Genie and Master Genie: Difference between revisions
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| Special = [[Hate]] [[efreet]]s | | Special = [[Hate]] [[efreet]]s | ||
| U_name = Master genie | | U_name = Master genie | ||
| U_image = Mastergenie | |||
| U_attack = 12 | | U_attack = 12 | ||
| U_defence = 12 | | U_defence = 12 |
Revision as of 13:51, 25 November 2013
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Genie | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
Hate efreets | ||||||||||||||||||||
Master genie | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
Hate efreets + Spellcaster: 3 random beneficial spells/combat | ||||||||||||||||||||
Portraits
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Genies and master genies are level 5 creatures of tower. They are recruited from altar of wishes.
Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreet. Once per turn, master genies can cast a random, beneficial spell on an allied troop.
Strategy note: Magic plains causes spellcasters to cast spells at expert level. Each stack of master genies can cast three spells per combat, which makes it beneficial to divide them into many stacks. The number of master genies in the the stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as hundred.