={{{enemies|}}} | ||
|num_play={{{num_play|}}} | |num_play={{{num_play|}}} | ||
|source={{#switch: {{{source|}}}| roe = Restoration of Erathia | ab = Armageddon's Blade | sod = Shadow of Death | hota = Horn of the Abyss | }} | |source={{#switch: {{{source|}}}| roe = Restoration of Erathia | ab = Armageddon's Blade | sod = Shadow of Death | hota = Horn of the Abyss | }} |
Revision as of 01:51, 13 December 2023
Lazy Variables
- image_size: small, huge, etc. (default is large)
- u_image_size: small, huge, etc. (default is large)
Variables
NOTE: Defaults are in bold. No bold means the default is blank.
scenario | size | image_type u_image_type |
no_underground | description | victory | loss | allies | enemies | source | num_play |
---|---|---|---|---|---|---|---|---|---|---|
Scenario name |
Map size |
Image type for map pics |
If present, no underground on map |
Scenario description |
Victory conditions | Loss conditions | List of colors: allied (min: 1) enemy (min: 0) |
Expansion added |
# of players (total/human) | |
S M L XL H XH G |
png jpg gif etc. |
(disabled) (enabled) |
get_cr - Accumulate Creatures get_res - Accumulate Resources get_art - Acquire Artifact get_grail - Build a Grail Structure get_town - Capture Town def_all - Defeat All Enemies def_all_mon - Defeat All Monsters def_hero - Defeat Hero def_mon - Defeat Monster flag_cr - Flag All Creature Dwellings flag_mine - Flag All Mines survive - Survive Until Time Expires trans_art - Transport Artifact up_town - Upgrade Town |
all - Lose All Your Towns and Heroes hero - Lose Hero town - Lose Town time - Time Expires |
{{red}} {{blue}} {{tan}} {{green}} {{orange}} {{purple}} {{teal}} {{pink}} |
roe ab sod hota |
Example
See also
Use TinyPNG.com to compress the map images before uploading (also compresses JPG).