Genie and Master Genie: Difference between revisions
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'''Genies and master genies''' are level 5 creatures of [[tower]]. They are recruited from [[altar of wishes]]. | '''Genies and master genies''' are level 5 creatures of [[tower]]. They are recruited from [[altar of wishes]]. | ||
Genies and master genies are Tower allies recruited from the realm of [[ | Genies and master genies are Tower allies recruited from the realm of [[water magic]]. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreet. Once per turn, master genies can cast a random, beneficial spell on an allied troop. | ||
'''Strategy note:''' [[Magic plains]] causes [[spellcaster]]s to cast spells at expert level. Each stack of master genies can cast three spells per combat, which makes it beneficial to divide them into many stacks. The number of master genies in the the stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as hundred. | '''Strategy note:''' [[Magic plains]] causes [[spellcaster]]s to cast spells at expert level. Each stack of master genies can cast three spells per combat, which makes it beneficial to divide them into many stacks. The number of master genies in the the stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as hundred. |
Revision as of 00:15, 20 March 2014
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Genie | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
Hate efreets | ||||||||||||||||||||
Master genie | ||||||||||||||||||||
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Special abilities: | ||||||||||||||||||||
Hate efreets + Spellcaster: 3 random beneficial spells/combat | ||||||||||||||||||||
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Genies and master genies are level 5 creatures of tower. They are recruited from altar of wishes.
Genies and master genies are Tower allies recruited from the realm of water magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreet. Once per turn, master genies can cast a random, beneficial spell on an allied troop.
Strategy note: Magic plains causes spellcasters to cast spells at expert level. Each stack of master genies can cast three spells per combat, which makes it beneficial to divide them into many stacks. The number of master genies in the the stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as hundred.