Town: Difference between revisions
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'''Towns''' is a place where heroes may recruit [[creature|troops]], replenish their [[spell points]], and learn new [[spell]]s. Additionally, towns are the main resource of [[gold]]. Each player must have at least one town under their control. If a player loses the control of his last town, he has time for seven days to conquer at least one town. | '''Towns''' is a place where heroes may recruit [[creature|troops]], replenish their [[spell points]], and learn new [[spell]]s. Additionally, towns are the main resource of [[gold]]. Each player must have at least one town under their control. If a player loses the control of his last town, he has time for seven days to conquer at least one town. | ||
In towns with marketplaces, a hero can trade surplus resources for resources in short supply. [[Town hall]]s provide you with daily gold income. Buildings unique to each of the eight [[town type]] can provide additional strengths and abilities for heroes. Towns have several structural defenses: [[Wall|fortifications-walls]], [[arrow tower]]s, and a [[moat]]. Also, the garrison can be filled with [[troop]]s, which may be lead by garrison stationed heroes. Additionally, a hero visiting a town will lend their army to the town's defense, forcing an attacker to fight the visiting hero's army before facing the town's garrison forces. | |||
Maximum number is 48 towns on any map. | Maximum number is 48 towns on any map. | ||
[[Category : Adventure map]] | [[Category : Adventure map]] |
Revision as of 14:47, 28 February 2014
Towns is a place where heroes may recruit troops, replenish their spell points, and learn new spells. Additionally, towns are the main resource of gold. Each player must have at least one town under their control. If a player loses the control of his last town, he has time for seven days to conquer at least one town.
In towns with marketplaces, a hero can trade surplus resources for resources in short supply. Town halls provide you with daily gold income. Buildings unique to each of the eight town type can provide additional strengths and abilities for heroes. Towns have several structural defenses: fortifications-walls, arrow towers, and a moat. Also, the garrison can be filled with troops, which may be lead by garrison stationed heroes. Additionally, a hero visiting a town will lend their army to the town's defense, forcing an attacker to fight the visiting hero's army before facing the town's garrison forces.
Maximum number is 48 towns on any map.